I'm fairly certain I've never played in a league with injuries on before, though I'm considering one now.

What can I expect? How often are players injured? How does it affect the amount of IP and quality bench PAs needed?
4/29/2015 4:31 PM
Injuries typically only occur to fatigued players. The more fatigued they are, the more likely they will be injured. Injuries only last for a single game, and the injured player will be replaced with the next person on your player hierarchy.
 
In reality, it's only there to ensure that owners don't trot out players at 0 fatigue without any consequences. This ensures they can't just play a fatigued player in order to rest starters. If you start a player at 0, or 20 you can expect them to get injured and replaced. If you keep your players above 85, then the likelihood of them being injured is relatively low.
4/29/2015 5:19 PM
Thanks!
4/29/2015 5:20 PM
First time for me noticing a 100% player injured in a game:

whatifsports.com/slb/Boxscore.aspx

200K pitcher Dave Leiper was getting roughed up badly (11 earned runs in 1 inning), and his in-game fatigue must have been down to 0% after 61 pitches thrown (his real life IP/G is 0.76).   Apparently one or both of those things factor into a pitcher a getting injured?  
5/10/2015 1:45 AM
Honestly, one of the ways in which WIS could update and make this game more realistic, even for OLs is to have injuries, and not just for the duration of a game but for several at least. 

That is one aspect of OOTP I like, though depending on the kind of league I want I may leave injuries on normal (which is actually pretty high and frequent), high (you had better have a good minor league system and at least 3 people for every position), or low or very low (even with very low you are likely to have one starting player out for several weeks and a few other minor injuries over the course of the season). But it add the need for depth on a team.

That in one stroke would end the whole cookies-fatigue etc. strategy here, since you would need both a reasonable second player at each position on the bench AND the AAA, since your starting player might be out for a week and you need both a bench player to start and a backup from AAA.

Add it to the wish list. 
5/10/2015 6:38 AM
Posted by italyprof on 5/10/2015 6:38:00 AM (view original):
Honestly, one of the ways in which WIS could update and make this game more realistic, even for OLs is to have injuries, and not just for the duration of a game but for several at least. 

That is one aspect of OOTP I like, though depending on the kind of league I want I may leave injuries on normal (which is actually pretty high and frequent), high (you had better have a good minor league system and at least 3 people for every position), or low or very low (even with very low you are likely to have one starting player out for several weeks and a few other minor injuries over the course of the season). But it add the need for depth on a team.

That in one stroke would end the whole cookies-fatigue etc. strategy here, since you would need both a reasonable second player at each position on the bench AND the AAA, since your starting player might be out for a week and you need both a bench player to start and a backup from AAA.

Add it to the wish list. 
Cue whining on the unfairness of the SIM when your guy gets injured and your opponents don't.
5/10/2015 12:26 PM
INJURIES DECIDE CHAMPIONSHIPS.  and how your backups do decides them to.   I'm sure most Met fans remember 1985 when Strawberry and Jack Clark both got injured.  Strawberry was out a little bit more than Clark and Danny Heep hit 280,  really can't complain.  however the Cards traded for cesar cedeno (At least most WIS owners would have blindly blocked that trade, Whoops didn't mean to keep that argument going) who batted 434.  

Now how can WIs or any other game recreate this???  they can't.

Hosted a Strat-o-matic tournament in january where we used the 1973 cards.  One of my friends pointed out   Hank Aaron's chances of getting hurt  are high even though he never really got hurt he was just well rested.  however in order to avoid him from getting 600 ab's strato used its wisdom ( or some other word) and increased his chances of injury.

So no matter what system  you chose injuries (just like real sports) will most likely determine standings.
5/10/2015 2:49 PM
Posted by italyprof on 5/10/2015 6:38:00 AM (view original):
Honestly, one of the ways in which WIS could update and make this game more realistic, even for OLs is to have injuries, and not just for the duration of a game but for several at least. 

That is one aspect of OOTP I like, though depending on the kind of league I want I may leave injuries on normal (which is actually pretty high and frequent), high (you had better have a good minor league system and at least 3 people for every position), or low or very low (even with very low you are likely to have one starting player out for several weeks and a few other minor injuries over the course of the season). But it add the need for depth on a team.

That in one stroke would end the whole cookies-fatigue etc. strategy here, since you would need both a reasonable second player at each position on the bench AND the AAA, since your starting player might be out for a week and you need both a bench player to start and a backup from AAA.

Add it to the wish list. 
I've played HBD...I've lost entire seasons to injuries. I left HBD for this reason. An injury option? Maybe, but having it be like HBD -- no thank you.

This is a historical replay...I'd prefer to leave it as close to that as possible. If I pick a player who had 650 real life PAs or 250 real life IP, and only got 200 PAs or 80 IP due to some bogus dice roll injury, you can bet I wouldn't spend another dime on the site.
5/10/2015 10:12 PM (edited)
Understood frazzman80, and in fact I curse at my computer screen when I have gone to the trouble to put together a carefully crafted team only to see injuries wreak havoc on it. With a team using random seasons I had both good players in a platoon go down for the season, plus one of my five starters. Ugh. But it does happen in baseball. So instead of Donn Clendennon and Johnny Mize at 1B I had Dalton Jones. And ended up third. But this sort of stuff happens. 

I do sometimes play it without injuries turned on, but I prefer to play WITH injuries and without the financial stuff (many people like OOTP because of all the Contract Bargaining, Free Agency, Rule 5 stuff, but I rarely play with that stuff). 

So I guess I do agree with mlent, and some championships are decided by such things. I have been watching  on YouTube or listening (on a CD I bought) to old World Series. The Yankees played 1964 WS without Kubeck, and the Cardinals played it without Julian Javier. The Yankees had Phil Linz, and the Cards had Dal Maxvill.

The Yankees played 1977 without Bucky Dent and 1978 without Willie Randolph. The Athletics played 1972 without Reggie Jackson. Heck in football, the 1968 Colts, considered maybe the best team ever before Joe Namath and the Jets beat them in the Super Bowl played the whole season without Johnny Unitas. And ended up 13-1. But if you don't play with injuries there is no need to have an Earl Morrall at QB. 

In some ways, the championship teams are often precisely those that do have someone that can come in and keep the team going despite major injuries to key players, a whole area of baseball that is ignored here, in favor of an unrealistic strategic context of using "AAA", 200K bench players that can be waived to "purchase" one cookie and so on. This is a reason so many new theme leagues are essentially OLs with some more realistic features. But there would be no need if there were injuries, and I am sure that some algorithm that can evenly distribute AAA talent could also over a season evenly distribute the monetary value of injuries to each owner and team. $80 mil would then have to be spent in a much more creative way.
5/11/2015 5:44 PM
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