Explain this potentials scenario Topic

Recruit's starting PER: 36

Recruit's evaluation:
- Excellent outside shooter - I see such solid fundamentals that with enough practice I don't see why he can't be a *significantly* better shooter than he is today..

In the middle of his freshman year, he's now at 43 PER - and just switched from high to medium potential remaining.

Maybe this is just a rounding issue, but it seems to me that if he was a high-high, he should've had at least a couple more points of growth before he loses his high potential. If either my assumptions or my math are wrong, let me know so I can learn from this. Thanks.
11/7/2012 1:31 PM
Depending who you go by (and it may be a result of rounding), high-high begins at 27/28, and low-high is 20/21 - 27/28.

Your guy has gained 7, so if he was just above the cusp of high-high, it makes sense that he is now just below the cusp of low-high.

Sucks, but you can't do anything more than hope for something more than the minimum. 
11/7/2012 1:47 PM
In my experience, low-highs range between 20 pts to 27.5 pts (I've occasionally seen a recruit increase by 28 pts without the high-high and I've seen instances where high-high only go up by 27 points as well) so in the above case, if you have starting PER at 35.5 (rounded up to 36) and its presently 43.4 (rounded down to 43) it will likely max at 63.4 (visible 63) which makes the increase 27.9.
11/7/2012 1:54 PM
Had the exact same situation, submitted a ticket, this is what I got:
9/19/2012 2:30 PM tkimble
Regarding my freshman PG Christopher Arndt, I received a scouting report in which it read "- Excellent outside shooter - I see such solid fundamentals that with enough practice I don't see why he can't be a *significantly* better shooter than he is today.." which is the message indicating high-high improvement of 28+ points. Yet, after just 7 points of perimeter improvement, he is rating has now turned black. How is this possible?
9/19/2012 3:13 PM Customer Support
Hi Tyler,

This is due to the ratings being displayed as rounded values. However, when players practice their ratings increase fractionally.
9/19/2012 7:06 PM tkimble
So is high-high potential not 28+? If he improves 19.9 more points (max improvement with black rating) and he has improved 7.9 points thus far, he will have improved 27.8 total, not reaching the 28 that is believed to be indicated by the high-high message.
9/20/2012 4:25 PM Customer Support
I believe you are mistaken in the max average improvement - it's 21 points.

The potential ranges are defined as:
- Low = less than 7 points
- Average = 7 to 21 points
- High = 21+ points


11/7/2012 2:23 PM
It is 21, I don't see a problem here...
11/7/2012 4:15 PM
I think the odd exchange between high and average is just a relic of somebody using a >= in one place and a > in another.  Basically, 21 even shows up as high during recruiting, average after signings, but it's still 21.  20.9 or 20.99, depending how many figures they use, is always average, and 21.1 or 21.01 is always high.

That said, I don't think buddhagamer's explanation works because I don't think anybody starts with fractional ratings.  I'm pretty sure that starting ratings and caps are always integer values.  At least starting ratings, caps I'm just totally guessing at that.  But based on the way potentials do change on signings periodically, and my guess as to why, and my near certainty that starting ratings ARE integer values, I think it's a strong guess that max ratings are integers as well.
11/7/2012 4:18 PM
Posted by dahsdebater on 11/7/2012 4:18:00 PM (view original):
I think the odd exchange between high and average is just a relic of somebody using a >= in one place and a > in another.  Basically, 21 even shows up as high during recruiting, average after signings, but it's still 21.  20.9 or 20.99, depending how many figures they use, is always average, and 21.1 or 21.01 is always high.

That said, I don't think buddhagamer's explanation works because I don't think anybody starts with fractional ratings.  I'm pretty sure that starting ratings and caps are always integer values.  At least starting ratings, caps I'm just totally guessing at that.  But based on the way potentials do change on signings periodically, and my guess as to why, and my near certainty that starting ratings ARE integer values, I think it's a strong guess that max ratings are integers as well.
ive considered this on many occasions and concluded the starting and max ratings are, as you suggest, integer values - with near 100% confidence on starting ratings, but slightly less on max ratings.

we already know there is the 1 bug/discrepancy with 20 being high in the assistant report and not in the recruiting search (or 21 visa versa, however you want to say it). but i think there is one more thing going on that yields a 1 and maybe even 2 point swing, and that is the assist coach email about being capped.

we all started out assuming assistant coaches only emailed after you capped out totally. but its not true, they message you and you can still go up 1 point, and a large number of people report having seen 2 (ive never paid attention myself, this all mostly happened after i stopped giving caring enough to track those minor details). however, in some cases, you seem to never get anything out of capped out categories. so there is something weird going on around that, im not sure what exactly, a randomization on when the email comes out, or something. but it makes me wonder if high/high is only guaranteed to be +27, and we just all think its +28 because we've gotten that 28th point, or something. 

anyway, i figure somewhere in all the rounding and discrepancies that already exist to the tune of a point, there is a good reason this guy only went +7 and dropped to medium.
11/7/2012 5:17 PM
well, i thought about it a bit more. im pretty confident in that +28 field, actually. but here is something i have observed on many occasions - a player dropping from high->med, or med->low WITHOUT ever gaining a point. that suggests the potential displayed on the page uses hard limits, so if you have 21 points, its high, but 20.99 is medium.

in the OP case, hes +7, and that strongly suggests hes not 7.0000 but instead +7.00001 or higher, and its just chopped off. so in reality, this case is perfectly normal, has nothing to do with my rambling about the assistant coach capped messages (although those may explain some other weirdnesses), its just a simple matter of how potential is counted (if you can show med on a +21 without gaining a point, it makes sense you can show med on a +28 while gaining 7 points).
11/7/2012 5:19 PM
Thanks guys. I'd thought there was more than a 7-point difference between low-high and high-high. Appreciate the clarification.
11/7/2012 7:34 PM
High-high is 28 but the colors don't always change on exactly 20 (or 7 when black to red). I've had it happen that there has been gain 21 points after turning black if you really can sqeeze every last point out of them, but the bottom line is you just got the low end of high-high. Been there.
11/7/2012 7:47 PM
look on the bright side - you now know exactly (ish) where he'll end up...
11/8/2012 12:04 AM
Posted by dahsdebater on 11/7/2012 4:18:00 PM (view original):
I think the odd exchange between high and average is just a relic of somebody using a >= in one place and a > in another.  Basically, 21 even shows up as high during recruiting, average after signings, but it's still 21.  20.9 or 20.99, depending how many figures they use, is always average, and 21.1 or 21.01 is always high.

That said, I don't think buddhagamer's explanation works because I don't think anybody starts with fractional ratings.  I'm pretty sure that starting ratings and caps are always integer values.  At least starting ratings, caps I'm just totally guessing at that.  But based on the way potentials do change on signings periodically, and my guess as to why, and my near certainty that starting ratings ARE integer values, I think it's a strong guess that max ratings are integers as well.
I'm almost certain max cap ratings do NOT end on integer boundaries.  I've had recruits who've hit 100 on an attribute in their junior season only to drop back to 99 for their senior season.  And no matter how much practice time I try to improve that skill, it just doesn't get back to 100.  That just wouldn't make any sense what so ever if indeed my max attribute was 100.0 (and not 99.51) and with some practice time I couldn't get it back within half a point of my cap.

Also it really doesn't explain why in certain instances, people will indicate that they have gotten a point of improvement after they've gotten the max message.  While I could be convinced that starting values are integers (doesn't explain how players can get an immediate point improvement in an attribute I've put barely any practice time in after the very first practice) but I'd agree with coach_billyg that the caps are probably integers (0 to 6.99), (7 to 20.99) etc. but it's my belief that max improvements over starting values probably have decimals in them.
11/8/2012 1:58 AM (edited)
i dont think the max ratings have decimals buddha, but i definitely could be wrong. but a couple objections to a couple things you said there -

when you talk about hitting 100 and dropping to 99, the max would have had to be 100 for them to ever make it there. further, if decimals were randomly included throughout, its nearly impossible any recruit would ever have a rating of 100 exactly. one important observation in this discussion is that the display of rankings is a truncation, not a rounding. so 99.51 shows as 99, just like 99.99. the way we know this is simple - freshman recruits never go up right away, and they take about as many practices to get their first point as their second or third. if they only had to go from say, 60 to 60.5, and then 61.5, we'd see a double time to get +2 or +3 compared to +1. i am guessing the players you saw go +1 were either not freshman, or an ineligible freshman who did go through an offseason improvement. or earlier in potential when you could get +1 per game.
11/8/2012 3:59 AM
Can someone tell me where I can find what messages indicate high/high, low/high, etc.
11/28/2012 3:42 AM
I have a guy who was high-high and has gone up by 15 in his freshman yr and its still blue so I think it's totally random and maybe attribute specific... In my limited time here. It seems like defense and a few of the less looked at attributes like dur, st, etc seem like they go up more when they're high/high as. Opposed to ath/SPF/per
11/28/2012 5:50 AM
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