Suggestions on Player Distribution Topic

I was wondering if anyone had any advice on what they do for player distribution. What have you done that has worked? What have you done that hasn't worked? Next season I will have 2-3 high-level scoring threats as well as some nice supporters to go along with the top-tier players. Thanks for the feedback!
5/21/2020 9:02 PM
Its really day to day in 1-2 day worlds. However if you get to the point of consistent results you can move them higher in a group rather than what numbers I have no idea but mine is customized to my preference to those who looks for a given in point.
5/21/2020 9:08 PM
Posted by WardoYT on 5/21/2020 9:08:00 PM (view original):
Its really day to day in 1-2 day worlds. However if you get to the point of consistent results you can move them higher in a group rather than what numbers I have no idea but mine is customized to my preference to those who looks for a given in point.
Sorry, I am a bit confused as to what you are saying. Currently I have 1 player that averages 24 a game. Best player in the conference. He will be a senior next year. I then have 2 more guys that I feel comfortable with from a production standpoint. The rest of the team are just role players. Maybe 7pts a game maximum. Out of the 100 PD points, how many do I allocate to the top 3 players? Right now I have 60/100 on the top 3 guys.
5/21/2020 9:13 PM
the 2 a and b can be rotation players on defensive role. Lots of coaches have 24-27 points a game and a couple of those may land you coach of the year never had that before. You don't have to have 5 players that are better than everybody that can win. {Edit}

You seem to have a grip on the conference that your playing in maybe try to run a 2nd account you will see where its sorta lamenated and I am not saying the other Veterans are right their is lots wrong with their gameplay and I do not attempt to go by side by side. Take theirs and I with a grain of salt and do you own math and sorry if that sounds rude....***


By 2nd account I mean 2nd team in different world.
5/21/2020 9:19 PM (edited)
I usually aim for 25 total distribution. Players are given anywhere between 0-5. I try to have around 15 total for starters and 10 for the bench but that usually goes out the window pretty quickly. You can use whatever numbers work for you. I've just always used those.

So I usually have 2-3 guys set at "5". Then a few secondary scorers set at "4" or "3". If a player has high IQ but low skills, I might give them a "1" or "2". Same with high skills and low IQ players. Those types are generally more efficient on lower usage.

Another thing to consider is upperclassmen will naturally take more shots. So if I have a freshman and a senior both set as "5" distro, then the senior may still take twice as many shots as the freshman. After a few games, you can get a feel and adjust accordingly (maybe bring the senior down to a "4").
5/21/2020 9:45 PM
wardo is either an insane person or someone pretending to be one (most likely the latter) - most of us block him, i would advise it!

i like to start by setting my best player to somewhere in the 12-14 ballpark, i usually just start with 12, and then go on down from there through the players of the same class (guards or bigs, or probably better to say 3pt scorers and 2pt scorers). so if my best player is a 3pt scoring guard, i put him at 12, then go through the rest of the shooting style guards, in order of goodness basically (order doesn't exactly matter but it kind of helps frame things). then for each guy, i compare him to my best guy, my 12 guy, and i think - if these two are playing together, what ratio of shots do i want them to take? should the good guy take twice as many shots? if so, then the 2nd guy gets 6. should he take slightly more, say, 20% more? if so, then the 2nd guy gets 10. i carry on in similar fashion until all the guards are done - and then sort of make sure the ratios of the rest of the pairs of guards (mostly, the better few) makes at least some sense, on a relative basis (its kind of like, a way to check your work - make sure the conclusions drawn from the numbers you came up with on your first pass, make sense - for example, if your best 3 guards are 12-9-6, does it make sense the 2nd takes 50% more shots than the 3rd when they are playing together? that sort of thing).

then, i go through the other class of players, in this case, the 2pt scorers. start with the best, and set distro, keeping in mind that bigs score less than guards given even distro, but that guards are in general more efficient. if those last bits confuse you, just ignore them, and then observe for a few games how much your bigs are scoring vs guards, how many 3s you are taking, and adjust a little if needed. anyway, from there you do the same thing again - go through the rest of the players, comparing to the top 2pt scorer, and setting distro on the way down. do not be afraid to have a couple/few 0s on the team, assuming you play about 10 players (not sure i'd want 3 0s on 8 players).

this gives you what i call your 'natural' distro - based on the talents of each player. from here, you need to consider if this is balanced enough or not, on several fronts. 1) is your team going to take a reasonable, or better yet, ideal amount of 3s? if not, you may need to adjust some to get in the range you want to be. you should both try to project this out mentally, as well as observe the results. 2) are any of your players in danger of exceeding 40% of shots taken while on the floor, on a regular basis? if so, they will take a fairly severe penalty on their shooting efficiency, whenever this happens. project this out for starters by adding up your starting 5's distro, and then dividing your highest distro guy against that 5. if this is a guard, about 30% is the highest i want to be. bigs can go a bit higher because they take a little bit fewer shots. 3) any other reason your team is overly susceptible to enemy game plans? i want to emphasize - you play your team first, and the opponent second - and its not even close. that said, if you look at your team and feel you are significantly vulnerable to a substantial + or - defense, or to double teaming, you may want to adjust a little bit to mitigate that vulnerability. #1 and #2 are the big two - but its good to think about #3 as well - just don't overdo it! its often a six-in-one type situation when you set distro, you end up on the fence in like, possibly every single case :) just by breaking all those ties or almost-ties in the direction that helps with #3, it can help.
5/21/2020 9:46 PM
Do you have the 10 total scheme because of Coin flip and dice rolls? Specially with full court press???
5/21/2020 9:47 PM
They think I am crazy because I can process all of this at once. But I don't think the added in depth is necessary... I understand your thought process you and Darnoc were my early mentors then I played in a conference where first exposed was TJ. I do not think of this game as a fixed payed lifestyle to my life. I think we been through this before. I however do not see a need for me to be a rat maybe Shoe or someother but the time for the WIS Gods to come calling in on are 75% user rate to see the 2nd or third black diamond accounts who are only here to manipulate the new people into believing them and playing and 2 against 1 without user knowledge of this kind of collusion that exist. Their is no need to make this beginner pressure point on your measures.
5/21/2020 9:52 PM
Posted by mlitney on 5/21/2020 9:45:00 PM (view original):
I usually aim for 25 total distribution. Players are given anywhere between 0-5. I try to have around 15 total for starters and 10 for the bench but that usually goes out the window pretty quickly. You can use whatever numbers work for you. I've just always used those.

So I usually have 2-3 guys set at "5". Then a few secondary scorers set at "4" or "3". If a player has high IQ but low skills, I might give them a "1" or "2". Same with high skills and low IQ players. Those types are generally more efficient on lower usage.

Another thing to consider is upperclassmen will naturally take more shots. So if I have a freshman and a senior both set as "5" distro, then the senior may still take twice as many shots as the freshman. After a few games, you can get a feel and adjust accordingly (maybe bring the senior down to a "4").
this is solid advice too - there's a million ways to do distro. to the OP, distro basically is supposed to be the ratio of shots taken by the players who are on the floor together, but its really just 1 input - you sort of get an 'in game' coach who adjusts based on numerous factors from there (if facing a -5, you'll see your per guys shoot more, if a +5, your per guys will shoot less, etc - those on the fly adjustments are basically made for you). in terms of where to start - whether its 5, 10, 15, 20 - it doesn't overly matter. i will just say, if you don't have a system yet, i'd aim for 10-15ish ballpark, so that 1) you get fine grain control and 2) you stay away from the 100 total, where you might find yourself having to make adjustments just to stay under the total.

the only thing i question in here is seniors taking double the shots. certainly players who take more minutes will take more shots, but i generally don't find the class to have much impact on the rate of shooting (shots/minute). iq and talent do have a small impact, as the game seems to adjust up when you have a strong player against a weak defender and that sort of thing, which is more likely when you have a good player - and it tends to adjust down when you have a weak player against a strong defender - and that is more likely when you have a freshman with crap iq. so i think there's a little difference, but i don't think its anywhere close to double - and i don't think its about class, so generalizations along class lines aren't necessarily going to capture the effect accurately across the range of scenarios. by the time you are looking at NT-time soph level iq vs senior level iq, i feel like this effect is probably not even detectable.
5/21/2020 9:59 PM
Posted by mlitney on 5/21/2020 9:45:00 PM (view original):
I usually aim for 25 total distribution. Players are given anywhere between 0-5. I try to have around 15 total for starters and 10 for the bench but that usually goes out the window pretty quickly. You can use whatever numbers work for you. I've just always used those.

So I usually have 2-3 guys set at "5". Then a few secondary scorers set at "4" or "3". If a player has high IQ but low skills, I might give them a "1" or "2". Same with high skills and low IQ players. Those types are generally more efficient on lower usage.

Another thing to consider is upperclassmen will naturally take more shots. So if I have a freshman and a senior both set as "5" distro, then the senior may still take twice as many shots as the freshman. After a few games, you can get a feel and adjust accordingly (maybe bring the senior down to a "4").
Thank you for the information! Appreciate it.
5/21/2020 10:05 PM
Posted by gillispie1 on 5/21/2020 9:46:00 PM (view original):
wardo is either an insane person or someone pretending to be one (most likely the latter) - most of us block him, i would advise it!

i like to start by setting my best player to somewhere in the 12-14 ballpark, i usually just start with 12, and then go on down from there through the players of the same class (guards or bigs, or probably better to say 3pt scorers and 2pt scorers). so if my best player is a 3pt scoring guard, i put him at 12, then go through the rest of the shooting style guards, in order of goodness basically (order doesn't exactly matter but it kind of helps frame things). then for each guy, i compare him to my best guy, my 12 guy, and i think - if these two are playing together, what ratio of shots do i want them to take? should the good guy take twice as many shots? if so, then the 2nd guy gets 6. should he take slightly more, say, 20% more? if so, then the 2nd guy gets 10. i carry on in similar fashion until all the guards are done - and then sort of make sure the ratios of the rest of the pairs of guards (mostly, the better few) makes at least some sense, on a relative basis (its kind of like, a way to check your work - make sure the conclusions drawn from the numbers you came up with on your first pass, make sense - for example, if your best 3 guards are 12-9-6, does it make sense the 2nd takes 50% more shots than the 3rd when they are playing together? that sort of thing).

then, i go through the other class of players, in this case, the 2pt scorers. start with the best, and set distro, keeping in mind that bigs score less than guards given even distro, but that guards are in general more efficient. if those last bits confuse you, just ignore them, and then observe for a few games how much your bigs are scoring vs guards, how many 3s you are taking, and adjust a little if needed. anyway, from there you do the same thing again - go through the rest of the players, comparing to the top 2pt scorer, and setting distro on the way down. do not be afraid to have a couple/few 0s on the team, assuming you play about 10 players (not sure i'd want 3 0s on 8 players).

this gives you what i call your 'natural' distro - based on the talents of each player. from here, you need to consider if this is balanced enough or not, on several fronts. 1) is your team going to take a reasonable, or better yet, ideal amount of 3s? if not, you may need to adjust some to get in the range you want to be. you should both try to project this out mentally, as well as observe the results. 2) are any of your players in danger of exceeding 40% of shots taken while on the floor, on a regular basis? if so, they will take a fairly severe penalty on their shooting efficiency, whenever this happens. project this out for starters by adding up your starting 5's distro, and then dividing your highest distro guy against that 5. if this is a guard, about 30% is the highest i want to be. bigs can go a bit higher because they take a little bit fewer shots. 3) any other reason your team is overly susceptible to enemy game plans? i want to emphasize - you play your team first, and the opponent second - and its not even close. that said, if you look at your team and feel you are significantly vulnerable to a substantial + or - defense, or to double teaming, you may want to adjust a little bit to mitigate that vulnerability. #1 and #2 are the big two - but its good to think about #3 as well - just don't overdo it! its often a six-in-one type situation when you set distro, you end up on the fence in like, possibly every single case :) just by breaking all those ties or almost-ties in the direction that helps with #3, it can help.
Thank you for the in-depth analysis! Appreciate it.
5/21/2020 10:06 PM
Oh yeah sorry. I was probably oversimplifying by saying upperclassmen take more shots. If 2 players are given the same distro, the one with a better matchup (based on IQ, skills, opponents def settings) will tend to shoot more. From my experience, that's usually the upperclassmen, but I also haven't recruited many 5-stars who can shine as freshman.
5/21/2020 10:10 PM
Posted by mlitney on 5/21/2020 10:10:00 PM (view original):
Oh yeah sorry. I was probably oversimplifying by saying upperclassmen take more shots. If 2 players are given the same distro, the one with a better matchup (based on IQ, skills, opponents def settings) will tend to shoot more. From my experience, that's usually the upperclassmen, but I also haven't recruited many 5-stars who can shine as freshman.
no problem - the bigger thing, the main point i wanted to make, is i suspect the minutes/game is biasing how you view that a bit, freshman tend to play less (backups, less stamina, etc), and in general you want to calibrate the scoring rate of players relative to each other, not the scoring amount.
5/21/2020 10:11 PM
Posted by mlitney on 5/21/2020 10:10:00 PM (view original):
Oh yeah sorry. I was probably oversimplifying by saying upperclassmen take more shots. If 2 players are given the same distro, the one with a better matchup (based on IQ, skills, opponents def settings) will tend to shoot more. From my experience, that's usually the upperclassmen, but I also haven't recruited many 5-stars who can shine as freshman.
It is specifically upperclassmen I prefer IQ level.
5/21/2020 10:42 PM
I am surprised this conversation didn’t get into how your shot disto may differ depending on what offense you play. I’ve always found the various takes on the optimal distro for each offense interesting.
5/22/2020 1:58 AM
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