First thing is what Milwood said ... all zeros is a special setting to signal to the game that you want the SIM to calculate everyone's distribution for you. In this scenario, everyone does NOT have an equal distribution, they get one based on the calculation. The
FAQ Article on Distribution says that in this condition, the engine also calculates the 3 point settings too.
If you wanted to set everyone at the exact same setting, then setting everyone to a non-zero number would do that .. say everyone at 1.
One system that I know several coaches use is to have factors based on the shots you want people to take. Everyone who you do not what to take shots gets a 1, then next level up is 2 (not good, but better than terrible), the one after that is 4 (average players), the one after that is 8 (good offensive options) and the super stud level is 16 (not everyone would have a 16 on their team).
Using this system, maybe one guy has 16, one other guy has 8, 3 guys have 4 in your starting lineup. That would mean that the total would be 16+8+4+4+4=36 and this breakdown: 16/36= 44%, 8/36=22%, 4/36=11%. So, if you had 50 set plays in this game, you would expect 22 for the guy with a 16 distro, 11 fort he guy with an 8 distro, and 5 or 6 for the guys with a 4 distro. (With 2 guys at 8 and 3 guys at 4, the total distro would be 28 and you would expect 14,14,7,7,7 for shots for 50 total shots)
This system also usually keeps you out of the "penalty" when someone takes more than 50% of your shots. (There is a penalty that helps the defense if someone is scoring the majority of the points on the other team).
In practice I normally do what chapelhillne said ... most freshmen at 4, most starters somewhere between 5-9, really good scoring options 10-11 (I would probably say 10-14) .. and not necessarily the factors system that I described above.
11/11/2012 1:32 PM (edited)