My hbd wish list goes in the below order and there is a gigantic drop-off after item 1.
1. Injury recovery. I checked Discord this morning and somebody posted that the 60 day DL still works on certain long term injuries. This has been documented many times over the past handful of years. For the record, I'm sharing what I know about injury recovery.
A. Recovery somewhat works on short term injuries (injuries in the 26 or fewer day range), but could use some improvement to consistency. As an example, if a player gets a 13 day injury, that 7 day DL stint or 15 day DL stint does not guarantee that he recovers. Even if the player has a 99 make rating and the team runs 20 million medical, it still does not guarantee that the player recovers whatever points that were lossed due to injury. If you put the player with the 13 day injury on the 60 day DL, it guarantees he gets at least one recovery and gives a chance to even get a second injury recovery, but it all depends on the timing of the injury. We should not have to lose a player for an extra 47 days to guarantee recovery.
B. Recovery does not work on injuries over 27 days in length. If the injury is over 27 days, if you put the player on the 7 day DL pr 15 day DL, you get him back at the 27 day mark, but it's highly likely he doesn't fully recover. If, however, you put him on the 60 DL, he likely fully recovers. We should not have to lose a player for an extra 33 days just to guarantee recovery.
C. Recovery is fully broken on long term injuries with one large exception. If you're unlucky enough to have a player get an early season 150+ day injury or multiple separate early season 60+ day injuries over the course of his career, then you've likely dealt the broken recovery system. Similar to the above, even if the player has a 99 makeup rating and the team is running a 20 million medical budget, the player will get one recovery cycle on day 161 of the season and, only if he's still injured upon season rollover, he might get another injury recovery during season roll. So, to recap, your player gets a 175 day injury during spring training, he gets no recovery all season long, then on day 161 of the hbd season, he gets his one recovery. If he becomes eligible to come back from injury before the season rolls, that's all he gets. If, however, he remains injured during season roll, he will likely get another injury recovery bump during roll, but you won't see it on his player card. You'd have to check his ratings before roll and compare them to his post roll ratings. This gets us to the narrow exception. If the player gets a very long term injury (best examples are shoulder aneurism and torn ACL) and the injuries happens late in the season, the season roll is only 110 days. If the injury occurred at hbd game 150, that player likely gets the day 161 recovery bump, the season roll recovery bump and multiple recovery bumps the following season. For example, the shoulder aneurism is 359 days. If that injury occurs on day 150, that's-12 days for the remaining regular season. Then, add 40 playoff games, then 110 rollover days. That is 359-12-40-110=197 days left once the season rolls. You put him back on the DL the next season and he likely gets 5 injury recovery bumps.
D. Once a player is eligible to come off the DL (his DL icon is green), that's it. You cant get anything more out of his DL stint. I get asked a lot about this. Nit sure where the misunderstanding is, but it really is that simple, if the DL icon is green, you're not getting anything more.
E. Fixing the broken long term injury recovery system has, by far, the most amount of upvotes of any topic/wishlist/QOL updates
2. 26-man roster. After 25 man roster to 26 man roster; alter 185 million budget to 190 million budget.
3. Universal DH. Add DH to the NL in all Worlds.
4. Adding budgetc item to alter stadium park factor. Add five budget lines to the budget one for each park factor. You can spend up to 20 million per season to alter your park ($4 million per factor). You can turn your neutral park into an extreme hitters park or pitchers park for 20 million a season. Or, if you just want a park that has HR 4 on the Left wall, but -4 for the right field wall, you can do that for 8 million.
5. Add a limited create-a-player ability. Each season, before budgets are due or during rollover, whichever makes more sense, allow each hbd user to create a player. It can have limitations to avoid people from simply creating godly players. For example, you can create three players, but none of them can have an overall rating above 65 and none of them can have any individual rating above 85. This will prevent people from just making the 99 r split pitcher with a 99 p1 and 99 control or the hitter with 99 power, 99 r split and 99 eye. It would also help with filling out viable MLB players in the 2nd, 3rd and 4th rounds of the draft.