Ok so I have an unlucky player that for two straight seasons had a season ending injury in the first couple of games. 99 health and an ace of course, was reigning ROY and this year he’s been on the dl for 145 days and only just got the one injury bump, which was basically nothing with 16 in medical. The email said Good news is here! Andy Fryer is nearing a full recovery and he's currently eligible to be activated from the disabled list (but 2 HBD days until fully healthy). It's your call, though, for when you want to bring him off the DL, so don't forget to do so.

it’s showing 1 day left in brackets on player profile. Is there anyway of getting another bump if I leave him on the DL the rest of the season? Which is only 25 games or so until playoffs. Or can I activate him and put him back on the DL? Just sick of my best players always getting injured at season start which means never come back even close to the old self. I always spend 20 in training and vary from 15-20 mil in medical. I’m more and more thinking the guys that have 0 in medical are well In front given injuries are just so random. Anyone love the 20 training and 0 medical strategy I’ve seen thrown about from time to time in the forums?

any advice would be appreciated. Thanks in advance
6/29/2021 7:52 PM
I'm interested to see any feedback here as well. In the past I've gone all in on training and medical and been frustrated when guys don't fully recover. I can understand in some cases where the AI makes sense. You blow out your ACL your speed may never come all the way back. But...I think in general, the consensus was always you spend enough on the med budget, your guys will generally recover really well. Not always the case, which lends some credence to PFru's statement that injuries (and recoveries) can seem really, really random at times.
6/29/2021 10:46 PM
You have to be all in one way or the other. 16 for medical won't do much of anything and you may as well be 0. It has to be 20 or nothing. With Fryers makeup you could expect another bump with 20 but I wouldn't expect anything with 16. There is no exact science to it.

If I was in your situation and had 20 million in medical I would have put Fryer on the DL and left him until it starts saying 'regular season'. Unless you badly needed him to get to the playoffs.

Its a bad example but Gerald Crowe went down with a sore neck for a few days at the begining of my season. My team is under performing so on to the 60 day DL he goes. If he doesn't reach at least 100 contact and 92 power I'll be shocked. (he could even hit 102 and 94 if I decide to leave him longer)



I'll try and write a few rules that some of us have come to a consensus on when it comes to injuries and the DL (if anyone thinks these are wrong or need a change, feel free to chime in)

Medical needs to be 20 to do the injury 'bug' anything less and you'll be lucky to have your guys get back to their former ratings depending on what the injury is.

Short to medium injuries are best to have the medical give them a boost to their ratings. Long term can be a problem as they have too large ratings they have to make up before they can gain. With those, sometimes they won't even get their ratings back.

Player makeup seems to have a large influence as to how much of a ratings boost players will get every injury cycle and how often they will get them. I have no idea where the cutoffs are or how much of a difference they make as I have never really studied it, but if you have a player with 80+ makeup and a player with less then 40 makeup go down with the same injury, the 80+ one should get ratings bumps more often and they should be larger.

If you get a bad injury and it is the end of the season you are screwed. We are currently talking to admin about fixing this but if you get an injury that makes your player take a massive ratings hit and the player will recover in the offseason, you will get one ratings bump at the end of the season that won't be enough to get the players ratings back, and the next season the player will be off the DL.



There is no perfect answer to this and that is what I like about it. Its another layer to an already complex game that you have to make your own decision on. I live and die by having 20 million in my medical. Live because I have made a career off of 'breaking' end of first round players and second round players and turning them into stars.

(Crowe above will be my next project)

Check out Johan Butcher and Jair Sanchez.

And die because 20 million a year more in international prospects or FA and I could buy players as good as or better then these. Its all about which you value more and what you feel is the best strategy. Which is the best part of this game. There is no 1 way to win.
6/30/2021 11:12 AM (edited)
I've only run $20/$0 and had success with it. But I've also been extremely lucky in that I can't recall any of my 90+ health All Star types go down with a major/catastrophic injury yet.

I'm actually transitioning my teams to $20/$20 because it's the only part of the game I haven't wrapped my head around yet and I'm looking for a new challenge.
6/30/2021 10:44 AM
I run $20/$20 and will not go below $20 medical because with it, I don't worry about Health ratings in the draft.

I've also had one SP, 80 Health, 9th pick overall and was going to be a building block, have two elbow surgeries. Literally one player in my 57 seasons with a promising career "lost" to injury. Can't get mad about it because I was probably due one.

6/30/2021 10:51 AM
That is a point, yes, but I was more referring to the original post - "Injuries are just so random."

For the most part, players with Health below 50 have a nice long list of regular injuries on their player cards. Except for that one guy I once saw who never went on the DL till the very end of his career.

Then you get the many, many, MANY players with 90+ Health who "this player has never been placed on the Disabled List." Not once in like 15 seasons, eh?

But, as has been pointed out many times, if you actually DID reflect reality in the amount of nagging injuries and real life trips to the DL, we'd have a nice handful of owners in here complaining "I paid money for this!"

6/30/2021 2:08 PM
Awesome convo. Appreciate the replies. I have nothing to gain this season, so I’ll leave him on the rest of the season and playoffs and hope for another bump.

Anyone else run the 0 medical with success?
6/30/2021 8:45 PM
To answer the original question directly, the 145 day injury is one of the worst injuries to get. If it hits anywhere between spring training and game 65, you only get one bump (either the bump that occurs the day before the player is set to be eligible to be activated or the second to the last day of the season). If the 145 day injury occurs past day 65 but before the third to the last day of the season, the player will get two bumps (one on the second to last day of the season and one during rollover). Unfortunately, that's it.

However, where it gets interesting (by interesting, I mean stupid), is the timing of a 152 day injury. If the player gets a 152 day injury instead of a 145 day injury, it immediately opens up the possibility of a better recovery outcome. If a 152 day injury occurs on the third to the last day of the season and the player is immediately placed on the 60 day DL, he'll get the bump on the second to the last day of the season, the bump during rollover and depending on how long the World Series lasts, the player may be eligible for one or two bumps the following season. If the World Series lasts 4 or 5 games, the player will still be injured the following season and can be placed on the DL to obtain a third bump.and possibly a fourth bump. However, if the World Series goes 6 or 7 games, the player will not be Inured the following season and the possibility of a third and fouth injury recovery bump go out the window.
7/1/2021 12:55 AM (edited)

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