Learning your team through Exhibition Topic

I just finished exhibitions in Knight D2 and I've heard and read in the FAQ that it's a good idea to set everyone to 0 distro to see who the engine believes are the best scorers on your team. I really didn't see any discrepancies from doing this but I am at a loss with one of my players. I feel that my C, Kevin Moore, is a very good center and should be a cornerstone in my offense, but apparently if the engine feels otherwise if the 0 distro theory is true. My C went 0-1 in the first game with the worst of my C's offensively getting the lion's share of LP FG attempts and then 2-4 in the second game and seems to be the 4th best option according to the engine. This all happened while I ran uptempo and my played over 25 minutes both games. I feel the shot attempts should have been there for my C to get more shots.  

I know 2 games is a very small sample size, but is this the engine telling me that my C is not the best option or is this more about the type of players I have personality wise? I know certain players are ball hogs and others are too unselfish even when given the distro to dominate.
Has any other coach ever questioned this because the answer to this question would have a huge effect on how I set my distro this season. 

Thanks for any advice! 
9/21/2012 2:37 PM
Moore is a stud, set his distro to a million.  Seriously.
9/21/2012 2:41 PM
First, I would only potentially recommend something like that for newer coaches. Veteran coaches should very easily be able to just look at their roster -- ratings and iq's -- and know who their best scorers will be.

Beyond that, the results from two games are such a tiny sample size, I don't think they matter at all. In reality, they can even be more misleading then they are accurate.

There are no actual player personalities that go into how many shots someone takes or doesn't take.
9/21/2012 2:52 PM
Thanks Trent, I tried that for the most part last season and either coaches specifically gameplanned for him or for whatever reason the engine is saying he's good but not that good.
9/21/2012 2:55 PM
Posted by girt25 on 9/21/2012 2:52:00 PM (view original):
First, I would only potentially recommend something like that for newer coaches. Veteran coaches should very easily be able to just look at their roster -- ratings and iq's -- and know who their best scorers will be.

Beyond that, the results from two games are such a tiny sample size, I don't think they matter at all. In reality, they can even be more misleading then they are accurate.

There are no actual player personalities that go into how many shots someone takes or doesn't take.
Well as far as this being a newer coach thing, I guess it could be, but for me it was more about studying the engine. Sure I can look at my roster and say hey, I want these people to score and be done with it and take the results for what they are. However, I feel that by studying the small details like player personalities, I can put a team together that has a better chemistry vs. just looking at ratings.

I agree it's a small sample size as I stated previously, but with this player last season he dominated all through noncon and fizzled to almost nothing by the time CT started. Yes i play subpar teams in noncon, but I still feel this player should be able to compete with elite schools and still dominate in conference. Maybe he just doesn't have the personality for it?

This I don't agree with. I've gotten the "teen wolf" emails and have seen players who were given little distro take way more shots on average than they should. Whether these emails have any correlation with actual in game play I'm not sure, but I can say I have noticed there are players who flat out just get more shots than they should in comparison to other players on the court who are playing the same amount of time and even more so than the player in question.
9/21/2012 3:07 PM
I think the personality related emails harken back to a time when "character" was a part of the game. I used to play HD back then (from the time it started for the first couple of years in real life) and they added the "character" thing and then now it's gone, but I think some of the emails still use language from those days.

I don't think there are real "personalities" in the game, or at least not anymore. The only element of realism outside of strict basketball stuff is GPA. I have lobbied GPA serves no purpose except to force you to waste practice time for some players (or recruit around those players).
9/21/2012 4:03 PM
His personality has 0% to do with it... Give him, Vance, an Taylor nearly equal distro and make them  60-70% of your offense. Close your eyes and check back again in 4-5 weeks when the NT begins. The rest of the team will put in the extra...  and those 3 will get er done
That team with a stud from outside... a slasher... and a stud down low is very dangerous if played right.
Don't overthink it... and don't let the sim decided anything... or Th' Word will greatly underachieve this season.
9/21/2012 4:24 PM
ok, perfect example here. Tark is about to start CT and on my Marshall team there is a SG named Jarrod Tay who is one of the players on my team with the least distro. He ranks 2nd in overall distro percentage while there are 4 or 5 other players who average more minutes and have equal to or greater distro than J. Tay does. He comes off the bench and just shoots it. Now I just took over Marshall so I have no personality emails to confirm this. I know WIS took away psych evals from the interface, but I still think there are ball hog personality types out there judging from situations like this one.
9/21/2012 4:27 PM
red -- JTay comes off the bench with a bunch of guys who basically don't shoot at all.

Give a guy 10 distro and play him with a bunch of guys that have that or better, he won't shoot all that much. Give him 10 distro and play him with a bunch of guys who have almost none, and he'll shoot a lot.

There are no persanilities involved, that is a remnant from a part of the game that doesn't exist any longer (player decisions).

Looking at the results of two games literally doesn't tell you anything.
9/21/2012 5:03 PM
one pet peeve I have is accepting an exhibition challenge and then have the other team start his 5 recruits.

Just a reminder to all.  Work Ethic never changes in exhibtions.  Doesn't matter if you play a guy 40 minutes or 0 minutes.
9/21/2012 6:17 PM
Posted by Iguana1 on 9/21/2012 6:17:00 PM (view original):
one pet peeve I have is accepting an exhibition challenge and then have the other team start his 5 recruits.

Just a reminder to all.  Work Ethic never changes in exhibtions.  Doesn't matter if you play a guy 40 minutes or 0 minutes.
i thought this was true (well, the WE part is for sure), but some people, i think including girt, said that the minutes played still impact player growth. if that is true, there would still be a reason.
9/21/2012 6:30 PM
I also think, as mentioned in other threads, a 10 distro PG takes about twice as many shots as a 10 distro C, for whatever reason.  Seems like you have to set the post players really high in order to get them to take a lot of shots?
9/21/2012 6:40 PM
Posted by coach_billyg on 9/21/2012 6:30:00 PM (view original):
Posted by Iguana1 on 9/21/2012 6:17:00 PM (view original):
one pet peeve I have is accepting an exhibition challenge and then have the other team start his 5 recruits.

Just a reminder to all.  Work Ethic never changes in exhibtions.  Doesn't matter if you play a guy 40 minutes or 0 minutes.
i thought this was true (well, the WE part is for sure), but some people, i think including girt, said that the minutes played still impact player growth. if that is true, there would still be a reason.
is that true, regarding minuts played effects the players growth in exhibition?  All this time I thought it was just the regular season that impacted that.  I'm going to start doing that then if it's concrete, lol
9/21/2012 7:13 PM
Posted by girt25 on 9/21/2012 5:03:00 PM (view original):
red -- JTay comes off the bench with a bunch of guys who basically don't shoot at all.

Give a guy 10 distro and play him with a bunch of guys that have that or better, he won't shoot all that much. Give him 10 distro and play him with a bunch of guys who have almost none, and he'll shoot a lot.

There are no persanilities involved, that is a remnant from a part of the game that doesn't exist any longer (player decisions).

Looking at the results of two games literally doesn't tell you anything.
Girt -- I know JTay comes off the bench but with the amount of time he plays he has to play with higher distro guys for at least half the time he may be on the floor with bench players. I'm running a press with that team so guys are continually in and out of the game. Also, considering the fact that he's at half the distro you use in your example and also considering I've even had him playing as a 3rd string player for a good amount of games he's still getting a high amount of attempts. If it's not "personality" that's involved then it's definitely something else. He's not on the court with a bunch of guys who have 0 distro all the time. Especially when he's second in distro%. 

This is more than two games as well. This is almost an entire season here in reference to JTay. K.Moore, yes only two exhibition games so I do need to see more with that team but with Marshall, I believe that's a large enough sample to draw an informed opinion on. 

tbird- I'm one of the people who believes that guards get more value per point in distro than other positions and probably posted in the thread you speak of. In this case though I'm looking at a guard coming off the bench, sometimes the 3rd guard in my rotation with one of  the lowest distro values I have in my plan and he's getting the 2nd most distribution on my team. Sounds like a ball hog to me, or at least a jason terry type with the green light. 
9/21/2012 7:16 PM
Posted by zags27 on 9/21/2012 4:24:00 PM (view original):
His personality has 0% to do with it... Give him, Vance, an Taylor nearly equal distro and make them  60-70% of your offense. Close your eyes and check back again in 4-5 weeks when the NT begins. The rest of the team will put in the extra...  and those 3 will get er done
That team with a stud from outside... a slasher... and a stud down low is very dangerous if played right.
Don't overthink it... and don't let the sim decided anything... or Th' Word will greatly underachieve this season.
This is why I want to look at every aspect because I don't want to screw it up this season. Thanks for the advice. I will definitely try this. 
9/21/2012 7:19 PM
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