distribution vs fg% Topic

I know there are a lot of ideas floating around about distribution... and wonder what y'alls fg% rules are.

One coach told me that he adjusts distribution so that each player is shooting over 40%. If a player's fg% is less than 40... he adjusts distribution down. When I consider distribution, though, I'm also looking at the player's assist/turnover ratio and points scored per minutes played.

What rules do you guys follow with distribution? And what are things NOT to do... common mistakes that can ruin a game?

4/16/2013 7:55 PM
I sometimes ignore fg% if the guy is getting lots of free throw attempts.  I'll still bump up his distro even with a 40 fg% to draw the fouls
4/16/2013 8:18 PM
40% is pretty low, and you shouldn't use FG%.  Use eFG%, which is easy to calculate but you have to do it yourself. It just accounts for the extra point you get for making a three pointer:

(FGM + (0.5)3PM) / FGA

Even better is total shooting percentage, which includes the rate at which a player gets to the foul line and how often he converts when he gets there. I don't remember formula off the top of my head.

But I agree with the overall point,  I do adjust my distro based on how players are performing, and tend to increase distro on the ones who are scoring efficiently. Be wary of small sample sizes though, I don't look at these numbers until at least after the non-conference slate. (some would tell you a whole season is too small of a sample size, but for me imperfect data is better than no data)
4/16/2013 8:21 PM
Would you lower a player's distribution who is maybe shooting 35 fg% with a crap load of assists and few turnovers?
4/16/2013 8:55 PM
I have a formula that translates a player's distro % of team's total distro and player's minutes played % of 200 (total minutes in the game) to figure the % of total points each player should have in the game. I have looked at this and also assists and turnovers to help me gauge distribution and player offensive performance.

I have found examples that maybe player Bob should have scored 20% of the team's total points. Let's say in a 50 point game, Bob scored 15 points and added 4 assists, 1 turnover and shot only 32 fg%. By logic of "reduce distribution if the player is under 40fg%", I would adjust Bob's distribution down. Yet, the formula tells me that the 20% of the team's total points that Bob should have scored for the game is 10 points. He exceeded that and also had a positive turnover ratio. By that logic, I adjust Bob's distribution up... not down.

4/16/2013 9:52 PM
Posted by craigaltonw on 4/16/2013 9:52:00 PM (view original):
I have a formula that translates a player's distro % of team's total distro and player's minutes played % of 200 (total minutes in the game) to figure the % of total points each player should have in the game. I have looked at this and also assists and turnovers to help me gauge distribution and player offensive performance.

I have found examples that maybe player Bob should have scored 20% of the team's total points. Let's say in a 50 point game, Bob scored 15 points and added 4 assists, 1 turnover and shot only 32 fg%. By logic of "reduce distribution if the player is under 40fg%", I would adjust Bob's distribution down. Yet, the formula tells me that the 20% of the team's total points that Bob should have scored for the game is 10 points. He exceeded that and also had a positive turnover ratio. By that logic, I adjust Bob's distribution up... not down.

Distribution is shots for a player....  Not touches.. 

If he is not shooting well, but he has a good turnover to assist ratio, you would want to move his distribution down not up.  Then he will pass and not shoot. 
4/17/2013 12:59 AM
Alright, hugh. Thanks. The player's guide led me to believe it was running plays for touches for players. Touches not shots. Next question then....

"You can, and should, set your distributions for the 4 possible defenses you can face throughout the season (and even within a single game). Simply select each defense from the dropdown list to enter your settings for that defense. If a team switches defenses durring a game, you will automatically switch to the appropriate offensive distribution and 3 pt. frequency settings that you've entered"

Does anyone actually do this? I hear a lot more about changing distro game to game than I've heard about setting distro per defensive set.
4/17/2013 2:01 AM
Posted by craigaltonw on 4/17/2013 2:01:00 AM (view original):
Alright, hugh. Thanks. The player's guide led me to believe it was running plays for touches for players. Touches not shots. Next question then....

"You can, and should, set your distributions for the 4 possible defenses you can face throughout the season (and even within a single game). Simply select each defense from the dropdown list to enter your settings for that defense. If a team switches defenses durring a game, you will automatically switch to the appropriate offensive distribution and 3 pt. frequency settings that you've entered"

Does anyone actually do this? I hear a lot more about changing distro game to game than I've heard about setting distro per defensive set.
Distro directly relates to the number of scoring opportunities for each player. However, the number of individual shot attempts is not a completely accurate representation of how distribution played out during that game. From what I'm aware of: (1) if a player is fouled in the act of shooting and miss the shot, the attempt is not recorded in the FGAs, and (2) tip-in's are not a product of distribution.
4/17/2013 2:18 AM
Posted by hughesjr on 4/17/2013 12:59:00 AM (view original):
Posted by craigaltonw on 4/16/2013 9:52:00 PM (view original):
I have a formula that translates a player's distro % of team's total distro and player's minutes played % of 200 (total minutes in the game) to figure the % of total points each player should have in the game. I have looked at this and also assists and turnovers to help me gauge distribution and player offensive performance.

I have found examples that maybe player Bob should have scored 20% of the team's total points. Let's say in a 50 point game, Bob scored 15 points and added 4 assists, 1 turnover and shot only 32 fg%. By logic of "reduce distribution if the player is under 40fg%", I would adjust Bob's distribution down. Yet, the formula tells me that the 20% of the team's total points that Bob should have scored for the game is 10 points. He exceeded that and also had a positive turnover ratio. By that logic, I adjust Bob's distribution up... not down.

Distribution is shots for a player....  Not touches.. 

If he is not shooting well, but he has a good turnover to assist ratio, you would want to move his distribution down not up.  Then he will pass and not shoot. 
Actually hugh, distribution is not shots for a player. It is plays run for that player. This is advice I just got from one coach which basically is the opposite of the advice you just gave:

On my one team I have a guy who is 80 pe 60 lp, decent speed and good ath. but is bh/p is low so when I face a FCP he basically sits out as far as scoring goes.

4/17/2013 1:34 PM
distribution vs fg% Topic

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