Individual base stealer aggressiveness Topic

The title says it all.
12/24/2011 5:13 AM
Discussed many, many times.  Look back through the forums.
12/24/2011 8:04 AM
Posted by tecwrg on 12/24/2011 8:04:00 AM (view original):
Discussed many, many times.  Look back through the forums.
I'm well aware. I can't believe after 4 years away from this game it still hasn't been fixed. If we refused to take no for an answer and let them know how this addition would improve the game maybe they would see the benefit.

It is an option in OOTP.
12/24/2011 8:26 AM
It hasn't been "fixed" because it's not a problem, and the "fix" some folks are asking for would create the problem.
12/24/2011 9:00 AM
Well thank you for putting me in my place and speaking for everyone who plays HBD. Next time others have a suggestion should they just email you to see if its a cause worth rallying behind or should they post and hope to not be patronized?
12/24/2011 9:25 AM
It's just his POV. It may be a problem for some now, and for others it isn't. This would flip flop the roles. I personally agree with tec though.
12/24/2011 9:49 AM
I just find if I see an opposing catcher, with 50,50 arm.

And I go very Agg, my entire team goes including my 30 speed guys. So basically the very agg is useless. Maybe it could be set up so that you could group a certain amount of players.

Example

Very agg- XYZABCD will steal here

Agg-XYZA

Avg-XY

below AVG-X

Rarely-noone
12/24/2011 9:52 AM
I guess it could be a nice addition, but there are other needs I find more pressing.
12/24/2011 10:48 AM
Like what? its by far been my largest complaint with the game.

Other complaints that I have just aren't going to happen. Things like players having better AI when choosing which teams to go to (having the player check the depth chart etc). Id like to have finances banned from other teams seeing, I shouldnt be able to tell if a guy Im trading with spent 0 or 20 on Adv scouting.

Id like to see the DITR improved as well.  Maybe even some hidden ratings that don't appear until a player hits the majors.
12/24/2011 10:55 AM
DITR has been improved.
12/24/2011 12:05 PM

Everyone knows why individual setting are wanted.   So you can send your speedy guy every time he reaches base and never send your turtles.   With the SB engine the way it is, teams would have about a 12/1 SB/CS ratio.    And that would be stupid.    So, if they offer individual settings, they have to overhaul the engine so the fast guys are successful 75-80% of the time instead of 98& of the time.

12/24/2011 1:34 PM
Posted by MikeT23 on 12/24/2011 1:34:00 PM (view original):

Everyone knows why individual setting are wanted.   So you can send your speedy guy every time he reaches base and never send your turtles.   With the SB engine the way it is, teams would have about a 12/1 SB/CS ratio.    And that would be stupid.    So, if they offer individual settings, they have to overhaul the engine so the fast guys are successful 75-80% of the time instead of 98& of the time.

I don't have a major issue with it right now, but if the results of managing your baserunners in a realistic manner are so ridiculous, that suggests that there is a problem.
12/25/2011 9:22 AM
I don't know how any of us could ever argue with Genghis.
12/25/2011 11:21 AM
It would be a lot easier if people would just STFU and trust me, because I never lie, and I'm always right.
12/25/2011 11:37 AM
12/25/2011 12:14 PM
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