Open League Salary Cap Poll Topic

We are looking at the potential of adjusting some of the Open League settings with the goal of making Open Leagues a bit more approachable for newer users and freshen the mode up for current users. If we were to change open league salary cap which do you think would be best for the game?
Votes: 67
(Last vote received: 2/22/2022 3:37 PM)
1/20/2021 9:51 AM
Are you looking for discussion on the topic or just the poll response?
1/20/2021 10:17 AM
I think 90 or 100 would allow them to get more of the players they "know" -but even at 100 they're going to perform WAY below expectations. Tough to strike a balance between getting the guys you want and not being horribly disappointed in how they perform.
1/20/2021 10:21 AM
Any amount is fine, but, specially at lower budget amounts, the pending re-arrival of dynamic pricing remains on track.

Also, if OL team budget does increase, will individual player salaries and total talent pool dollar amount increase as well, in essence basically accomplishing nothing ?
1/20/2021 10:25 AM
Posted by chargingryno on 1/20/2021 10:17:00 AM (view original):
Are you looking for discussion on the topic or just the poll response?
Debate away, I feel like that is how ideas get flushed out. It would help me understand pros and cons of the different approaches.
1/20/2021 10:46 AM
I went with keeping it at 80M. One of the biggest complaints I hear from newbies is that this site is broken because their favorite player underperformed. If the salary cap is raised, it would make this problem even worse. $80M is a good balance, allowing people to use at least a couple of their favorite all-stars without having them perform so poorly that they get frustrated before they understand how things work.

Is there a quick, easy way to explain to new owners (before they start) that their favorite players are essentially playing against all-star teams, and that they will likely not perform as well as they did in real-life?
1/20/2021 10:56 AM
$80 or $85m. I started playing a year ago in OL's. Last 2-3 months I've played in a lot of themes. Player performances are drastically different over $85m.
1/20/2021 11:21 AM
Why not have multiple open league values 80 90 100 or 80 100 120?
1/20/2021 11:29 AM
Posted by 7stringplayr on 1/20/2021 11:29:00 AM (view original):
Why not have multiple open league values 80 90 100 or 80 100 120?
For new owners, open leagues are good because they fill quickly and they get to experience the game sooner. If there are several different open leagues, that would drastically slow down the speed at which they fill, probably losing some new owners before they even start the league. I could see MAYBE 2 different open league options, but I'd be more concerned about separating beginners and veterans than I would in having different caps. That's what themes are for.
1/20/2021 11:54 AM
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I’d more worried about balancing out players from different eras before I’d be worried about salary changes.

$80 mil is low enough to where many favorite players like Ron Santo, or A-Rod won’t massively underperform. Plus a wider variety of players can be used at $80 mil. Someone like Larry Dierker won’t immediately get crushed at that cap.
1/20/2021 12:03 PM
Posted by 06gsp on 1/20/2021 11:58:00 AM (view original):
There are many issues with open leagues, but I don't think salary cap is one of them. There are a lot of things in need of fixing in sim league baseball that attention could be better spent on. I'd be curious to hear the rationale for why this change specifically.



We are working on some of those as well, but the question was asked because the majority of Open Leagues seem to see the same types of rosters and the salary cap seems to have been in this state for awhile (if ever changed). The adjustment is essentially to mix it up a little and is a simple as changing a number in the code. So it seems like a low effort, somewhat game changing adjustment.

If I am off base with the idea that is completely fine, it is why I asked you all as the players for your opinion.

-Adam
1/20/2021 12:19 PM
Posted by 06gsp on 1/20/2021 11:58:00 AM (view original):
There are many issues with open leagues, but I don't think salary cap is one of them. There are a lot of things in need of fixing in sim league baseball that attention could be better spent on. I'd be curious to hear the rationale for why this change specifically.



+1

This was basically my thought as well in my response, as well as a guarded warning/curiosity in where did this come from and where are we going with it. Not so much the price, but the process.

I must admit a hmmm hesitation moment in the disclaimer of a simple coding change could make different caps possible, and hope that's not an easy way out in either or both of a single OL different cap or multiple OLs of different caps, in lieu of dynamic pricing. My bottom line and continuing frustration not that it affects me that much anymore in OLs but what I know unaware newbs face and leave in their own poor showings and frustrations from, is the 1-trick pony copycat cookie-cutters. SLB life has got to made more difficult for them and level playing field for all and addressed.
1/20/2021 12:52 PM
Posted by adlorenz on 1/20/2021 12:19:00 PM (view original):
Posted by 06gsp on 1/20/2021 11:58:00 AM (view original):
There are many issues with open leagues, but I don't think salary cap is one of them. There are a lot of things in need of fixing in sim league baseball that attention could be better spent on. I'd be curious to hear the rationale for why this change specifically.



We are working on some of those as well, but the question was asked because the majority of Open Leagues seem to see the same types of rosters and the salary cap seems to have been in this state for awhile (if ever changed). The adjustment is essentially to mix it up a little and is a simple as changing a number in the code. So it seems like a low effort, somewhat game changing adjustment.

If I am off base with the idea that is completely fine, it is why I asked you all as the players for your opinion.

-Adam
I think the fix/better implementation of dynamic pricing would correct this issue.

If you raise the OL salary to $90m, over time all teams will still see the same types of rosters, but just with an increase in salary. Dynamic pricing would allow players/rosters to change over time.

I voted to keep at $80m because of the reasons mattedesa spoke too. The higher the salary, the harder it will be for newer owners to comprehend why their players aren't performing, and the less like "real life" the sim will appear.

In regards to OL's, here would be my top issues that I think need to be addressed:

1. Dynamic pricing
a. I know this is being looked at, and will take time. But I see this as the number 1 priority for all of SLB.
b. Rosters will fluctuate, teams will look different, and owners will find new players to use as salaries get adjusted based on usage.
2. AAA
a. AAA players having fictional names is one of the biggest reasons AAA is an issue in OL's. Most newer owners don't understand they're based on a RL player's season, and if they do, don't understand or can't figure out how to look up who it is. I think having AAA available is great, but they should use real names and be based off their actual season (not normalized to the most recent season as it is now).
3. Alignment
a. I don't know if this is a possibility, but if there's a way to have a sort of "skill based" alignment I think there would be some benefit to that. I've seen leagues where one division has 3 HoF owners and 1 owner with his first team. The competition between the 3 veteran owners is great, but the lone rookie is likely in for a long season, and isn't likely to return.
1/20/2021 12:55 PM
Posted by adlorenz on 1/20/2021 12:19:00 PM (view original):
Posted by 06gsp on 1/20/2021 11:58:00 AM (view original):
There are many issues with open leagues, but I don't think salary cap is one of them. There are a lot of things in need of fixing in sim league baseball that attention could be better spent on. I'd be curious to hear the rationale for why this change specifically.



We are working on some of those as well, but the question was asked because the majority of Open Leagues seem to see the same types of rosters and the salary cap seems to have been in this state for awhile (if ever changed). The adjustment is essentially to mix it up a little and is a simple as changing a number in the code. So it seems like a low effort, somewhat game changing adjustment.

If I am off base with the idea that is completely fine, it is why I asked you all as the players for your opinion.

-Adam
thanks, I hadn't considered how small a change it would be

but I think changing the cap just to mix it up a little would, literally, only mix things up a little, you'd quickly see the same types of rosters used at whatever different cap you select.

1/20/2021 1:00 PM
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