Team salary-based progressive draft order? Topic

Has anyone been in a league that had a team salary-based draft order? It's always a challenge for a commissioner to identify those things that aren't clearly tanking, but are clearly making the players perform worse in order to get a higher draft pick based on won/loss record. It's easy to use a team salary-based draft order, but has anyone worked out when to set the order, and perhaps used performance-based incentives?

Would the team salary order be determined before game one, around game 20 (allows for some post-draft trades), or later?

Are there incentives such as if a team performs much better, or worse, than their salary-based order, their draft slot moves up or down?
7/29/2026 9:17 AM
Here's the formula used in several leagues run by gonoles777. It works very well, tanking is no rewarded in any way:
Draft order for Rounds One and Two is based on the team's "draft score" as determined by the following formula: Team Salary at Game 81 in millions to the tenth multiplied by two plus Team Keeper Salary in millions to the tenth posted by Game 135 minus total number of wins at Game 162. The low draft score picks first with low to high following for the first two rounds. ** Any Game 81 team salary or Keeper salary below $50 million is entered into the formula as $50 million
7/29/2026 11:16 AM
Team salary-based progressive draft order? Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.