Defensive pressure Topic

Sorry for all the questions, but I'm a bit bored at work with things slow around here for the holidays.

Is there any way to control defensive pressure that your team is running?  It doesn't seem as though there is and I think that would be a fantastic addition to the engine.  I would love to be able to set "high," "average" or "low" pressure to help dictate the style of defense my team would play, both as a team as a whole and the level of pressure applied to each opposing player.  It would help coaches better take advantage of weak offensive players on the other team by applying "high" pressure to try to force turnovers and bad shots.  Also, a "high" pressure team defense could help offset the slowdown offense a little bit and give the defense the ability to control the tempo of the game a bit more.  There have been many times where I wanted to combat a slowdown offense with more defensive pressure to try to create an uptempo style of play, but unfortunately it isn't an option.  I would think that "high" pressure defense would have to result in more fouls (especially when being done with a player who has low DEF, SPD and/or ATH ratings), but it could be very effective, especially if you play M2M defense and have a lot of players with high DEF ratings.

Given that this isn't in the engine, is there any way to dictate it with team settings or player settings?  Obviously setting double teams would do this, but sometimes I want to apply more pressure without having to double team.

12/21/2010 1:41 PM
I think the closest approximation to this is to just run a FCP. Your idea isn't a bad one but I anticipate that WIS would view it as too minimal to bother doing all the coding neccesary to implement it.
12/21/2010 2:06 PM
Mdun - it would be an interesting study, what the effect of playing say +4 vs -4 in defensive positioning.  Most vets would tell you rebounding would change, and 3pt's attempted would change.  I also think most nearly all would tell you fg%'s would change, both on 3's and 2's.

What I think might be the case, and the answer to your ?, I think shot clock's go quicker vs +4, and I think TO's go up - this is a guess, as I said, and to restate this would be a nice study to make - the effects of +4 vs -4 on all box score results, not just reb or shots.  I have two teams playing abnormally bad right now, and a 3rd team with my alias, that has 9 new players, maybe I will try to study this in more detail.


12/21/2010 4:26 PM
Defensive pressure Topic

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