I've tried a few different things here, and I cant get it figured out. How do you guys figure out your distro? Does everyone have it = 100?

I coach Keuka in the Empire 8, Phelen, if that helps
 

Thanks

8/28/2013 6:01 PM
i never have it = 100. the best approximation to the right way to do things that ive heard is to give each guy distro = to the # of shots you want them to take. it wont work out exactly but it will come reasonably close. when you get to high levels of HD coaching you want to do it a bit differently. there are nuances with respect to how many shots certain players will take with a given distro, but what distro actually means is the ratio of shots players should take in the long term, when on the court together, is equal to the ratio of their distro. so if your starting PG is 5 and your starting SG is 10, and they sub in and out together, your SG in the long run will get twice as many shot opportunities. so you will eventually want to set players ratios according to their shooting skills, propensity to turn the ball over, get fouled, make foul shots, etc... as well as team needs like you might set your lone quality 3 point shooter higher than you normally would, to have a more balanced team offense.

setting to 100 is a bad idea because then you cant tweak each guy on his own - you have to adjust others - this is an unnecessary and costly limitation. i usually set my best guy to about 12-15 and set everyone else in relation to that.
8/28/2013 6:59 PM
I usually just make my top guy 10, then go down from there. 

my #2 option is usually 8, my #3 is usually about 6.

After that I have a tier of about 3 and then 1 and 0.
8/28/2013 7:25 PM
When I first started I would have my distro = 100, which I'm sure is common for new coaches. Now I rarely have any individual person set above 6. I adjust for pretty much all of my tougher games, but I never deviate too much. 
8/28/2013 7:29 PM
I am an old vet and I always have it ay 100
8/28/2013 9:16 PM
I hate to break it to you, but no distribution setting can save that team.   Here are some suggestions that might actually help a little:
  • Jeffrey Smith is your best (and only) PG.  He should be starting, he already knows triangle & zone, and you haven't even played him in the preseason!
  • Truett looks like he may turn out to be an ok DIII C.  Not another one exists on your team, but you'll have to stick someone in there as a backup anyhow.  Position labels mean nothing, but REB & BLK need to be into the 70s or 80s to be a good zone C (ATH & LP would be nice too).
  • Brown is a nice player, but in no way is he a PG!  He's not even a guard.  Start him at SF.
  • This may sound crazy, but I think Romriell is the 1st off the bench at both PG & PF.  King is going to need to play a ton off the bench at C, between King & Truett, they might be able to cover one position with their horrible stamina.
  •  Set Kent & Johnson to +1 and everyone else to -2.
Good luck!

8/28/2013 9:35 PM
I'm lazy. Having everyone at "3" means my simple brain can sort of understand the potential impact of raising or lowering the #. For example, lowering it by 1 to "2" will mean the player will take a third fewer shots. If I really wanted the guy to have the green light I may raise it to "6" where he would take twice as many shots.

Odds and ends:

I run a lot of triangle and tend to have upperclassmen with their higher offensive IQ shoot more. I often start a season with frosh at "0", soph at "1", junr at "2", and snrs at "3". And then adjust up or down depending on if the guy is a defensive stud or a gunner.

Remember that taking shots will tire a player more quickly than not shooting. 
Also note that even a team running motion with identical players and equal distribution will tend to have the Centers shoot more than Power Forwards who will shoot more than the Small forwards, etc, etc. Put backs and tip-ins account for that.
8/29/2013 3:27 AM
Oh, and if you have played a lot of games and a kid is shooting 60% you may want to raise his distro. Likewise a kid shooting 30% may need to be lowered. And I must say that Dominos Pizza has actually impressed me lately. Jalapeno and pineapple with the white garlic sauce on a regular crust is really really good. Price is reasonable if you do the takeout for lunch during the week. For most of my life Dominos Pizza was the pizza of last resort.
8/29/2013 3:35 AM
Posted by jenningss on 8/29/2013 3:35:00 AM (view original):
Oh, and if you have played a lot of games and a kid is shooting 60% you may want to raise his distro. Likewise a kid shooting 30% may need to be lowered. And I must say that Dominos Pizza has actually impressed me lately. Jalapeno and pineapple with the white garlic sauce on a regular crust is really really good. Price is reasonable if you do the takeout for lunch during the week. For most of my life Dominos Pizza was the pizza of last resort.
If you like jalapenos and pineapples, try their Fiery Hawaiian specialty pizza.
8/29/2013 4:10 AM
I set distribution to 100 and alter it for each game. A player's distribution may change 8-10 points, depending on the opponent.
8/29/2013 7:48 AM
I think it is easier to pick a total below 100.  That way when you want to increase one guy's distro, you can just kick it up a bit and not have to make offsetting reductions for others.

but many ways to do this so long as you keep in mind that what matters is the ratio of the distros of the guys on the floor
8/29/2013 8:30 AM
From what I read ... the game takes what ever you put in, take the 5 guys that are playing at any particular moment, and then converts your ratings in to percentages.  Say your 5 in the game have ratings of 10, 8, 3, 3,1.  That would mean that the 10 would take 40% of the shots, the 8 32%, the 3's 12% each and the 1 4%.
8/29/2013 3:40 PM
Remember that taking shots will tire a player more quickly than not shooting.
I don't think this is true at all...
8/29/2013 4:13 PM
This is how it is explained in the help section :

We now move on to the Player Game Plan page. There are 3 columns to adjust on this page, and each can be set to different levels depending on the defense you are playing against. We'll discuss each column individually, followed by adjustments that might be made depending on defense. The first column is the distribution for each player. This is generally a hot-button issue, so let's begin with exactly what distribution is. Your distribution numbers determine the percentage of possessions a certain player has a play run specifically for him. Your total team distribution cannot go higher than 100, but does not have to reach 100 if you do not wish. It's also important to remember that these are relative numbers. For instance, if you set all 5 of your starters distributions at 20, all of your starters would have an equal number of plays run for them while they were on the floor together. If you then replaced a starter with a player with 0 distribution, the 4 remaining starters would now have 25% of the plays run for them, while the player at 0 would not have any plays run for him. The distributions are constantly evolving as players come in and out of the game. Also, giving a player the highest distribution on your team does not guarantee he will take the most shots on your team. Distribution does not take into account shots from offensive rebounds and steals. Simply running a play for a particular player also does not guarantee he will shoot. The player may be fouled, pass out of a doubleteam, turn the ball over, or simply be defended too well to get a good shot. In the end, it is nearly impossible to have a game where your distribution matches perfectly with your shots attempted. Distribution simply determines who your team will attempt to get shots for. It is certainly no guarantee that certain players will get a certain amount of shots.
8/29/2013 5:39 PM
I create a formula in Excel for how good the player should be offensively. Typically the numbers range from 600 to 1200. I then divide by 100, and that gives me the dist. Then I can adjust up or down from there.
8/29/2013 6:26 PM

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