seble just called the NBA sim better than the MLB sim...this thread just keeps getting better and better...

"I wish you could appreciate that more time and analysis has been spent on the NBA SimEngine than any of our other SimEngines. It is our most mathematically sound and complete SimEngine."

Oh and one more thing....this isn't about pleasing EVERYBODY, its about pleasing the (large) MAJORITY of your customers, which seemingly have already because they have been DISPLEASED by the product. This thread wasn't started for/because of guys like me who tend to pile on and beat a dead horse (though I've had many good arguments as well), but this thread was created on the backs of those that really and genuinely care about the NBA sim running as GREATLY as it could and should....and those people are the ones that are DISPLEASED now....so seble, what leg do you have to stand on?

The NBA sim here is still the best basketball sim on the internet, however it could be run 200% better than what it is being run like right now. WIS' main problem which is and continues to be seen is that they take for granted that the customers will "be there, regardless".
8/27/2009 11:33 AM
Quote: Originally posted by seble on 8/27/2009I know I am feeling like I am being targetted, but come on, I deserve it. We're all working hard here on other things whether you believe that or not. I wish you could appreciate that more time and analysis has been spent on every other sim except simleague football than the NBA SimEngine. It is our most mathematically sound and complete SimEngine, which I admit means this entire website is pretty bad. We're never going to please everyone because we don't try to please anyone. This is meant to both simulate theoretical games between theoretical teams as well as allow for some level of user control. There is an extreme amount of randomness involved as there has to be in order to keep sucking money from your wallets. If the outcome of every game was more reasonably predictable but not 100% then there's be a lot more people playing leagues. It would be mostly about who can draft the best and then play them right. I know right now that it's not just randomness for the sake of randomness - we simply don't understand how our own product works! Every bit of it is weighted by player stats and coaching settings, but we blew some lines of code somewhere and you can expect nothing consistent when you play our sim.

As I've said a couple of times in 3+ months, I may not be actively posting in this thread, but we will be using it to amuse ourselves as you bang your proverbial head against the proverbial wall. So please don't expect me to post here more than 10 times in a year. If you feel the need to vent your frustration go ahead and use this thread as it will never be used to shape, correct or do absolutely anything to the game other than make more extreme randomness happen to those who complain.

FTFY
8/27/2009 5:49 PM
You guys sure hang around and post a lot for people who hate this game.
8/27/2009 6:49 PM
Quote: Originally Posted By seble on 8/27/2009You guys sure hang around and post a lot for people who hate this game
Don't hate the game. just the lack of feedback. A few minutes a couple times a month would go a long way in keeping us informed.

Why wouldn't we be concerned the game we like to play has major issues and it doesn't appear that any ajustments are being made to fix them.
8/27/2009 8:12 PM
I wasn't referring to majority, just the few who seem to take every opportunity to bash the game and me personally. What do you believe are the major issues with the game?
8/27/2009 8:39 PM
Quote: Originally Posted By seble on 8/27/2009I wasn't referring to majority, just the few who seem to take every opportunity to bash the game and me personally. What do you believe are the major issues with the game
i'm not a stat guru, but efg% has to big of effect on the game. to many great players are useless in this version of the sim. Also, Def is way to expensive for the impact it creates and running press def is a joke, it cause way to many turnovers and fouls. Also fouls and fta need to be tweeked, way to many 4pt plays on 3pta's.

as i said i'm not a stat guy and others could give you better information. but its hard to get positive information when all communication is broken.
8/27/2009 9:09 PM
Quote: Originally Posted By seble on 8/27/2009 What do you believe are the major issues with the game
Here are some things I have an issue with currently: (1) the salary for a highly rated defender is too high compared to the defensive impact on the game (2) overall salaries are a bit too low and (3) I don't like the "usage% point system" you have that determines whether or not a team suffers a team possession penalty.
8/27/2009 9:11 PM
Quote: Originally Posted By seble on 8/27/2009
You guys sure hang around and post a lot for people who hate this game.
I love how ignorant folks like you think that guys like me and others are waiting around with bated breath (and if we/they did, they'd be blue in the face and dead now) for you to post here, so we can just return fire. Did you ever figure that some of us stick around, hoping that magically this thing will get better? My lasting memory of the NBA sim is losing a 7 game lead on the last playoff spot in the last 10 games of the season, losing to competition that I had pretty well handled all season, but I'm supposed to quietly ride off into the sunset because I'm "gone" for the time being.....not gonna do it...not a sufficient reason to do so.

Posting takes no more than 5 minutes...if that equates to obsessive in your mind than give me the OCD stamp...you pitching the poor me card gets old after a while.
8/27/2009 9:11 PM
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8/27/2009 10:24 PM
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8/27/2009 10:28 PM
Quote: Originally Posted By ncmusician_7 on 5/13/2009

Things already mentioned that I agree with:



defensive assignments - the ability to match up a specific defender on a specific offensive player

variable league sizes

organic stoppage in play so that there are more opportunities for substitution

there is a clear cut salary imbalance between offensive and defensive stats

players from the 60s/70s have better 3pt shooting statistics than the players of the 80s (maybe the made up 3s shouldn’t be there at all)

The basis for position efficiency ratings seems opaque and inconsistent (sometimes very inconsistent from season to season)

situational setting and substitutions at the end of games

Delete rookies or make them all equal

Giving us TOV% (turnover percentage) as a viewable, searchable and sortable stat

Some other things:

(1) Taken from the MLB sim: “Added a process to automatically remove unfilled theme leagues with fewer than 4 teams and that have been setting for over 30 days without anyone new joining within the last 30 days.”

(2) Fix the partial season salaries (they’re too low and I can give numerous examples if needed)

(3) Specify which player should be subbed in for a starter that has fouled out

This post could be useful. Posted way back on page 2.
8/27/2009 10:37 PM
Quote: Originally Posted By zizzo24 on 5/14/2009
While we have your ear I gotta few for you Seble. I don't think it's anything that hasn't been brought up by myself or someone else at some point (except #6):

1) It's been brought up before and I have no idea how hard it would be to implement but I'd love to see in season trades as an option. Just like the hockey and baseball SIM have in place. You can make it a check box option when setting up a league that way the leagues that wish to use it can.

2) Another check box option to have different sized rosters. One for the standard 12 man roster and one for a 15 man roster option. Again not sure if that's an easy change but it would give yet another option for creating leagues.

3) How about the downloadable spreadsheet like the baseball SIM has at season's end. That would be an excellent addition especially for those of us that keep track of the stats for ongoing leagues or for anyone that wants to keep a copy of league's they've been in.

4) It would be great if someday we can tie together seasons like they do in baseball for the ongoing/prog & reg leagues. Just a nice little feature for those of us obsessed with stats.

5) Another one that's already been mentioned but using some sort of draft forum where you can put all the players in a given draft into a queue - kinda like fantasy drafts on various other sites. If done properly it would certainly cut down on confusion and time for leagues that have some sort of draft.

6) Lastly and this should be an easy one. I'd like to request a few name changes:

Ronald/Flip Murray - Can we just call him Flip Murray for all his seasons?

Maurice/Mo Williams - Can we just call him Mo Williams for all his seasons?

Rasho/Radoslav Nesterovic - Can we use one name or the other?

Bison Dele/Brian Williams - is there a way to tie the search engine to list both names when searching for him?

The Eddie Johnson's. Since they play over the same time frame it gets extremely confusing to which one is which. Can we add the "A." to the one that went to Illinois and played from 1981-82 to 1998-99 (Kings, Suns, Sonics, Hornets, Pacers, Rockets). This would help cut down on confusion especially for prog leagues.

The Michael Smith's. They have one season that overlaps and they both have the same middle name (John). But to cut down on potential confusion can we make one of them Michael J. Smith and leave the other one as Michael Smith?

The two Walter Davis's. Can the one that played during the 50's just be called Walt Davis?

The two Dee Brown's. Can the one from the 90's be Dee K. Brown?

The two Jim Paxson's. Can the elder be Jim E. Paxson?

08-09 Mike Dunleavy - can we add the Jr. like his other seasons since his daddy has the exact same name - again cuts down on confusion.

Marc Iavaroni - There's a couple of seasons where he's listed as Mark - probably should be Marc.

Micheal Williams - There's a couple of seasons where he's listed as Michael Williams.

Here's a few more nitpicky name changes - all these guys have inconsistencies with a capital letter missing for their names in the database:

B.J. Armstrong
J.R. Reid
Raef LaFrentz
Shareef Abdur-Rahim
Tariq Abdul-Wahad
Rusty LaRue
Todd MacCulloch
Don MacLean

Thanks for taking the time guys.

Another one.
8/27/2009 10:38 PM
I mean with the number of changes to the baseball sim in the past 3 months, surely we can get some these suggestions implemented.
8/27/2009 10:40 PM
Quote: Originally Posted By seble on 8/27/2009

It's funny you mention that press causes too many fouls and turnovers when others here are arguing the opposite. To me, that indicates it's where it needs to be
by which you mean highly erratic and inconsistent?
8/27/2009 10:55 PM
Quote: Originally Posted By seble on 8/27/2009
It seems like there is a disconnect between the actual shortcomings of the game and the amount of outrage.
statement made in earnest and without malice:

Seble I highly recommend that you go back and reread this thread (try to be as objective as possible)

because you will see a repeated pattern where you post, we post our honest thoughts, and then you ignore them for a long period and we get irate

until finally

you post again, we play along again, you dont show up for 6 weeks and we get irate again

it's happened like 3 times over the life of this thread (dont you get it?)

8/27/2009 10:59 PM
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