Homemade advance scouting - advice needed Topic

Is there a way to accurately project a player's peak overall rating based on how much he improves over his first season or two?

I seem to remember seeing this somewhere before but I don't know which thread it was in and didn't write it down.  If there is consistency in the growth rates we tend to see in players, then I'd think ignoring advance scouting and spending the money elsewhere is the way to go.

By the way, I am aware that not all overall ratings are the same, so projecting the overall rating wouldn't tell the whole story about how good a guy will be.  But seems like the dollar savings from ignoring advance scouting would make it worthwhile to do so.

9/16/2015 6:15 PM
The old rule of thumb is to take the player's rate of improvement from year 2 to year 3 (the first two lines that appear in his ratings history) and multiply that by 2.5. So if a player had a contact rating of 60 in spring training or his first full season, and in the second it was 68 (8 point jump) you would expect him to end up at around 80 contact when he's fully developed (8 x 2.5 = 20 points of total improvement).

Of course, in practice this is far from perfect. First, I always found 2.5 to be a very loose guideline. Some players are lucky to double their first full year's improvement, while others more than triple it. And In my (admittedly limited) experience, it worked better with skill ratings (contact, control, vL and vR, etc) than with strength ratings like power or stamina.

Now that they've made some rule changes, it's even tougher. For one thing, you can only see past numbers for your own guys, so it's a lot harder to project your opponents' players. And if I recall correctly, when they did the last update, they hinted that they would be changing development patterns. I don't think enough time has passed that anyone can really say how these have changed.
9/16/2015 6:31 PM
Homemade advance scouting - advice needed Topic

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