the skills that are most important in the triangle are the skills that are most important in flex and motion. there are slight differences between the schemes but they are not nearly enough to swing the core of what makes players and teams good.
my rule of thumb is good players have to have 2 clear strengths between the 3 major abilities (SFs are a bit weird) of scoring, defense, rebounding, or 'guard skills', which is a terrible name i use for the non-scoring component of bh/pass, where reb is only a major ability from the 3-5 and guard skills from the 1-3. 3 clear strength players are obviously great (elite mostly) but are rare, especially outside d1 - a couple of those can make a big difference - but are not required to build high end teams.
for guards the key scoring ratings are usually per, bh, and spd, for per scoring, but you can hit it a different way with ath/spd/lp/per/bh as a 2pt scorer, if you have lower per (1-50 or so) in there mixed with good ath/spd/bh and perhaps lp (better if you can get it) and perhaps ft. high end per scorers are the most efficient in this game so it is important to hit those. for bigs scoring ratings primary are ath/lp, but you have some relevance on per, spd, and ft, especially in high d1. i played in a different time with crappier d2 players but i found ath/lp only types to be fine for high d2 and not d1 (also fine for low d1, that is still true).
for guards defense turns on ath/spd/def (not in that order). for bigs is ath/def/blk, but only blk as a main core in zone and a low end core in m2m. i consider it not a core in press.
reb is purely reb/ath (and as always, iq and stamina, but i figure those are sort of out of scope for this sort of looking at things).
guard skills for guards obviously thats bh/pass, premium at the 1, fairly important to the 3, IMO you can punt at the 4/5. back when i had a triangle/press d2 program that remains one of the top several d2 programs of all time, i neglected bh/pass at the 4-5 completely. and although i no longer value it so low (and the importance of passing in big men was unquestionably increased since then), i still don't think its very important. definitely a nice to have, kind of like guard rebounding, but less important.
depth and stamina are important in a range of schemes, but it varies significantly by circumstances. stamina is a top line core for every player in a fb/fcp scheme, and is a full core for every player on any press team. but its perhaps only a full core in m2m and zone for the better players. the reality is, stamina is the absolute most important marginal rating for most of the elite players in this game, across all divisions, play styles and off/def schemes. but for mediocre players, its a major step down in importance from key stuff like reb in bigs or per in guards.
anyway, once you get a team full of guys with 2 clear ability strengths (a scoring, defensive type sg, for example, or a scoring reb type big), its pretty important to arrange those sensibly... you want a couple per scoring strengths on the team along with a couple other quality scorers, a couple reb strengths on both lineups, a couple guard skills strengths on both lineups, and as much defense as you can get while getting all that other stuff. if you have too much of this and too little of that, it will really bite you. the trick is, slanted players, balanced teams. well rounded players suck; lopsided teams suck. all of that stuff swamps the triangle vs motion etc difference, those differences basically are details.
to your question - i value bh more in motion, and i value 2pt/fta based scoring in guards more in motion (and slightly more still in fb). i value lp/per slightly more in triangle when it comes to scoring, and i never really got a great feel for flex. i won a couple with it but its just not my jam, i never played it during the couple years i was really trying to figure stuff out, so i am not super up on it. it does seem spd in per scoring is more emphasized, and probably passing in general somehow. but really outside fb, they are pretty similar. a fantastic motion team is necessarily a fantastic triangle team or vice versa; its really defenses where you see substantial differences. so all the stuff outside this paragraph generally vastly outweighs anything in this paragraph.
3/8/2021 9:51 PM (edited)