Posted by Iguana1 on 8/16/2010 7:49:00 PM (view original):
here's a closer look at those mid to lower level D1 recruits; those ranked from # 26-100 at their positions.
the blue number is Allen seasons 40-41 (pre engine switch). The black number underneath is the combined seasons 43-44 (post-switch).
ATH SPD REB DEF BLK LP PER BH PAS WE STA DUR FT TOTAL
PG 48 77 15 67 9 6 44 79 75 51 73 51 71 594
57 69 6 53 2 11 61 63 60 59 72 53 72 565 -29
SG 52 66 20 69 10 19 63 64 63 56 72 52 69 607
52 55 17 50 6 26 60 52 51 58 69 52 70 548 -59
SF 49 55 38 72 24 49 50 38 38 55 67 48 68 584
55 45 37 52 25 46 46 43 44 56 68 53 69 570 -14
PF 51 44 61 66 62 64 26 18 25 56 67 51 65 590
56 34 54 53 46 59 32 34 39 57 65 53 68 581 - 9
C 45 33 75 69 72 77 6 7 36 50 64 54 66 587
54 20 72 51 67 61 12 22 29 57 64 52 66 559 -28
Ok OR, I'll bite. These are the only hard numbers I can find in this thread dealing with typical mid-major, lower prestige BCS recruits and their starting values both pre and post recruit generation changes. These are the recruits you refer to consistently as a main problem with the new recruit generation. I understand that you have a problem with potential for improvement also but that can't be analyzed in these numbers. Iguana has stated that there are more low potential categories but there are also more high-high. These are the main numbers I based my maybe the sky isn't falling comment. Let's look at them in depth.
PG - 29 point drop with 9 attributed to REB (which is pretty uneventful), 8 in SPD (which was needed), 14 in DEF and a 16 and 15 point drop in BH and PAS which would allow an avg. potential rated PG to be mid 70's in BH and PAS with speed in the 80's at the end of their progression. See no major issues with the drop in starting values for these PG recruits.
SG - 59 point drop (biggest of the categories) with 19 attributed to DEF and 12 and 11 attributable to BH and PAS (these drops put the starting values below the PG which is needed imo). Smaller regression in other categories. Don't see any unintended consequence of the change which was to lessen the abilities of the recruits below a certain level or ranking. That was the purpose of the change as i understood it.
SF - outside of DEF (20 point drop) the other drops are in line with the purpose of the change and there actually were increases in BH and PAS which is beneficial to the SF slot. don't see any issue with this position.
PF - once again, most of the drop is in the DEF category (13 points) and there are significant increases in BH and PAS (16 and 14) which i believe is a better representation of a PF vs. the 18 and 25 pre change.
C - DEF is once again the biggest drop (18 points), REB remained pretty static. I have an issue with the big drop in LP and its comparison to PF as i believe that the LP value of the C should be higher to start as he is supposed to be the main post player on the team. also, like the increase in BH as the 1 BH under the old engine was simply unbelievable.
Overall, i think that the new recruit numbers validate that there wasn't the significant over correction. The problem that was espoused with the old engine was that to many teams had the same roster and you never really had any idea who was going to win and the results didn't make much sense as both teams were pretty identical with super players at every position no matter what level of school. This especially made NT games more unpredictable. That was the issue in "dumbing down" recruits. Of course, a more in-depth analysis would need to be made of all of the potential of these players but i don't think that is feasible unless someone wants to spend the time to do it, which i don't think is going to happen. Also, with the slight decrease in offensive cores, you have a significant decrease in DEF so there should be some balance achieved here.
The above represents 375 players below the "elite" or "above average" category (which represent the top 125 players). These are the players mid-majors or lower level BCS teams (like my C+ prestige team at Vandy - Wooden) are going to need to recruit to build our programs. That is what i did this past season. The hope is to build a team that can compete in 3 seasons so i can knock off some of the big dogs, increase prestige and go after better players. That's the point of this game for me.
Query: What are the direct issues one who is against the change to recruiting values have with the above chart? Please be specific.
I am willing to engage in debate about this and be constructive when i have the time. My sky is falling comment was a little tongue in cheek due to the tenor of some that the game would die a slow death due to the recent changes. I think that is over the top and if this game goes to the wayside it shouldn't be blamed on a fix that was wanted and needed by the HD community.