Promising A Start/Playing Limited Minutes Topic

   I'm going to sign a really nice SG on my DIII Rupp Virginia Weslyan team, problem is that I had to promise a start when there are two upperclassmen at the same position that would get more PT this season. So I'm wondering how bad does it effect work ethic if you promise the start but put him playing mop-up minutes or the equivalent, since that's about where he would be this season if I signed him otherwise. Any info will help...thanks!
4/25/2014 2:13 PM
Nope, if you promise him a start he'll drop WE when you don't.  General rule of thumb is have to start him 80% of regular season (CT doesn't count).  Starts and minutes are different
4/25/2014 2:28 PM
Don't put him mop-up, he'll transfer. If you want to limit his PT, the best option is switching to minutes-based substitutions and have him start, but set his minutes at the lowest possible (I think like 6-8 minutes per game). 
4/25/2014 2:31 PM
I thought he was asking what happens if you start him, but only play him like 10% of your minutes.
4/25/2014 2:44 PM
I believe that is what he is asking is if he were to pay the guy minimal minutes but still have him the start. I can't answer as I have not done that yet
4/25/2014 2:53 PM
Etta might be right regarding his interpretation of the quesion.

If you start the guy and have settings at "mop-up" then I think he will not stay in the line-up that long.  I have done it, but not for a long time - so i don't recall.  I think he'll still play decent amount of minutes (5-10 maybe?), and it always seems harder to get back-up to play longer.  Definitely going the target minutes setting is good in these situations.  I don't like target minutes with FCP def, but with zone or M2M I have seen coaches (and myself) have acceptable success.  Overall fatigue still seems better for some reason.

another option would be to remove the promised start.

this is done by informing of redshirt... which will make him angry and maybe tell you to buzz off if you don't have that much effort invested in him.  or he may still consider your team, in which case you could actually redshirt him....  perhaps with another home visit or two investment.  or if you want to play him some this year you can then remove the redshirt (he will be happy again) - but you will absolutely not be able to get him to accept a redshirt when the season starts.

finally, it doesn't look like it matters in this case - generally I would caution against posting recruiting questions while it's in process as it could be used against you.  it doesn't look like anyone else is battling you for this guy, so probably not a big deal.
4/25/2014 2:59 PM (edited)
Overall fatigue works better because the game isn't smart enough to make obvious adjustments for foul trouble. If not for that, then minutes would probably be better.
4/25/2014 3:08 PM
Posted by robbman21 on 4/25/2014 2:13:00 PM (view original):
   I'm going to sign a really nice SG on my DIII Rupp Virginia Weslyan team, problem is that I had to promise a start when there are two upperclassmen at the same position that would get more PT this season. So I'm wondering how bad does it effect work ethic if you promise the start but put him playing mop-up minutes or the equivalent, since that's about where he would be this season if I signed him otherwise. Any info will help...thanks!
It isn't an issue. You can start him and play him the minimum minutes.
4/25/2014 4:05 PM
Posted by ettaexpress on 4/25/2014 3:08:00 PM (view original):
Overall fatigue works better because the game isn't smart enough to make obvious adjustments for foul trouble. If not for that, then minutes would probably be better.
If you're trying to limit a starter's minutes, though, I don't think it's possible using fatigue.
4/25/2014 4:31 PM
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I'm not sure how this works now, but a couple years back I tried this and despite my best efforts (putting the kid on 4-8 minutes and the take-out-quicker foul trouble setting) he was still playing 16-18 mpg. The engine assumes if you're starting the kid that you want him in there in close games and when there are "free" minutes to be assigned.

And, actually, that's not a bad thing to avoid the Sim being gamed in this fashion (my opinion...even if I did try it :) )

4/25/2014 4:55 PM
Posted by ettaexpress on 4/25/2014 4:42:00 PM (view original):
That wasn't the point. I love when people reply before comprehending.
What portion of my post merits such an utterly snarky response?
4/25/2014 5:34 PM
Posted by rednu on 4/25/2014 4:55:00 PM (view original):

I'm not sure how this works now, but a couple years back I tried this and despite my best efforts (putting the kid on 4-8 minutes and the take-out-quicker foul trouble setting) he was still playing 16-18 mpg. The engine assumes if you're starting the kid that you want him in there in close games and when there are "free" minutes to be assigned.

And, actually, that's not a bad thing to avoid the Sim being gamed in this fashion (my opinion...even if I did try it :) )

Yeah, I've never actually made the attempt, but it seems that the sim engine (at least from how you describe your experience) is a bit more intuitive than people might think.
4/25/2014 5:35 PM
 Thanks for all of the feedback guys. I've been doing some thinking this afternoon and even if he has to play 15-18 mins a game that may not be a bad thing for his development, as his "backup" this season will be a SOPH DII pulldown who would make a great 6th man, then for the next two season I'll have two really solid highly-rated SG's. 
4/25/2014 5:55 PM
Promising A Start/Playing Limited Minutes Topic

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