Posted by frankum on 9/18/2026 2:56:00 AM (view original):
I don't agree with what majique is saying.
If you pull a scholarship on a guy, consider him to be whatever he was when you started. But also consider your actions towards him have less value as each cycle passes vs the cycle before. Majique is telling you it will cost more to turn the player green just because you pulled the scholarship. This isn't true. It will cost more because you're now x or xx cycles into recruiting and each campus visit has less value the more cycles take place as you go along into recruiting. So if you're creating a formula it wouldn't matter anything that you had pulled a scholarship. Any increase in effort would come from the decrease in value of efforts over time.
"If you pull a scholarship on a guy, consider him to be whatever he was when you started" is a belief falacy. It's more realistic to consider him "out of your vision" after you pull the scholarship but the caveat is instead of being permanently out of your vision, he'll at least listen to you and let you try to convince him and you are still able to sign him with enough effort. There was a discussion that included WIS Staff years ago that mentioned once you pull the recruit's scholarship he gets ****** off at your school and all your previous effort is erased. Hence, you start from zero effort on the recruit AND you have to go above and beyond to get him to even consider you. Granted the example in previous posts mentions SIM AI recruits. So yes, you need more effort because you'd be deeper into the recruiting days. However, to prove the fact more effort would be needed because a scholarship was pulled I did three separate experiments (DII, DIAA, and DIA) and the control was that the recruit was UNDECIDED when I turned him green. I used an undecided recruit to ensure he wasn't receiving any effort from any other school. In each instance I was able to turn the recruit green with a set amount of effort. After I pulled the scholarship, it took about twice the effort to get the recruit green again. I'll also add that unlike recruits considering a SIM AI school where they continually place effort on the recruit each cycle (hence requiring a human to expend more effort to sway the recruit with each passing recruiting cycle) I believe it takes less effort to turn an undecided green the deeper into recruiting cycles we get. IE, the closer we get to signing the less picky a recruit gets. Some could argue that undecided recruits late into recruiting are generally scrubs anyway but until someone completes a worthy experiment I guess we're all just guessing. ;)