After the 3.0 update, HD is a much different kind of game than HBD or GD. I’ve played both, am still giving GD a try (probably in kind of the same way as you, but it really isn’t looking like it’s going to be my thing). HD is much more of a choose your own adventure kind of game now. The 3.0 updates were intended to, and largely did remove the math formula feeling of the game. You can still base your team on metrics and make decisions using careful calculations of precise analytics if that’s your thing, but you’re no longer really punished if you’d just really rather treat it as art rather than science. In my experience, in both HBD and GD, that’s not the case. The punishment for not knowing and utilizing all the intricate conventions and secret handshakes is pretty severe. IMO, it’s very possible that if you really dig those games, you may just not get into this one.
That said, I think a lot of times people just need a certain light to flip on, and it can make all the difference. For many of the new folks I talk to, it has tended to be scouting, so I laid out
my method here.
As for gameplanning, I mean, basically it is what you make it. If you’re set it and forget it kind of folk, you can pick FB/press, make sure you always have a full roster with good stamina, and throw it out there. I actually had a
forum thread I stumbled on as a relatively new player spark a going-on-6-year-long obsession with zone defense (actually press/zone combo, because I like to be difficult, right doggg?) which has finally started to feel like I’ve got a handle on it. I actually just referenced this thread last week with someone reaching out to me on sitemail, it’s still getting mileage, highly recommend for folks who haven’t seen it, it is the definitive zone defense discussion, IMO (especially starting toward the end of the second page).
IMO, the key to having fun in HD is having some imagination about the kind of team you want to build, develop a plan to build it, and then have fun going out and trying to execute.
8/24/2020 12:31 AM (edited)