WIS uses pitches for fatigue, not IP. Basing decisions on IP or estimates using 15 pitches per inning does not work when you're trying to win at the margins and precision matters. Elbirdo gifted us with his formula for determining, relatively accurately, how many pitches somebody is allotted for a season. You don't even need the formula though as this can be calculated using the hover-over fatigue percentages.
Ozo's pitching staff is allotted about 20,672 pitches combined. That's an average of 127.6 pitches per game. If comfortable throwing pitchers out there at less than 100%, it's absolutely possible to get through a season at $200M with THOSE 1416 IP, though certainly not ANY 1416 IP. Inviting fatigue is a slippery slope, but with AAA as a cushion it's a worthy experiment. At one time I started to collect some data on teams' total pitches for SIM seasons. I kept forgetting though and only have very small samples. No $200M leagues, but at $220M I had a team average 133 pitches per game while the league average was 140. The margin for error is very thin with 127.6 pitches per game available on average. Any early season extra-inning games or a random game where Walter Johnson only gets through 2 IP with his 65 pitches could spell disaster as there's definitely luck involved to make it through a whole season efficiently. A home ballpark that favors pitchers and strong defense/range will help though.
My only conclusion is that the risk level is very high and the probability very low. Good luck.
EDIT: In our $225M Quick Start that just finished, ozo's team averaged 133.4 pitches per game which was fewest in the league. League average was 141.4. That team had 1430 non-Tommy Milone IP. Less cushion without a mop-up, but also facing less salary on offense. Of course, my team in that league had a totally unnecessary 1715 IP and only won one fewer game, ha.
6/8/2020 3:37 PM (edited)