What I've been doing lately is break my class up into three parts:
Take the first of my scholi30% to 50% of my scholies and pick out the best players availible with the yatzr tool. Pay attention to the player's distance and WE. Then I send an A/C scout and guys who have high potential, I try to blow them out of the water ASAP. 2,3 campus visits, if I think they can fill a slot in their soph year, offer them that, I go all out. I'll spend half my budget if need be.
Second part is after the opening of signing day. All the kids who got looked over, I try to pick out the best of these and do an A/C scout. I get a lot of these kids and scout them. Then, unless he's a DIII, low potential guy (and even then somtimes) I'll grab whoever turns green with an A/C visit. This is about 1/3 of my scholies, but I go CHEAP. These are my back ups.
Last part - the last day of recruiting, I SHOULD have a LOT of money left, and I'll increase the distance to anywhere, and even drop my WE requirement. I'll throw the money around (although if the guy is 2,000 miles away, it's expensive) and see if I can't land two or three big time players.
If you get stuck with a couple of sims, big deal, just rescind their scholarships next year, but usually I don't have any. Guys come cheap as the sand runs out of the hour glass.