Fatigue -- spares you from the trouble of a player getting into early foul trouble and then trying to play all of his minutes in the second half and spending a lot of it at very tired.
Minutes is good if you've made a high-level minutes promise (20/25) to a kid during recruiting and need to make sure you hit it, but in the majority of cases I've evolved into thinking that fatigue combined with a careful tweaking of your depth chart [ETA: and take out quicker/leave in longer settings] is definitely the way to go barring some extreme pressing need.
5/5/2017 10:14 PM (edited)