Scouting Services & Potential Topic

I don't have time to read 9 pages of posts, but have they said how they are going to prevent collusion, or coaches with two IDs in the same world from having an unfair advantage regarding this?

I like the ideas, but the 'purchase' idea opens it up way too much in terms of collusion.

EDIT: I started a separate thread for this topic.
8/29/2008 12:00 AM
i like recruit preference variability, as long as it can be reasonably overcome with $ spending

im pretty sure i dont like the scouting service being able to more accurately tell you exactly which way a recruit is leaning. i would much rather that an individual school doing/spending more on evals and home visits open up these layers of information with players.

not sure about limiting potential, hopefully it will only be a modest change
8/29/2008 12:01 AM
I think recruit preference should be hard core.

If the guy wants to go far away, he doesn't stay home, without having to pay an exorbitant amount of money. If wants to stay home, you have to spend a ton for him to change that.

Not every recruit is attainable by everyone, even at the same levels of prestige.

I also think if you are a kid's 'favorite school', you should get a call from him saying so before (or when) recruiting starts. And D-III caliber kids should not have a D-I school as their preference. That's just silly. Did I misread the initial post?

I also like anything that has D-II and D-III teams recruiting most kids locally. I went to Elizabethtown College (PA) and I coach there now in Iba and have kids from Oklahoma, Florida, North Dakota, Washington State, Minnesota (2), Texas, Georgia (2), Nebraska, Tennessee, and one from PA.

That's just silly. Beyond unrealistic.
8/29/2008 12:07 AM
Quote: Originally Posted By gonarayshell on 8/28/2008
Quote: Originally posted by mlatsko1 on 8/28/2008
I would love to see an option that allows insight into how much other people have into recruits in the region. Even if it's just a Low - Med - High type of answer. Maybe then we wouldn't let 5 star players walk into high prestige schools for <$2000.

Maybe a response like "You can make a run at the kid, because Duke only has a low investment."

mlatsko that's what i think it kindof will be like, you can very easily see based on what it appears the scouting service will provide, if someone made a big push or not. It could very well make d1 recruiting a lot more exciting
Scout.com and Rivals list schools and then a level of interest ranging from high to low with a middle level of moderate. That would be good. I also think it would be a decent idea to keep a team on the list instead of being knocked off. Their level of interest would certainly drop to low, but I think it would add, not detract, from teams staying on the list.
8/29/2008 12:14 AM
Quote: Originally posted by weirdrash on 8/28/2008
Quote: Originally posted by gonarayshell on 8/28/2008In all honesty tho, IRL coaches from different schools talk about this all the time so why shouldn't we? Am I saying its right/wrong not at all but IRL it happens all the time, make friends get info so on and so fourth.
Why not just make it ok to chat with other coaches, then making friends and getting to know other coaches would be part of the game, you'd know more coaches then the handful in your conference. Just a thought as I'm fairly certain stopping collusion with this is going to be near impossible.
The difference is that it is their career to talk about basketball all day. I don't have time to make friends with several other coaches and exchange information. That should not put me at a disadvantage from competing in HD

Bingo
8/29/2008 12:27 AM
Don't see how any of these changes adds anything - it just changes one set of complexities for another. Waste of time. Ultimately it will just frustrate a bunch of owners and cause them to drop out of HD and we will have to face more Sim AI teams - bad for everyone.
8/29/2008 12:30 AM
thats WIS for ya. When in doubt, make it more complex!
8/29/2008 2:33 AM
Quote: Originally Posted By douglasdao on 8/29/2008
Don't see how any of these changes adds anything - it just changes one set of complexities for another. Waste of time. Ultimately it will just frustrate a bunch of owners and cause them to drop out of HD and we will have to face more Sim AI teams - bad for everyone.
Or not, this is keeping some of the veteran coaches in the game because the game was too repttive. And for the owners that aren't that good at the game yet (I'd be willing to put myself in there) I feel like this may be a major advantage to us because if the better coaches use this wrong or spend to much money on this and you use it correctly then you've gained a huge recruiting advantage. In the long run this method will probably be tweaked and have more depth then it does so far. Great change WiS.
8/29/2008 7:04 AM
Quote: Originally Posted By douglasdao on 8/29/2008Don't see how any of these changes adds anything - it just changes one set of complexities for another. Waste of time. Ultimately it will just frustrate a bunch of owners and cause them to drop out of HD and we will have to face more Sim AI teams - bad for everyone
How do you figure this? What complexities are being exchanged for each other?

Please explain
8/29/2008 7:07 AM
Some people just hate change.
8/29/2008 7:42 AM
Quote: Originally Posted By links135 on 8/29/2008thats WIS for ya. When in doubt, make it more complex
yes, because making this game more simple is what everyone wants. Less options, less choice, better game. Gotcha.
8/29/2008 8:41 AM
i'm not unhappy with the changes (assuming they work right) but i would have preferred changes to the actual sim engine and more game play/coaching options way before this
8/29/2008 9:33 AM
Quote: Originally Posted By taz21 on 8/29/2008

Quote: Originally Posted By links135 on 8/29/2008
thats WIS for ya. When in doubt, make it more complex!
yes, because making this game more simple is what everyone wants. Less options, less choice, better game. Gotcha.
What most of you don't realize is ther freaks that live on these forums (me included) are the hardcore players. The MAJORITY of users (the SILENT MAJORITY), don't even read or post here.

To many of them, the game is already more time consuming than many of the other "fun" hobbies they may have. Every time you make the game more complex you cause many of these users to give up the game because they don't want to put that much effort into it.

So grats for the hardcore players who are bored. Lets make sure we keep this minority group in tact while losing out on the majority "fringe player." I have 3 close friends I got into WIS and they never come to the forums. A couple are already thinking of quitting because of the effort involved.

So when WIS' overall numbers conitnue to decline, ask yourself, is it really the vets leaving or the average Joe Blow who's never posted here.
8/29/2008 9:33 AM
^ that's a good case for making this change (at least scouting service) only available at DI and maybe DII

there is so much for a new coach to learn now it's crazy
8/29/2008 9:43 AM
Quote: Originally posted by HalfAstros on 8/28/2008I'm pretty sure I'm going to HATE players having their development limited randomly (i.e. potential).For me, developing players is probably the most fun part of the game. I can't say for sure until I try it out, but my initial thought is that this is going to suck.

It's not just about development being limited; it'll also be expanded.

Right now it's far too linear and predictable.
8/29/2008 10:05 AM
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