1970's Great Eliminator Shoot-Out !!! Topic

Many many thanks to ctorriente for his approval to use his innovative and interesting theme !!

This will be a nerve-wracking 5-season shootout that will put even the most hardened of WIS owners through the proverbial ringer. Unlike the now famous first-edition of “Eliminator”, this version is not necessarily a strict progressive league, per se. The premise, however, remains the same, ‘survive and advance’.




THE PREMISE

We will begin with 24 hopeful owners and undergo a grueling, 34-round, 70’s Super Draft. Following the completion of the first season, the FOUR owners that finish the regular season with the least amount of wins will be eliminated from the league. The 20remaining teams will then play out Season Two, after which, the TWO futile franchises that finish with the least amount of cumulative wins over the first two seasons will get contracted. Season Three will consist of only 18 teams, and once again, at season’s end, the TWO teams that find themselves at the bottom of the list of cumulative victories over the first three seasons will be vanquished. Only 16 teams will remain standing for Season Four, concluding with the FOUR weakest teams being eliminated and falling one step short of the Championship Season. The final 12 teams standing will compete for the crown in Season Five. The winner of Season Five’s World Series will be crowned the undisputed Champion.





THE BREAKDOWN

Season One – 24 teams:Standard WIS configuration (AL 4/4/4 – NL 4/4/4); 8 playoff teams; interleague play; non-balanced schedule. DH will be used in the AL ONLY.
Season Two – 20 teams:Alternate WIS Format F (AL 5/5 – NL 5/5); 4 playoff teams; interleague play; balanced schedule. DH will be used in the AL ONLY.

Season Three – 18 teams:1961 Format  (AL10 – NL 8); 2 playoff teams; interleague play; balanced schedule. DH will be used in the AL ONLY.

Season Four – 16 teams:Alternate WIS Format E (AL 4/4 – NL 4/4); 4 playoff teams; no interleague play; balanced schedule. DH will be used in the AL ONLY.

Championship - Season Five – 12 teams:Alternate WIS Format D (AL 6/0 – NL 6/0); 2 playoff teams; interleague play; balanced schedule. DH will be used in the ENTIRE league.





RULES – SURVIVAL OF THE FITTEST:

No Holds Barred…Unlimited cap… No IR… No AAA.

Player-for-player trades will be allowed both during the season (before game 120; subject to veto), and during the off-season (if you make the cut obviously). The trading of draft picks/players will be allowed (must be for an even amount of picks/players).

DH will NOT be used for Season One; it will be used in the AL only for Season’s Two, Three and Four; and it will be used by the entire league for Season Five. Alignment for the 1st year will be done randomly before we draft. However, the alignment will change before each and every season, depending on the current overall standings (more on that later).


Team names will be in the standard format "City - Mascot". You can choose any city/town/suburb in the vicinity of the stadium you select (Ex. if you select Yankee Stadium, you don't have to name your team the New York Whatevers, you can choose Brooklyn, Queens, etc., you can get creative, but just keep the nickname "somewhat baseball-like"). Once you choose a name, that's it, you will not be allowed to change it for the rest of the league's existence.





THE DRAFT POOL

The draft pool for the “70’s Super Draft” will consist of the following three groups of players:



The Veterans: Each team will draft 23 players from this group (EXACTLY 13 hitters and 10 pitchers). You must use a different ‘player-season’ (from 1970 to 1979) for each of your Veterans for each of the five seasons.
In order to be eligible for this group then, a player must have at least 5 separate WIS-eligible years from 1970 to 1979 . If a player does not have 5 separate WIS seasons during this time frame (not counting ‘partial’ seasons; and not counting years before 1970 or years after 1979), he will not be eligible for this group.
Right off the bat, you can remove from this group any players who began their career in 1976 or later, any players who finished their career in or before 1973, as well as any players who played in the majors for less than five seasons during the 70’s
.
There are a total of XXX players in this group. This includes 375 hitters (of which 312 will be drafted) and XXX pitchers (of which 240 will be drafted).

Note-I have not completed identifying the pitchers by group as yet-the data will be updated when I have completed the pitchers)



The Hungry Rookies: This pool will be made up of players who began their WIS career in 1976, 1977, 1978, or 1979 and had at least one season with a salary of $1 million or more. Players from this group will only be allowed to participate in ONE of the five seasons. Thus, each team will draft FIVE players from this pool. When adding them to your active roster, you will ONLY be allowed to choose between their 1976 thru 1979 player-seasons. There are a total of XXX players in this group  (145 hitters and XXX pitchers). The best 120 will be drafted.



The Old Timers: This pool will be made up of players who ended their careers in 1970, 1971, 1972 or 1973. Players from this group will only be allowed to participate in ONE of the five seasons. Thus, each team will draft FIVE players from this pool. When adding them to your active roster, you will ONLY be allowed to choose between their 1970 thru 1979 player-seasons. There are a total of XXX players in this group (120 hitters and XXX pitchers). The best 120 will be drafted.





THE DRAFT

The 22 owners will be entered into a lottery to determine the draft order. The 34-round, snake-style (1-24, 24-1) “70’s Super Draft” will ensue. During the draft, each owner will be required to select the following number of players from each group (no exceptions):

23 - Veterans (exactly 13 position players and 10 pitchers)
5 - Hungry Rookies
5 - Old Timers
1 - Stadium (uniqueness enforced; must have been in use for at least 5 seasons during the 70’s; there are exactly 26 available)


Note: There will be a “Requirements Table” posted during the draft that will keep an updated count of how many players each team has taken from each group.





ROSTERS


After the conclusion of the draft, each team will begin to build their roster for Season One. Every team’s 25-man roster for each season will consist of exactly:


23 - Veterans
1- Hungry Rookie
1 - Old Timer




For Season One, you may choose from any eligible player-seasons (from 1970 to 1979) for each of your 23 Veterans. You will then decide which ONE of your five Hungry Rookies to add to your roster (choosing between any of his 1976, 1977, 1978, or 1979 player-seasons), and which ONE of your five Old Timers to add to your roster (choosing between any of his 1970, 1971, 1972, or 1973 player-seasons).

If you are lucky enough to avoid elimination after Season One, your roster for Season Two will again consist of 23 Veterans. Only this time you will NOT be allowed to use any ‘player-seasons’ that were previously used for that player during Season One (Ex. If you draft Mike Schmidt and choose to go with his 1977 player-season for Season One, his ’77 season may not be used again for the rest of the tournament). You will then choose ONE DIFFERENT Hungry Rookie from your remaining four and ONE DIFFERENT Old Timer from your remaining four.

If you once again manage to dodge elimination and reach Season Three, any player-seasons that were used for Veterans during the first two rounds would be ineligible, as would any Hungry Rookies and Old Timers that were used in the first two rounds.




So on and so forth. It will be completely up to you to decide how to spread out your players over the five seasons. The only thing that matters is avoiding elimination after each of the first four seasons to reach the Championship, and then having enough firepower -over to win the title in Season Five.

Trades: If you trade for a player, any 'player-seasons' used by the previous owner will still be ineligible for that player's new owner. Also, all trades must be for an even amount of players from the same group. Veterans may only be traded for Veterans, Rookies may only be traded for Rookies, and Old Timers for Old Timers. You may not trade two Veterans for one, or a Rookie for an Old Timer, etc.)

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Site mail list: dspahlinger;

8/9/2010 4:41 PM (edited)
THE OFF-SEASON

Following the conclusion of each post-season, the four teams with the worst cumulative records through that point will be eliminated. Tie-breakers for teams facing Contraction will be as follows:

First-year: If two or more teams finish tied for the 4th and 5th worst records in the league in Season One, head to head will be used as the first tie-breaker (better record survives). In the case of a 3-way or 4-way tie, with all teams having faced one another, the team(s) with the lowest winning percentage in the common games will be eliminated. The second tie-breaker will be a teams' home record (better record survives). The third tie-breaker will be Expected win percentage (higher pct survives).

Second year and beyond: If two or more teams are tied with the least number of cumulative wins to that point, with at least one having to be eliminated, the team(s) with more total wins in the most recent season will survive. If still tied, the team that had more regular-season wins in the previous year will survive (and so forth, until forced to revert to the three tie-breakers listed above).



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CONTRACTION DRAFT

Following the elimination of the four weakest teams, a 2-Round Contraction Draft will take place.The draft pool will consist only of players from the four contracted teams (minus the Rookies and Old Timers that were already used by them).As always, any player-seasons that were already used for a Veteran will be ineligible.

The draft order for the 1st round will be determined by most wins during the previous season (post-season wins will be added to your regular season win total for the purpose of determining the 1st round draft order).The winner of the World Series will automatically receive the first pick of the draft. The rest of the 1st round order will be determined by most total wins in the recently completed season.

The order for the 2nd round will be determined by the cumulative standings.The remaining team with the worst overall record will have the first pick of the 2nd round, and so on, with the team that has the best overall record through that point drafting last.

Any players not drafted in the Two Rounds will be blacklisted from the league going forward.

When drafting a player, you must blacklist one of your own players.This player must belong to the same group as the player you just drafted (ex. If you draft a Veteran, you must blacklist one of your own Veterans, if you draft a Rookie, you must blacklist one of your own remaining Rookies, etc.).

You will be allowed to trade picks/players during the draft, but the trading of future draft picks will not be allowed.You may also decide to pass on your selection if you wish (if you don’t want to blacklist one of your own players).




Tie-breakers for determining draft order:

Season One:Head to head will be used as the first tie-breaker (better record gets the better pick in both rounds). In the case of a 3-way or 4-way tie, the team(s) with the highest winning percentage in common games will get the higher pick in both rounds. The second tie-breaker will be a teams' home record (better record, better picks). The third tie-breaker will be Expected Win Percentage (higher pct, higher pick).

1st Round - Season Two and beyond:If two teams finish a season with the same amount of wins (including post-season wins), the team with the better cumulative record through that point will get the higher pick.If still tied, the team that had more wins in the previous regular-season will get the higher pick, and so on, until forced to revert to the regular tie-breakers.Only post-season wins from the most recent season will be counted, any playoff wins from previous seasons are no longer added to a team’s total.

2nd Round –Season Two and beyond:If two teams finish a season with the same amount of cumulative wins (including post-season victories from the most recently completed season), the team that had more total wins in the most recent year will get the higher pick.If still tied, the team that had more wins in the previous season will get the higher pick, and so on, until forced to revert to the regular tie-breakers.

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ALIGNMENT

The league will be randomly aligned for the first year. After that, the league will re-align before each and every season depending on the cumulative team records to that point.

1. The American League will be the A-league, while the National League will be the B-league (think of the European Soccer divisions).

2. After each season, all remaining teams will be seeded first thru last based on cumulative wins through that point. For the following season, the AL will be made up of all the highest seeds (the exact number of AL teams will depend on that season's configuration), while the NL will be filled by the remaining bottom seeds, forced to fight for their survival. The two groups of teams will be distributed evenly amongst their divisions by using snake-style dispersal.



For example, Season Two will be aligned as follows:

Season Two - 24 teams: The 12 AL Teams will consist of the 12 teams that had the best record in Season 1, while the 12 NL teams will consist of teams seeded 13th thru 24th. Divisions would be balanced by seed. Using the 4/4/4 breakdown, the AL East Division will house Seeds # 1, #6, #7, and #12; the AL Central Division will be made up of Seeds #2, #5, #8, and #11; while the AL West Division would have Seeds #3, #4, #9, #10. The same will be done for the NL (East: #13, #18, #19, #24; Central: #14, #17, #20, #23; West: #15, #16, #21, #22).




This system will not be used for the Championship Season (Season Five). The remaining 12 teams will simply be aligned snake-style based on seed. The AL will have seeds #1, #4, #5, #8, #9 and #12. The NL will have seeds #2, #3, #6, #7, #10 and #11. The DH will be used by the ENTIRE league.





LOOSE ENDS

There is the very real possibility that I, as both owner and commissioner, may be eliminated from the league at some point. In that case, the remaining owner with the highest Owner Rating will have first rights at taking over commissioner duties (along with the free team). If that owner refuses, the owner with the next highest rating will have the choice, and so on, until an owner accepts.

I am finalizing the complete Player Pool on an excel spreadsheet. It lists the five best available seasons (in terms of salary) for every Veteran, and it lists the best available season for each of the Rookies and Old Timers. Send me a site-mail if you’d like me to email the spreadsheet to you.





AND THEN THERE WAS ONE...

The Champion of "The Eliminator II - 80's Edition" will be the owner that captures the World Series crown in Season Five - The Championship Season.

Nothing else matters, not cumulative wins, not prior World Series' victories, nothing. It's all about the end game. Of course, first you have to get there. Cumulative wins keep you alive, while World Series wins boost your odds, but it all means nothing if you can't win The Big One. The Champion will receive every penny that admin throws our way.



Feel free to ask any questions if you’re interested.
8/9/2010 9:23 AM
1970's Great Eliminator Shoot-Out !!! Topic

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