Good idea to add new worlds? Topic

I think 2 worlds in 15 days is overdoing it, considering the long-term nature of this game
5/16/2010 9:46 AM
You guys don't look at the big picture.

The newest world, Metropolis, is in it's 4th season. They only have 21 original owners . No idea how many one and doners there were/are. One of the original owners, acerothstein, stuck around for 2 seasons. Guess who's leading the charge for another new world? If you guessed ace, you're right.

New worlds are great. Until the 2nd season. Then they're not new. And people leave. And hope to join the next new world. So the new world is just another world looking for 3-4 owners.
5/16/2010 9:47 AM
Which brings the discussion back around to how to "kill two birds with one stone".

1) have worlds with more than 18 openings "DIE" (like Foxx)

2) Instead of "rescue owners" recycling players (like Foxx). Have the league go back to WIS Administration to be "Adjusted"

3) After the league is "adjusted" release it as a new world but with player histories and NO type A free agents in the 1st year (and require a 4 pack from experienced owners to get a team)

In the end Everyone is happy except the team owners who built dynomo's in the defunct league and they should not be kept happy by extending louzy leagues with numerous newbie victums each year for these owners.

One solution - 2 problems solved
5/16/2010 10:07 AM
While I agree, in principle, that some worlds should be "adjusted", I don't agree, from a business standpoint, with a business purposely ******* off paying customers. Which is what you're advocating. It's poor business practice. Using Foxx as an example, the problem was resolved by peers taking action. So the owner(s) in question has no gripe with WifS. Good business.
5/16/2010 11:28 AM
I remember a couple people who suggested, after they joined Foxx -- they were "trying" out a plan. If that plan didn't work, they were gone. So in essense, Foxx could be worse off than before they were rescued. How is that good "business"?

And as far as what Ace has done, that happens everyday anyway -- owners leaving one world for another. And I doubt new worlds are at the top of the "******* off paying customers" WIS list.
5/16/2010 12:20 PM
They are ******* off and permanently alienating a dozen new owners per crappy world to keep 2 or 3 vultures in those worlds happy. I can think of no business practice that is worse than chasing away new customers to keep a bad customer happy.

Never mind IF these owners knew their behavior was going to end their "dynasties" their behavior would probably modify. Like all psychological situations you get the behavior that is reward. Reward bad behavior you get bad behavior. "Punish"/ not reward bad behavior it will stop.
5/16/2010 12:41 PM
Who gets to decide the "super" teams?

Paying customers aren't generally consider "bad" customers.
5/16/2010 2:26 PM
Quote: Originally Posted By mitchrapp on 5/16/2010I remember a couple people who suggested, after they joined Foxx -- they were "trying" out a plan. If that plan didn't work, they were gone. So in essense, Foxx could be worse off than before they were rescued. How is that good "business"?

And as far as what Ace has done, that happens everyday anyway -- owners leaving one world for another. And I doubt new worlds are at the top of the "******* off paying customers" WIS list.


But it isn't.

New worlds don't **** people off. Worlds taking a long time to fill does.
5/16/2010 2:41 PM
a "paying" customer who drives away new business is a bad customer - any business that caters to bad customers will continually have problems
5/16/2010 2:44 PM
Quote: Originally Posted By grivfmd1 on 5/16/2010a "paying" customer who drives away new business is a bad customer - any business that caters to bad customers will continually have problems
This message brought to you by the Philadelphia Phillies.
5/16/2010 3:13 PM
Quote: Originally Posted By grivfmd1 on 5/16/2010a "paying" customer who drives away new business is a bad customer - any business that caters to bad customers will continually have problems


How is WifS catering to bad customers?

And, again, who gets to decide who has a "super" team?
5/16/2010 4:02 PM
Quote: Originally posted by MikeT23 on 5/16/2010And, again, who gets to decide who has a "super" team?

N00bs who make bad trades with vets in new worlds?
5/16/2010 4:34 PM
Quote: Originally Posted By MikeT23 on 5/16/2010
Who gets to decide the "super" teams?

There was nothing in the posts about "getting" "super" teams. The bad worlds identify themselves by a large number of open slots at rollover. If someone or a group of owners wants to have multiple teams under alias' and run a "rigged" world that has few empty slots at rollover, while paying WIS, I don't care.

But when a league gets so bad that half the owners are bailing then keeping that world alive rather than mouthballing it to be recycled after "adjustments" as a (semi)new league is only "rewarding" bad behavior and bad cudtomers.
5/16/2010 5:08 PM
sometimes leagues have large turnover for no apparent reason, BO Jackson is a good example of that, their has been none of the classic issues that lead to large turnover, just for some reason this world attracted a large amount of one and done owners. that doesn't make it a bad world, just a world with alot of turnover
5/16/2010 5:46 PM
I know nothing about Bo Jackson but

Retorically(sp?) - is "a large amount of one and done owners" good for WIS's business

I have no issue with WIS looking at a league and saying "there is nothing wrong here" and leaving it alone for one or two years to see if it heals itself. WIS Administration is as capable (I hope) as we are of seeing when a league has been FUBARed (f**ked up beyond all recognition) and should act on it. What the posters here seem to disagree on is whether it is in WIS's business interest to act. I believe it is, Mike apparently does not. Not the 1st time he is wrong.

Mike and I apparently agree that WIS's definition of "bad behavior" is inadequate. We have both encourage more stringent "rules" in the leagues we commish than WIS's "fair play" rules. Apparently we both feel that encouraging "bad behavior" results in more "bad behavior". I feel "bad behavior is bad for business and WIS needs to take "bad behavior" more seriously if they wish to improve business.
5/16/2010 6:18 PM
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Good idea to add new worlds? Topic

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