1. Increasing rebounding ability of your team -OR- increasing shooting percentges for your team?
Shooting percentage...the new engine enables one to have a whacked-out shooting percentage (50+ FG%, 40+ 3-Pt%) for the season with relative ease. Rebounding, on the other hand, appears to be somewhat capped as far as achieving game-altering results. Not sure I've seen more than a +/-8 differential since the last announced tweak to rebounding.
2. Balanced scoring among many players -OR- 1 or 2 players to carrying the scoring load?
I've always aimed for balance, in part because that seems to me to be one of the underlying premises behind the motion offense my team runs. It also seems like its difficult in the game to actually maintain "dominant" players over the course of a season. Unless you really sell-out distributions and stuff, 15+ ppg is hard to see over the course of a season in my experience.
3. Decreasing turnovers on offense -OR- increasing second chance baskets?
Decrease turnovers..again, rebounding seems self-regulated enough that there's not going to be a huge disparity by game's end.
4. Lowering opponents fg % -OR- increasing opponent's turnovers?
Force turnovers...get the ball back to the offense so it can use those high percentages we're trying to maintain. Although I often try to limit my opponent's 3-pt%
5. Lowering amount of fouls your team commits -OR- controlling tempo of the game?
Control the tempo. I run a zone/press hybrid most nights and fouls are seldom an issue to the point of impacting the game. It's extremely rare to see a player foul out and even needing one removed for a substantial chunk of the action is a rarity. Now that I've said that, I expect tonight's box score will just bend me over...
6. Recruiting 1 very good player, leaving scholarships open -OR- filling scholarships with guys of less quality, but at least serviceable?
Fill the scholarships. There's no difference between a walk-on and an empty chair, because neither one is ever getting on the floor and doing something productive in a game. The only reason I'd leave a scholarship open was to improve my distribution of player classes, but even then I'd probably roll the dice with a scholarship offer figuring unless the kid really pans out, I'm cutting him loose in a season or two. If a kid can give me 5-7 minues as just a defensive stopper, that's fine.
7. Scheduling hard non-conference to test the team against very good teams -OR- making a 10-0 non conference schedule with an acceptable RPI?
If you can get 10-0 and an acceptable RPI, go for it. ("acceptable" in my use here means an RPI that, with a respectable conference/conf. record [10-6+] and conf. tournament showing should get you into at least the PI). That said, you have to have a pretty special team to suspect a 10-0, so I usually try to get some hard games and all humans on the non-con and figure if I can go 5-5 or better, I'm still sitting nice for an at-large with a good conference run.