Catcher arms and fatigue Topic

From the 1987 No Whining Prog, 145 games in.

Catcher #1: AAA who is 2001 Mike Difelice.  In real life Difelice had an "A+" arm and threw out 40% of runners.

Catcher #2: 1987 Bo Diaz.  "A" arm, threw out 36% of runners in real life. 

Catcher #1: In this league has started all 145 games.  He's been at 0% fatigue for 131 games, and was only fully rested for the first 4 games.

Catcher #2: In this league has started 115 games.  He's been at 100% for all his games.

Now, who would you expect to have the better CS%? 

Difelice has thrown out 37 of 132 runners -- 28%.

Diaz has thrown out 20 of 81 runners -- 24.7%

So they're both underperforming their RL numbers by roughly the same rate.  Even though one has been 100% all season and the other 0% for over 90% of his games.

Is this a fluke, or do all 0% catchers suffer no fatigue penalty?
12/29/2014 2:18 AM
Not a fluke, I don't think. In the Geography progressive last year, 1962 Joe Torre was at 0% as well.

He threw out 41 out of 130 runners. (32%)

Only 9 passed balls, but 36 errors.

So looks like defensive fatigue for catchers might only impact errors. Based on this small sample size at least....

12/29/2014 11:24 AM
In this league the always-tired Difelice has put up a .973 fielding %.  Real life?  .974.

So maybe those 50 at-bat catchers with A+ arms, who everyone thinks are ridiculously overpriced, are NOT overpriced after all.

At least if you can draft them for a league where injuries are off...
12/29/2014 1:15 PM
Well, how much offense are you willing to sacrifice?

Mike D is hitting .093/.112/.133 with 226 strikeouts and 5 walks.

I don't care if he throws out 100 out of 100 would-be basestealers... playing a guy down to 0% fatigue is just dumb.  (In this case, the owner has been MIA for almost the entire season, which explains the situation.)
12/29/2014 1:54 PM
I never like to let my hitters get below 97% or 96% before giving them a game off to get that number back up...unless I'm completely out of options. Do other owners play more fatigued players on a regular basis and if so, how does it work out? Obviously they can still throw runners out....     
12/29/2014 3:32 PM
Posted by contrarian23 on 12/29/2014 1:54:00 PM (view original):
Well, how much offense are you willing to sacrifice?

Mike D is hitting .093/.112/.133 with 226 strikeouts and 5 walks.

I don't care if he throws out 100 out of 100 would-be basestealers... playing a guy down to 0% fatigue is just dumb.  (In this case, the owner has been MIA for almost the entire season, which explains the situation.)
His real life batting line # is either .206/.257/.276 or .189/.238/.486 or .187/.237/.247 (I can't tell which partial season this AAA is).  So it's not that much of a hit.

Anyway, my point isn't that it's a good idea to have a bad and tired catcher start all your games for you in a prog.  But if you were in a low cap league (say 80M or lower -- especially lower) with injuries turned off, why not draft one of those 50 at-bat A+ armed catchers with horrible hitting stats, bat him 9th and let him start all 162 games for you?  He won't hit, but for under $1M you've got one of your eight positions covered, and with very good defense, to boot.
12/29/2014 4:17 PM
Catcher arms and fatigue Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.