Interesting perspective, oldave. As a realistic possibility (if someone could manage the schedule correctly), let's say Team A plays 10 non-con games against teams who eventually average .900 win percentage (after allowing for home/away adjustments). And let's say Team A is in an average conference where conference opponents average 5-5 in non-con games (they'll pretty much average .500 within games amongst themselves). Plus, let's assume opp opp win % averages .500. Then let's assume Team A goes 0-26.
RPI = A) 1/4 win % + B) 1/2 opp win % + C) 1/4 opp opp win %
Part A = 1/4 * 0 = 0
Part B = 1/2 * [(.900 * 10) + (.500 * 16)] / 26 = 1/2 * (9 + 8) / 26 = 1/2 * .654 = .327
Part C = 1/4 * .500 = .125
A + B + C = 0 + .327 + .125 = .452
That would be good for an RPI around 200 (for a team that did not win 1 game). Put that team in a great conference (with avg non-con win % as .800), and the RPI becomes .487 (good for about 150 RPI).
Reverse the exercise (Team A goes 26-0 with non-con opps winning 10% of games, etc.), and the RPI becomes .548 (in avg confenence, good for about 77 RPI) and .513 (in poor conference, good for about 120 RPI).
The break-even RPI (for 26-0 and 0-26 teams) would occur when the 26-0 team plays a schedule with an opp win % that is .500 less than the 0-26 opp win %. For example, 26-0 team's opponents win 25% and 0-26 teams' opponents win 75%. Yes, 25% is a lot easier schedule than 75%, but remember, this produces equal RPIs for a team that won all its games and a team that lost all its games.