Suggestions Forum Topic

cool, finally sim matchups are being fully simulated, allowing complete review of sim teams including defensive positioning, a valuable tool for human coaches who pay for whatif
7/26/2010 10:25 PM
Posted by spoon4 on 7/26/2010 10:25:00 PM (view original):
cool, finally sim matchups are being fully simulated, allowing complete review of sim teams including defensive positioning, a valuable tool for human coaches who pay for whatif
yeah, I keep being surprised to see it - it's great. good job seble.
7/28/2010 12:04 AM
Posted by pumphead on 7/28/2010 12:04:00 AM (view original):
Posted by spoon4 on 7/26/2010 10:25:00 PM (view original):
cool, finally sim matchups are being fully simulated, allowing complete review of sim teams including defensive positioning, a valuable tool for human coaches who pay for whatif
yeah, I keep being surprised to see it - it's great. good job seble.
not sure I follow...
7/28/2010 2:28 AM
Sim vs Sim games used to not generate a PbP.  Not the biggest deal, but for some matchups I like to look at how my opponent played against a team kind of like mine.  Who gets tired and sloppy instead of tired and ineffective, if high number of PFs were intentional, and how the opponent may set up with a late lead or deficit,

Not huge, but nice to have available.
7/28/2010 10:34 AM
I would really like to see some more detailed explanations of how the engine changes were intended to change specific offenses and defenses. I have been running the FCP for a few seasons and with the new engine, my team is committing an extremely high number of fouls to the point where all five starters have five fouls at the end of the game.
8/9/2010 4:15 AM
I would like to see a chart that shows how the end of game strategy settings are graded, so that we know when our end of game strategy will kick in.  For example, if I have my team gamplan set so that I play slowdown if winning by 10 points with 5 minutes left, what happens if I am winning by 7 points with 3 minutes left?  Will my team play slowdown then? I can't tell if the answer is yes or no.  Right now, all I now is that as time dwindles, the point differential at which the end of game strategy kicks in should correspondingly shrink.  But, by how much, and when?  Without knowing this info, it makes setting up end of game strategy very mysterious.  It seems to me it shouldn't be mysterious.  Coaches should be able to know exactly when they want to change strategy depending on the point margin and time left on the clock.  I realize that it is too cumbersome to create an interface that accounts for every game situation, so instead, how about publiching a chart that shows, for example if I set it to winning late: slowdown at 5 minutes with a 10 point lead, then I can look at the chart and see what the lead would need to be at 4 minutes for the slowdown to kick in, and at 3 minutes, and at 2 minutes, etc.  That way, I can decide if the 10 point threshhold is too high because it causing me to avoid slowing down at 3 minutes, 2 minutes, etc.  Thanks
8/9/2010 5:20 PM
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