Confused about Player Rest Hierarchy Topic

As I understand it, the Player Rest Hierarchy is used to both determine who should start a game at a given position should that player drop below a fatigue threshold, and to determine which subs come in to rest the starters during a blowout.

Does anyone have any tips on how to use the Player Rest Hierarchy for the latter situation? Given a roster with say, 13 position players, that leaves four subs on the bench available to rest the starters in a blowout. Obviously four subs can't rest eight or nine starters, so do most people only set the Player Rest Hierarchy for those starters with the lowest Durability? Is the Sim intelligent enough to prioritize those with the lowest Durability? For example I have a utility SS who I'd like to be the rest replacement for both my starting SS and starting 3B, but my guess is the Sim will pick one of those players to always be replaced, so one will get rest and the other won't. Anyone have a good way to deal with this?

For what it's worth, I try to give players days off during the season so they don't drop below 100%, so I'm not really using the Player Rest Hierarchy for this area.
2/5/2014 11:40 AM
I usually set the rest hierarchy for everyday players with low durability, yes.  I don't know how it determines who sits for your backup.  If you want, post the players link here and I'll give you a recommendation on which one should get more rest.  Or, you could just switch it back and forth.  When you notice a blowout, check to see if the player got rest, and then switch him from SS to 3B or vice versa.
2/5/2014 12:20 PM
I set my defensive replacements first, and then I use the "Copy to Player Rest" function. I imagine other people might use that as well. Then I configure my management settings to configure the inning/run differential for each respective situation.  From my observations of the games themselves, it is my understanding that the sim is programmed with enough intelligence to substitute out your worst defenders for better defenders regardless of durability when the score is close, and conversely it subs out your lowest durability players regardless of defensive ability in the blowout scenarios.

For both hierarchies I fill them out as completely as possible both vertically and horizontally so that each level's "manager" can actually implement the full compliment of bench players. I have a suspicion that if you leave a player off one of the charts the manager isn't "smart enough" to just put him in where he goes, ie if you have a 3B/RF guy but don't have the 3B/RF hierarchies actually filled out I'm not sure that the manager is capable of making the executive decision to substitute without you explicitly telling him to do so, which is both silly and amusing imo

Pajammies set the utility SS as the left-most player (ranking #1) of all positions you would want to apply him to, then set your starters to the right of him and the engine will use the utility guy properly in all scenarios that apply
2/5/2014 1:57 PM (edited)
Also interested. 

Is there a way to send our a defensive replacement earlier for one position than another?

Also, I can seem to figure out how to get guys to shift positions when a defensive replacement comes in.
2/5/2014 3:04 PM
>> Is there a way to send our a defensive replacement earlier for one position than another?  <<

No

>> I can seem to figure out how to get guys to shift positions when a defensive replacement comes in. <<

Simmy looks at your Def Rep settings and def rating and decides where to put everyone.  It seems to be a pretty good job most of the time, so I've never tried to figure out exactly how it makes decisions.
2/5/2014 4:01 PM
Posted by tufft on 2/5/2014 4:01:00 PM (view original):
>> Is there a way to send our a defensive replacement earlier for one position than another?  <<

No

>> I can seem to figure out how to get guys to shift positions when a defensive replacement comes in. <<

Simmy looks at your Def Rep settings and def rating and decides where to put everyone.  It seems to be a pretty good job most of the time, so I've never tried to figure out exactly how it makes decisions.
First answer is right.

For the second, just place the player who is being replaced somewhere else in the Def Replacement hierarchy.

For example, I'll often have a D replacement for my LF, and then have that LF listed in the D hierarchy at 1B. That way, bench player 1 comes in and plays LF, my LF moves to 1B, and my 1B heads to the bench.
2/6/2014 2:20 AM

Since this turned to D-replacements, I put one player only in the d-r spots.   Simmy utilizes it perfectly.   My SS will get replaced and move to 3B.  My 3B will go to RF and my RF will move to 1B with the 1B grabbing some pine. 

2/6/2014 8:18 AM
WIS hasn't gotten a lot of credit for anything in this forum for a long time, so I'll give them credit for the D Repl upgrade they put in the last release.  Big improvement over the way it used to work.
2/6/2014 3:39 PM
Posted by MikeT23 on 2/6/2014 8:18:00 AM (view original):

Since this turned to D-replacements, I put one player only in the d-r spots.   Simmy utilizes it perfectly.   My SS will get replaced and move to 3B.  My 3B will go to RF and my RF will move to 1B with the 1B grabbing some pine. 

Hey Mike, can you link a box score where that happened? I'd be interested to see the multiple slides in action. Thanks!
2/7/2014 2:06 PM
Posted by MikeT23 on 2/6/2014 8:18:00 AM (view original):

Since this turned to D-replacements, I put one player only in the d-r spots.   Simmy utilizes it perfectly.   My SS will get replaced and move to 3B.  My 3B will go to RF and my RF will move to 1B with the 1B grabbing some pine. 

OK, this is what confused me then. I read this as your single D replacement comes into SS and your SS moves to 3B and your 3B goes to RF and your 1B sits.

That's not what happened in your box score and (to my knowledge) still isn't possible.

In the game you linked you have 3 D replacements come in, with the starting SS being replaced and move to 2B; the starting 3B being replaced and move to RF; and the starting CF being replaced and move to LF.

Those are very different things.
2/7/2014 3:08 PM
Let me see if I have anything set up like I mentioned.  
2/7/2014 3:11 PM
Posted by MikeT23 on 2/7/2014 3:11:00 PM (view original):
Let me see if I have anything set up like I mentioned.  
You don't on this ID. I checked that before I asked. Maybe on an alias, if you use any?
2/7/2014 3:13 PM
No but how can you check my defensive settings?   Or were you just checking boxscores?
2/7/2014 3:23 PM
Here's the D-R setting for that team:
C F. Furcal - - - -  
1B M. Baez K. Putz - - -  
2B Y. Cabeza - - - -  
3B T. Knight - - - -  
SS L. Maradona - - - -  
LF S. Batista - - - -  
CF O. Gil - - - -  
RF K. Putz M. Baez - - -


Doesn't look like it can't do what I suggested initially.
2/7/2014 3:25 PM
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