Thursday (2/3) Release Topic

I've prepped a release for tomorrow (Thursday the 3rd) that includes a number of engine tweaks and fixes and  some tweaks to recruit generation.  The full list is at the bottom of this post.  The release will take place AFTER the AM games and BEFORE the PM games tomorrow.

I've scheduled a developer chat for tomorrow afternoon from 3pm-4pm ET to discuss these changes and anything else HD-related.  Feel free to begin submitting questions now by going to http://www.whatifsports.com/devchat/devchat.asp?chatid=91. I'll save the discussion for the dev chat instead of going into it now in the forums.  I will probably start answering questions early if there are enough.

Full list of changes:
  • On the Conference tab of Player and Team stat Leaders "Only Conference Stats" now defaults to off instead of on
  • Reduced average FT grade for new recruits
  • For new recruits, increased averages for most other individual ratings across the board to raise the overall average
  • Added a fix so that recruits won't be generated with very low start rating and average/high potential
  • Fixed a display bug where a player on the wrong team is listed as running out the clock
  • Minor improvements to some last second logic
  • Improved logic on outcomes of last second possessions, to include fewer turnovers/fouls
  • Slightly lowered FG% on last-second shots
  • Increased steals
  • Fixed a bug where in certain situations centers were being incorrectly favored to get rebounds
  • Lowered 2-point and 3-point FG%
  • Small reduction to fatigue rate
  • Improved timeout logic
  • Double teams are now re-evaluated each possession instead of only on lineup changes to account for the leading scorer changing
  • Assists raised significantly
  • Adjusted distribution of assists by position
  • fixed a bug where tempo was not reverting back to normal settings at the start of OT if the engine had adjusted it late in regulation
2/2/2011 11:36 AM
on quick read, these seem like welcome changes....a bit worried about impact in mid season
2/2/2011 11:46 AM
i like em all!
2/2/2011 11:49 AM
+1, roll it out at the beginning on new season for each world??     
2/2/2011 11:50 AM
I know it's basically cosmetic, but I love the assists one.
2/2/2011 11:52 AM
All of these look like fantastic changes.  

One question: Is the overall average being raised for all recruits or just D1 recruits?
2/2/2011 11:57 AM (edited)
Lots of squeaky wheels getting greased.
2/2/2011 12:00 PM
Lots of squeaky wheels getting greased.
2/2/2011 12:00 PM
Lowered 2-point and 3-point FG%

I hope this means PE actually correlates to performance again. Guy with 90+ PE should be able to shoot from the outside. I am just tired of seeing 70's PE shoot at a 40% clip from 3 land.
2/2/2011 12:02 PM
while called tweaks, changing recruit generation and FG%s seem like pretty major changes
2/2/2011 12:08 PM
Yeah is it across the board?  I like all of the logic behind these changes.
2/2/2011 12:09 PM
Posted by ericsmith on 2/2/2011 12:09:00 PM (view original):
Yeah is it across the board?  I like all of the logic behind these changes.
hey ericsmith are you gonna resign with the jets?
2/2/2011 12:16 PM
Posted by hitman1979 on 2/2/2011 12:00:00 PM (view original):
Lots of squeaky wheels getting greased.
+1
2/2/2011 12:21 PM
Posted by tkimble on 2/2/2011 11:57:00 AM (view original):
All of these look like fantastic changes.  

One question: Is the overall average being raised for all recruits or just D1 recruits?
VERY good question.

I have not heard people saying that DII/DIII recruits need to be bumped up. In fact, I think it would be bad if they did. There's already way to many DII players that really belong at DI programs.
2/2/2011 12:26 PM

could the exodus out of D1 to D2 in most world be behind this? Mid-Major D1's are ghost conferences now
2/2/2011 12:30 PM
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Thursday (2/3) Release Topic

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