One thing I think that is wrong with stamina and fatigue is players getting tired after just a few minutes of game play. I imagine this is because stamina/fatigue is treated linearly. I think a curve that starts flatter and drops off more sharply would be better. You could probably adjust it so it doesn't effect the number of minutes for most players.
1/31/2010 2:05 PM
Quote: Originally Posted By tracyr on 1/31/2010
stamina has been broken for a long time (see many other posts on this)

a 100 stamina player should NEVER be anything but green in a game, however, such players start not being green 17-18 minutes into the first half

players with 90+ stamina, being played at fairly fresh (starters), should average 33-35 mpg - however, they top out at around 26-28 - thats just a joke - that means that a player say with a 55 stamina (not that anyone would play those players) would be freakin exhausted in the first 2 minutes of the game, and would average maybe 10 mpg - just ridiculous

I whole-heartedly agree with this.
1/31/2010 2:18 PM
Quote: Originally Posted By schroedess26 on 1/31/2010He never even lost time. Also if seble said what is going to be than it still is not in the game. Seble has not done anything to the HD engine at all yet for regular content only in the beta.

Besides like I said already your guy is still playing, if he was bad in DU he might have went down to like 40-50 and not be able to play for a few games
He still got injured and he's still below 100% for like the 2nd or 3rd game now...my starting SG just broke a finger too, down to 80%
1/31/2010 2:19 PM
Quote: Originally Posted By tracyr on 1/31/2010
Quote: Originally Posted By zhawks on 1/31/2010
I don't know if stamina is directly broken in and of itself, the fact that almost every player has 80+ stamina is the reason that every player plays about 20-25 mpg unless on Tired.
you understand that 20 mpg is HALF a freakin game right?, an 80 stamina should net you more than 20 mpg at gree


Really, you think basketball players don't get tired? You think every basketball player is fresh the whole time they are out on the court? The difference between real life and HD is that in real life players play tired, in HD everybody is terrified to play tired players so we all set our players to fairly fresh.
1/31/2010 2:20 PM
Also colonels whole point is retarded. Because a guy is really durable he should never get hurt? That's pretty ridiculous. Michael Jordan once broke his leg and that was the only time he ever missed any significant amount of time with injury. He was extremely durable, but anybody can get hurt. It's extremely rare that anybody goes a whole career without missing a chunk of games with an injury, and you are over saying something is wrong because your guy is only at 80% health after an injury. In real life guys play at 80% all the time, Kobe Bryant is playing with a dislocated finger right now.
1/31/2010 2:22 PM
What kmasonbx said.

Great players play tired into the thirty somethign minute range. They aren't as fresh as a daisy at the end of a forty minute game. And also, there is a reason why they usually take players out of games periodically to, you know, rest. Catch their wind. Freshen up. If in real life all the players didn't get tired all game long, why would they ever take them out to rest?


1/31/2010 2:38 PM
wait, so you are saying players that play say 37 mpg, shouldnt be able to do so in the sim?

also - then what is the point of having a stamina rating at all then? a 95+ rating means (should mean) that a player can play green for 95% of the game, and if you choose to only play him in 95% of the game, that he is green for all of that - if you want 40 minutes, a couple will come at non-green

1/31/2010 3:31 PM
WHy do you think the stamina rating should translate directly to a percentage jsut because its on hundred point scale?

And they can play 37 minutes. Just not 37 minutes at fairly fresh.


1/31/2010 3:46 PM
no - 37 minutes at fairly fresh - otherwise, whats the point of the rating
1/31/2010 3:48 PM
TO enable you to not be playing it at very tired.
1/31/2010 3:50 PM
Quote: Originally Posted By tracyr on 1/31/2010
wait, so you are saying players that play say 37 mpg, shouldnt be able to do so in the sim?

also - then what is the point of having a stamina rating at all then? a 95+ rating means (should mean) that a player can play green for 95% of the game, and if you choose to only play him in 95% of the game, that he is green for all of that - if you want 40 minutes, a couple will come at non-green



Rob, I know various people have postulated about that for quite a while, but that is definitely just a forum fact. That's not what stamina has ever equated to.

It really boils down to whether you'd like to simply copy real life, or think deeper about what's best for the game. Because there's no doubt you're correct, that many players play 30-35 mpg in real life. So if you want to copy real life, that's the way to go. But I submit that it's better for the game to have this current set-up, which makes it so that you can just subsist on a few strong players, and makes depth more important.
1/31/2010 3:53 PM
Quote: Originally Posted By dalter on 1/31/2010
Quote: Originally Posted By tracyr on 1/31/2010

wait, so you are saying players that play say 37 mpg, shouldnt be able to do so in the sim?

also - then what is the point of having a stamina rating at all then? a 95+ rating means (should mean) that a player can play green for 95% of the game, and if you choose to only play him in 95% of the game, that he is green for all of that - if you want 40 minutes, a couple will come at non-green




Rob, I know various people have postulated about that for quite a while, but that is definitely just a forum fact. That's not what stamina has ever equated to.

It really boils down to whether you'd like to simply copy real life, or think deeper about what's best for the game. Because there's no doubt you're correct, that many players play 30-35 mpg in real life. So if you want to copy real life, that's the way to go. But I submit that it's better for the game to have this current set-up, which makes it so that you can just subsist on a few strong players, and makes depth more important.
I think the game does allow for this, people just choose to set everybody to fairly fresh. It's also next to impossible to have just an 8 man rotation because of the incesant complaining you get from your players about not getting enough minutes, and then you run the risk of them transferring. I think that's the biggest problem. We aren't even allowed to play our best players 30 minutes a game and making our rotations smaller because our young players will complain and may transfer. You think guys at Duke who aren't getting minutes are going to Coach K's office every few games to complain about his minutes? I know this is off topic a bit but I think it's worth mentioning on the topic of minutes played in a game.
1/31/2010 3:59 PM
Quote: Originally Posted By tracyr on 1/31/2010
wait, so you are saying players that play say 37 mpg, shouldnt be able to do so in the sim?





How many college players play 37mpg?

1/31/2010 4:00 PM
THAT is somethign I woudl be for. Make the minute thresholds for complaining a little lower at least. Or at least marginally connect them to the quality of the player compared to the rest of the roster.
1/31/2010 4:06 PM
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1/31/2010 6:00 PM
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