So the story of IP for pitching staffs is one of the hardest things for new players to learn here.
Ignore the WIS Draft Center note that tells you how many innings you need.
While some will go as low as 1,200 for the whole staff, you probably want a little more than that but not over 1400 in any OL as this will be a waste of money and make your team less competitive.
You do not need a 6-man rotation unless your strategy is to have good quality pitchers in the rotation that have about 150 innings pitched (and watch the IP/G averages, they need to have been starters essentially in RL), and let's say that will be rare.
So many here go with a 3-man rotation of three 300 innings pitchers and then have a bullpen with the rest of the IP needed to get to say 1300-1350, which I think is probably average, Again, really good players here know how to keep a staff to 1200 innings but that involves knowing very well how to deal with fatigue.
I prefer 4-man rotations with 225-250 average IP and to have at least 1300 IP overall for the staff. But even a 5-man rotation will be rare unless you adopt a specific strategy of getting a particular kind of pitching staff.
The danger here is having to many IP or PA on the bench and not in use on the field. This makes your team uncompetitive.
So if you have one 300 IP pitcher, you are probably better off with a four man rotation but the good number of IP of that starter means you can have a fourth starter that is good quality but with less than 200 if the whole rotation still comes to 900-1000 with the rest of the IP in the bullpen.
If you have two well over 300 IP, you can use a t hree-man rotation if you have a well-over 200 IP as the third starter.
As for the pitch counts, with a three man rotation the simple formula is IP plus 10% (every pitcher here gets a 10% bonus on IP when calculating) times 15 pitches per inning, divided by the expected number of starts, which for a three-man rotation will be 54 starts each. Recall that if you come up with say 105 pitches out of that calculation but your pitcher had only a 5 IP/G average, meaning they went only 5 innings a game, you will need to set the lower rating, the target pitch count goal closer to 75 (15 pitches times 5 innings).
The deadball era pitchers threw fewer pitches than modern ones because they struck out fewer batters (not sure about BBs), and so sometimes you are better off calculating 12.5 pitches per inning instead.
For a four man rotation the expected starts are 41 for the first two and 40 for the next two. For a five-man rotation it is 33 for the first two, 32 for the others in the rotation.