Player performance vs overassigning minutes. Topic

Does anyone know the relationship between player performance and overassigning minutes?  I cannot prove it but it seems to me that when I greatly increase a players minutes above his recommended minutes, his performance decreases.  It seems that up to about 15% there is no impact but when I go 15/20%, the whole team suffers.  Some of my worst games are when I have a lot of extra minutes and allow the starters and a couple of bench players to play the entire game.  Any input would be appreciated.

1/25/2012 11:25 AM
Individual possession penalty is the most likely culprit.  Your players are playing extra minutes meaning they're likely getting extra possessions, which could force some or all of them into the possession penalty, decreasing their shooting and causing more turnovers.  This can be prevalent in the playoffs with low usage teams.
1/25/2012 12:02 PM
Ok, follow up question.   Would there be an individual possession penalty if, for instance, I doubled each of the starters minutes?  Since the starters work out fine with x minutes, why would the performance decrease if I increased each starters minutes to 2x?
1/25/2012 5:08 PM
It really depends.  Say you have "too much usage" with 90 Jordan, 10 James, 92 Rodman, 11 Howard & 67 Wilt.

In a normal amount of minutes, there's no way everybody gets their RL touches.  Yet in a playoff series, if you pumped up everybody's minutes to 48, the chances of you hitting the individual possession penalty on anybody would be much lower.  The chances that everybody gets their touches would be higher (but I don't think it'd hit it with that group - we're talking about 24.5 usage points).

It really just depends on everyone's usage tier and the normal amount of minutes they played.  If someone only played 24 minutes a game, I'm pretty sure you couldn't keep them from getting too many touches while playing them 48.  If they played more than 36 a game, then yeah, I think it's possible.  Keeping that in mind, it can be a reason to draft "too much usage" so that come playoff time, the likelihood of anybody hitting individual possession penalties is lower when you're playing everyone extra minutes.  That being said... you might not make the playoffs if you waste too much bank on too much usage.  It can be a very valid strategy for stupid high cap leagues (the ones noobs make that are $70+ million)...

One game, play everybody 48 minutes.  Then sit everyone and play another group 48 minutes.  If you've got upwards of 18 or 20 usage points, this strategy could work.  Again, though, this is only for the really, really high cap leagues.
1/25/2012 6:23 PM
Player performance vs overassigning minutes. Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2025 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.