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I'm in the conference semis, just went to OT at 68-68, I have my intentionally foul setting at 4 points and under a minute, we are now at 23 seconds left in OT, I'm down 72-70, and the "status line" changes all by itself to "intentionally foul" and at 20 seconds to play my starting PG fouls (under 4 points), I now have 6 team fouls, at 19 seconds my starting C fouls (under 4 points), I'm now at 7 team fouls, the other team now gets the 1&1, makes both and now I'm down by 4 or more points and I continue to foul, more FTs by the other team, I'm now down 76-70, l make a 3pt shot to bring it to 76-73 with 7 seconds left, and at 6 seconds I intentionally foul again when I'm only down 3 points (under 4 points) and lose the game 78-73.

Please, somebody explain to me "How the Fuc*" this is possible???
9/20/2011 11:20 AM
sometimes the sim overrides your settings with good basketball sense. how could you not want to foul, down 3 with 7 seconds left? if there were 20 seconds left and you were down 2 and they were able to hold the ball and run out the clock, you'd (hopefully) be posting here about how its a no brainer that your team should have intentionally fouled.
9/20/2011 11:24 AM
Why wouldn't you foul? You would rather have the other team run out the clock, giving you no chance to win?
9/20/2011 11:45 AM
Yea that seems like a pretty poor intentional foul setting. If the sim didnt foul the other team could have just stood around at 23 seconds and run clock out without you ever getting the ball back.
9/20/2011 11:49 AM
when the other team can run out the clock and you are losing the engine automatically fouls for you. Not sure what you feel the other option should be? You'd prefer it if the other team just runs out the clock for 20 seconds and you lose by 2?
9/20/2011 11:59 AM
I see your guys' point to a degree, but I have a pretty damn decent M2M Def for a D11 team (66 total and 71 for starters) and at 20 seconds there is still enough time to force a steal or a TO if it's done quickly without fouling. I understand the 6 seconds and down by 3 part, I was more refering to the 20 seconds and down by 2 part and the SIM engine not following my settings.
9/20/2011 12:28 PM
To a degree???  There's not a single team in college basketball, at any level, that wouldn't be trying to foul there.  The SIM will ALWAYS foul in a situation where the other team can simply run out the clock.  As they should.
9/20/2011 12:33 PM
Court, odds are if you didn't foul they would've just run out the clock and you would've never gotten the ball back. Why wouldn't you want your team to foul in that situation?
9/20/2011 12:36 PM
Posted by courtmagic on 9/20/2011 12:28:00 PM (view original):
I see your guys' point to a degree, but I have a pretty damn decent M2M Def for a D11 team (66 total and 71 for starters) and at 20 seconds there is still enough time to force a steal or a TO if it's done quickly without fouling. I understand the 6 seconds and down by 3 part, I was more refering to the 20 seconds and down by 2 part and the SIM engine not following my settings.
How does a good d matter when the other team could have ran off the clock ?
9/20/2011 1:01 PM
Court, this happened to me a few seasons ago the last time I lost a conference tourney game with Findlay. 

*Hi, I am trying to understand why the Simulation did not follow what I had set and if I am missing something. I had my settings set to not intentionally foul only unless I was losing by 4 points or more, yet my settings were ignored and my team was set to intentionally foul while I was still losing by 2 points.

00:38 76-78 Lake Superior St. calls a :30 timeout (1 :30 remaining)
Findlay is playing a motion offense (uptempo) and intentionally fouling (+1) Lake Superior St. is playing a spread offense (hold ball) and a fullcourt press (0)
00:37 76-78 Vincent Adams is hacked by James Boissonneault in the backcourt - foul #3 on James Boissonneault, team foul #8
00:37 76-79 Vincent Adams makes the 1st free throw
00:37 76-80 Vincent Adams makes the 2nd free throw

Am I missing something regarding the logic to intentional foul with the point spread? I shouldn't of been intentionally fouling yet, not until I was down by 4 points????*
 This is the response I received … 

*Dustin,

In this case the SimEngine decided to intentional foul on its own logic. You were down 2 with only 38 seconds left, meaning the other team could have run the clock almost entirely out and there's a good chance you wouldn't have been able to get any kind of decent shot off even with a stop.*

***"the other team could have run the clock almost entirely out and there's a good chance you wouldn't have been able to get any kind of decent shot off even with a stop.****

This would have forced them to run their offense, and I still had timeouts left.  I would have preferred to rely on my defense on making a stop and coming through for me.  I would of had time for a shot and instead I lost that game by 1 by making a 3 point shot with ... 1 second left.  It's your team, your logic and it shouldn't override your settings - I do agree however, that if the other team has the ball and is playing *Hold Ball* offense with under :15 - :10 seconds to go and you have no chance of getting the ball back; to go ahead and foul forcing them to shoot free throws.  But, I'm of the thought that you live and die by your settings that you've put in place. 
9/20/2011 1:06 PM
That's kinda what I was refering to. I wasn't ******** persay, just totally not understanding the situation because I was under the same impression as you about the intentionall fouling and the time left.
9/20/2011 1:12 PM
The SIM will try and do what makes sense no matter how stupid the end of game settings may be.
9/20/2011 1:15 PM
Posted by courtmagic on 9/20/2011 12:28:00 PM (view original):
I see your guys' point to a degree, but I have a pretty damn decent M2M Def for a D11 team (66 total and 71 for starters) and at 20 seconds there is still enough time to force a steal or a TO if it's done quickly without fouling. I understand the 6 seconds and down by 3 part, I was more refering to the 20 seconds and down by 2 part and the SIM engine not following my settings.
Your team probably went for the takeaway at the inbound pass, didn't get it, then fouled. Really don't see anything wrong with this at all. 20 seconds on the clock, as long as the opposing team gets the ball pass the half court line, they can just run off the clock. Fouling is the right move here. 

If the engine simply sticks by whatever setting the user put up, imagine the complaints should a coach set his setting as intentional foul, down by 3 or more: 

"omg, there was only 6 seconds left in game with my team down by 1, but we didn't foul. wtf is this."

The engine made the right choice, the choice that any basketball team would make. 
9/20/2011 1:33 PM
Posted by courtmagic on 9/20/2011 1:12:00 PM (view original):
That's kinda what I was refering to. I wasn't ******** persay, just totally not understanding the situation because I was under the same impression as you about the intentionall fouling and the time left.
His situation is pretty much the same as yours. Sure there is 38 seconds left and the shotclock is only 35 seconds so theoretically even if they run the clock all the way down you have 3 seconds, but do you really want to go the length of the court with 3 seconds left? It's the right basketball play to foul in that situation because say they run the clock down to 5 seconds and score, now your down 4 with 5 seconds left and no chance to win. Even if they take a shot with 1 second left on the shot clock and miss you won't have a chance at the rebound until 2 seconds left. By fouling you give yourself a better chance, let's say they miss the front end of the 1 and 1 and now you got the ball down 2 with 20 seconds left. Or in the last example posted you down 2 with 37 seconds left.
9/20/2011 1:48 PM
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