3 Steps to Fix Scouting and Development Topic

1.  Get rid of Projected Ratings.  Replace with a scout tab on the player card where you receive feedback on players you sent a scout to visit.  Give three tiers of response:  Low (Gaining 0-20 points on average across key categories), Medium (Gaining 20-35), and High (Gaining >35).  Example, "Season 12:  After watching Joe Schmo play, I don't see much progression left in him" or  "Season 8:  After watching Joe Schmo play, he seems to have a lot of room for improvement still."

Cost:  $25,000 per scouting trip

2.  Stop giving me free scouting by constantly updating every player's current ratings.  Why shouldn't I have to pay for this information?  In the Soccer Dynasty, you scout a player to get his current ratings and you do not see his progression until you scout him again.  This would do wonders in HBD where eveyone can simply see the progression a player has made and then extrapolate that out to figure where he's going to end up making Advance Scouting worthless.  Update the ratings at rollover and at the All-star break for franchises you pay the money to see.

Cost:  $250,000 per franchise (including your own), $250,000 for Free Agents  Max Cost:  $8.25M

So for $20M Advanced Scouting, you could scout 470 individual players to see progression potential and receive current rating updates on every player in the world.  Or if you spend $0, you would see ? for every rating for every player, or the rating from whenever that last time was you scouted them.

3.  Stagger progression of players.  Right now, everyone is done progressing after year 4, other than random points here and there.  Instead of that, make some players progress in years 1,2.5,6 or 2,3,4,7 with the other years being random points here and there.  Also put players on either a 3, 4, or 5 year progression schedule.  That way, you do not know for sure if a player's potential is topped out if he hasn't progressed in two years without sending a scout to see him.


International, College and High School now would just show you a certain number of players (and their current ratingsbased on how much you spent in the area.  To find out the progression potential of these players you would need to send scouts out to see them perform to get the feedback.  New players would be 20% Low, 70% Medium, and 10% High.

You wouldn't have to change the dynamics of when amatuer draft prospects show up, and internationals would still continue to show up throughout the year.

12/1/2011 8:29 PM
Any holes you see?
12/1/2011 8:29 PM
It feels too granular.  For experienced owners, it might work OK.  But for people new to the game, I think it's going to be too much micromanagement.
12/1/2011 8:46 PM
It wouldn't be.  It would be like signing draftees/tryout camp players/or re-signing coaches.  Draft list comes out, check box to send scout.

You propose a trade to me, I check to see if I have scouted your guy.  No?  GM Drop Down > Scouting [click]; Filter by team, Select players,Scout button [click].

New players would know no better.  It's the veterans who still use 20 ADV I would be worried about.
12/1/2011 9:04 PM
I like it better than the way it works now.

Might be easier if scouting was by team (NY AAA, Bos ML, NY HiA, etc.) than by player.  Invest between $10K-$50K per scouting trip.  The more you spend, the more players you get accurate an accurate scouting report on.  Maybe let you target one player or more players so you're sure you get a report on them, but the rest are random. You can set up as many scouting trips as you like if you want to be sure to get a report on more players.

I don't find the way amature draft scouting currently works to be a problem.  The more you invest, the more players you see and the better the accuracy.  It could be made more complicated, but I'm not sure it would help the game.

Development & advanced scouting obviously have a lot of room to be improved.  That so many people who have proven to be good at the game set their ADV budget at or near 0 is all the evidence needed.  My hope is that's what they improve next.  If they leave draft scouting alone for now, I'd be fine with that.


12/2/2011 2:43 PM
I agree - I've been playing this game since the beginning and I don't have time to decide on each player or even team, where I should scout.  I'm not against limiting the information that owners see about players (their own or other teams), but just make it more fuzzy.  Trust me, every team gets some report on every other player at every level.  In the majors, that's probably done by video.  In the minors, it's a report from minor league coaches.  Now it  doesn't get you telling the difference between a 71 and a 75, but maybe using the letter grades suggested by others give you a reasonable facsimile.  For players age 18-22, you get whole letter grades.  23-27 you start to see +/-, and by 27, you're seeing an actual rating.
12/2/2011 4:45 PM
3 Steps to Fix Scouting and Development Topic

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