Posted by Benis on 2/1/2018 8:23:00 PM (view original):
Posted by Benis on 2/1/2018 7:38:00 PM (view original):
Posted by dcy0827 on 2/1/2018 6:57:00 PM (view original):
Posted by Benis on 1/30/2018 7:05:00 PM (view original):
I would prefer to remove the overall cap on HVs and move to a per cycle cap. Something like 5 HVs maximum per cycle.
This would prevent the poaching HV "lovebomb" and encourage people to get in on a guy earlier (although would be problematic for new coaches taking over in 2nd session)
But it'd allow people to choose to not be in dice rolls if they prioritize a guy highly enough and want to use all their resources on one dude.
I could get behind an idea like this as well. It would even allow D2 teams to compete for the fringe D1 players against lower prestige D1 schools.
For what it's worth, I wish ALL players were able to be signed by ANY school in RS1. Put enough effort in as a D2 school and you shouldn't have to wait until RS2 to sign a lower rated D1 player. Tweak the coding so that any who is going EE announces it to that particular coach at the beginning of RS1. That coach now knows what players he'll need to replace due to graduation/EE's. Plan accordingly or lose, simple as that. Add a day or two to RS1 and do away with RS2 completely. Problem (potentially)m solved. Haven't really thought through the ramifications of doing it like that, but it's got to be better than the current EE set-up.
I think the majority of us would like to get rid of the two recruiting sessions. Turned out to be such a bad idea.
I'm not really sure why people are supportive of a per cycle cap for APs but a hard cap for HVs. I'd prefer the other way around. I really haven't heard a reason why this would be worse other than the "more openings will automatically win and everyone would be afraid to battle" excuse but I don't really believe that one.
“But it'd allow people to choose to not be in dice rolls if they prioritize a guy highly enough and want to use all their resources on one dude.” - Benis
“I'm not really sure why people are supportive of a per cycle cap for APs but a hard cap for HVs. I'd prefer the other way around. I really haven't heard a reason why this would be worse other than the "more openings will automatically win and everyone would be afraid to battle" excuse but I don't really believe that one.” - Benis, 75 minutes later.
So in short, the point is to allow people to avoid dice rolls if they want to pour all their resources on “one dude”. But he doesn’t really believe that people would decline to battle a team with 6 openings and no hard, total cap.
Thats so Benis. No foresight beyond what’s right in front of his nose.