HD Release - Tuesday 6/26 Topic

I've picked Tuesday 6/26 as the release date for the changes that I've been working on.  That's the next window where no worlds will be recruiting. 

The changes are:
  1. Changes to the logic that adjusts prestige after the season to reduce the impact of baseline prestige and conference strength, and increase the impact of actual team success.
  2. Changes to the logic for determining a team's recent success as applies to prestige change.  The weighting of the past 4 seasons will be spread out more evenly, placing less emphasis on the most recent season.
  3. Improved the logic that ranks players for the NBA draft to address the issue of big guys being overvalued and also to give more emphasis to players from successful, high prestige schools.
  4. Adding a new feature called "Player Roles".  This boils down to a page where you can define any number of custom formulas that produce an overall rating from 0-100.  These formulas can then be used on the recruit search page to order players based more on what you as a coach value instead of the standard overall rating.
  5. I've modified the logic that handles whether underclassmen will enter the NBA draft.  I've removed the very strong random factor involved, so now the odds will be based on the player's class along with where he's projected to be picked.
  6. Changed the rule that limits early entries once a team has lost 5 players.  The rule will only kick in if 6 players are lost.  Also, transfers who only played one season for the team will not count in that 6.
  7. I've modified the logic for how a player will react to a redshirt.  It will be based on the player's class, his recruiting position rank, and how he ranks on his team (so if he's one of the worst on the roster he's more likely to accept it).  Also, his reaction to it will always be the same as it was the first try for a given season. So there won't be any benefit to removing and applying it multiple times.
  8. I'm removing booster gifts, psych report, and personality test from the recruiting options.  The process to investigate booster gifts will still run normally to account for any actions done prior to this release.
  9. I'm adding functionality to view past seasons on all of the conference tourney, NT, and PIT brackets and seeds pages.
6/19/2012 1:38 PM
I understand most of it and it looks good. At D11 most of it doesn't affect me. The 2 I'm a little fuzzy on are #4 and #9. But I guess we'll see how that plays out once the changes have been made and things role over to a new season.
6/19/2012 1:50 PM
i've actually never used booster gifts before but removing them seems really stupid, if there were big flaws i don't see why they couldn't have been corrected-- they are a MAJOR MAJOR MAJOR part of recruiting in the real world.

everything else looks okay
6/19/2012 1:55 PM
seble, does #4 take potential into account, otherwise I don't see how it is valuable for recruiting...
6/19/2012 1:56 PM
Posted by courtmagic on 6/19/2012 1:50:00 PM (view original):
I understand most of it and it looks good. At D11 most of it doesn't affect me. The 2 I'm a little fuzzy on are #4 and #9. But I guess we'll see how that plays out once the changes have been made and things role over to a new season.
At D425 it doesn't make a big difference either.
6/19/2012 1:58 PM
A little fuzzy on "adding functionality to view past seasons on all of the conference tourney, NT, and PIT brackets and seeds pages."  Really?       
6/19/2012 2:03 PM
Posted by dacj501 on 6/19/2012 1:56:00 PM (view original):
seble, does #4 take potential into account, otherwise I don't see how it is valuable for recruiting...
No, it does not.  There's really no way to do that I can think of.
6/19/2012 2:06 PM
Posted by jslotman on 6/19/2012 2:03:00 PM (view original):
A little fuzzy on "adding functionality to view past seasons on all of the conference tourney, NT, and PIT brackets and seeds pages."  Really?       
What are you fuzzy on?
6/19/2012 2:07 PM
Posted by therewas47 on 6/19/2012 1:58:00 PM (view original):
Posted by courtmagic on 6/19/2012 1:50:00 PM (view original):
I understand most of it and it looks good. At D11 most of it doesn't affect me. The 2 I'm a little fuzzy on are #4 and #9. But I guess we'll see how that plays out once the changes have been made and things role over to a new season.
At D425 it doesn't make a big difference either.
Haha I noticed that too.


6/19/2012 2:08 PM
Nice job!
6/19/2012 2:10 PM
I like the idea of #4!  I hope it works out.  Should help narrow down recruiting a bit.  I don't see much use for it at the lower levels though.
6/19/2012 2:11 PM
I like some of the changes, but the redshirt changes concern me.  Am I to understand that if a player rejects his redshirt once, he will always reject it?

Do not want.

6/19/2012 2:11 PM
So the past 4 seasons are the only seasons that will go into prestige? Don't see why it can only be the past 4; it should account for at least the past 6 or 7 and have their weight substantially dropped the further you go back. 
6/19/2012 2:15 PM
Boosters gone... easy mode recruit grading page for searches... the simplification of the game continues.  Seems more boring by the update.
6/19/2012 2:17 PM
Posted by seble on 6/19/2012 2:06:00 PM (view original):
Posted by dacj501 on 6/19/2012 1:56:00 PM (view original):
seble, does #4 take potential into account, otherwise I don't see how it is valuable for recruiting...
No, it does not.  There's really no way to do that I can think of.
I know next to nothing about programming, but could you not have coaches give values for each potential color?   
For instance, Coach A could make low worth 5 pts avg worth 8 and high worth 25. Coach B could make low worth 3 pts avg worth 10 and high worth 20.
Like I said I know nothing about programming so I don't know how feasible it is, but being able to do that would make this tool astronomically more valuable.
6/19/2012 2:20 PM
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HD Release - Tuesday 6/26 Topic

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