Posted by Trentonjoe on 12/5/2015 7:27:00 PM (view original):
In a vacuum, would do you shoot for the BH and PASS to be for a SF in D1?....This is for a team hoping to make the NT and win a game or two, not a contender.
i wouldn't... (shoot for bh/pass unless it was really the priority). its not the way to think about a SF in d1 especially. in d1 there are quality SFs, quality guards who can play SF, and quality PFs who can play SF. you can have scoring or not scoring SFs who are excellent in either case. its all about the overall package. i wouldn't rule out a SF who had 30 bh/pass nor would i think a SF was good because they had 90 bh/pass.
so, it really depends on your team, what kind of SF makes sense. because of the incredible versatility available at the SF, i look at it as the fill position, the position that allows you to fine tune your team composition. if you have weaker rebounding bigs, you need a high reb SF who might have crap bh/pass (hopefully at least 40 pass or so). if you have guards with weaker pass you might shoot for a SF with 75 pass (SF passing is more important from a team standpoint, bh is important only from an individual standpoint). of course, if your team is weak offensively, you take a star scorer type SF no matter what the cost - crap reb, crap bh/pass, gotta do what has to be done to field an effective offensive unit, that will trump anything else.
anyway to try to put an actual answer on your question, on average i'd say roughly 60 bh/pass but the variance from that mean would be dramatic...
edit: what i'm getting at is these kind of rule of thumb benchmarks are useful especially for new and moderately experienced coaches, especially when you have specific boxes players often fall into. what bh/pass should you shoot for in a d3 pg is a pretty solid question, because the rule of thumb is fairly useful. any rule of thumb on a d1 SF for teams getting into the competitive part of d1, is going to be totally useless. in a way, its counter-productive, because it promotes a ratings-first and player-first mode of thinking instead of the desired ability-first and team-first mode of thinking.
12/6/2015 11:07 AM (edited)