i voted don't care but im regretting that, i should have voted against. the thing is, in theory, i love the idea! if worlds were even remotely close to full, i'd be a strongly agree. but with so many barren conferences, the 1 or 2 humans who opt to join those conferences already get major benefits - the CT championship and the NT bid that comes with it becomes a fairly easy mark. adding an auto PIT bid to these barren conferences will really screw things up, it seems to me.
if HD mirrored real life in that the conferences all had coaches - i would love the change - but i think just saying "its realistic" is just one point, but very far from a smoking gun, or proof something is a good idea. the deviations in HD and RL are just too big. i wouldn't support this in a full world because its realistic, but because i'd feel it was equitable. i know everyone has a different stance on realism, but i think the most defensible (i've wandered far over the years, but have been steady on this for at least a few now) is to make the simulation of the game itself as realistic as possible, as realistic as the developers can manage. there aren't major obstacles, other than the difficulty of simulating, standing in the way. on the other hand, the surrounding logic, the "game engine" as i call it - we all know it can't remotely mirror reality. try making jobs realistic, try making recruiting realistic - its just not possible. it doesn't mean its not worth trying, but to me, the game engine has a clear priority of fun over realism, while the core simulation has a very strong need to be realistic. i think sometimes, the lack of realism is an argument against realism in another area - for example - depth can't be reduced to realistic proportions, with so much known about incoming recruits. if incoming recruits randomly deviated greatly from expectations, like in real life, only needing 7-8 players would be fine. but right now, the two unrealistic pieces sort of counter act. thats about the only time i'll ever argue against realism in the sim engine. on the game engine side, however, anything suggested is so far from realistic, i don't see the point in prioritizing that over what is enjoyable. ok, ill get off my soap box now :)