Easy question for vets Topic

Posted by hughesjr on 6/25/2010 2:24:00 PM (view original):
I asked WIS Customer Service.

There is no difference between capped and non-capped players.

If you do not put minutes on guys they will have their attributes in those areas drop ... if they don't it is a bug.

Now, one thing to remember is that guys with higher than normal WE will likely stay constant with less minutes than guys with low WE.  For the categories that are 3 minutes to maintain ... some guys might be able to maintain those at 1 or 2 minutes instead of 3.  Those guys would also take much longer to loose points (the guys with high WE that is).

I am not claiming to be an expert ... just passing on my ticket results.
i am not picking on you, but i can't tell you how many people have come back to me any said the same thing, quoting CS. i can't make it any more simple than this... the only way you can know if 0 minutes works is if you try it. if you want to know all the times CS has been wrong or misleading, you would have to read quite a novel. meanwhile, i have tried it maybe 500 times since potential and am more than 99.99% positive. sure, high quality coaches have said the same thing as CS. but, if they had tried 0, and it didn't work, then they would say that and you would be able to take something away.

let me draw an analogue from history, as history repeats itself. a couple years back, admin said over and over, pulldowns don't exist. then it came out they did. admin then changed it and repeatedly said pulldowns didn't exist. some users said, yes they do, but for every guy who said yes, 10 would say no, and 9 of 10 most likely never even gave it a chance, were going 100% off admin's word. then, it came out pulldowns exist. so, admin changed it and repeatedly said pulldowns didn't exist. repeat that twice more and you have history.

so, try it. THEN come and say i am wrong. it always annoyed me when i was a fairly new coach and people would feel a CS ticket completely invalidated what i said. now, i just wonder, how are people so closed minded? something you can only know by trying it, and a proven helpful and very successful coach does it on every capped out rating for every player (who is not capped across the board) on every team and has yet to see a counter example. but a CS ticket, that is worth more? come on...

anyway, here are the details of what is actually happening on the whole improvement/decrease deal. a player has an improvement curve. he has a set maximum rating. given his current rating, practice plan, HS gpa, and playing time, you can compute his rate of increase. with 0 minutes, a player will decrease. the rate of decrease is generally less than the rate of improvement. and, as current rating approaches maximum rating, rate of improvement goes to 0, by definition of a maximum rating. similarly, rate of decrease goes to 0. does it ever get there? maybe, maybe not. at capped, the rate of improvement has been demonstrated not to be 0, but very close to it. after ~500 experiments (1 experiment = 1 season for 1 player at 0 minutes on a capped category), i can tell you with confidence a capped out rating for the average player goes down *at most* .2 per season (on average) and with 98% certainly, less than .1 per season. so, if a player has room for improvement elsewhere, i would put the time elsewhere. simple enough, i think.
6/25/2010 9:13 PM
I use 0 all the time
6/25/2010 10:29 PM
well said billy. i saw the "here's what CS said" response earlier but refrained from responding. i think your answer should be a hint to everyone who is ever trying to figure something new out... never trust the company line until you've seen it in action enough to believe it. but more importantly, test EVERYthing.           
6/26/2010 1:47 AM
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