Home Field Advantage? Topic

Posted by burnsy483 on 9/22/2010 12:00:00 PM (view original):
As for quantifying how much "home-field" helps your team, I'm sure WifS can figure it out based on simming full seasons of worlds, and compare what the winning% was with no ratings boost, and what the % is with a 1%, 1.5%, 2%, etc boost. 

Also, there are many things in this game that take place that we quantify, that we can't in real life.  What are the chances you get hurt with a low fatigue? Obviously, a better chance when your fatigue is at 90% than 100%, but how much?  How much worse is a 65 stamina pitcher after 100 pitches thrown rather than 0 pitches?  We don't know what the actual number should be, but we can make estimates.

The bigger question which you all bring up is whether this is a good thing for the game in general.  Personally, I like to make this game as close to real life as we can.  Obviously, a line has to be drawn somewhere, but I'm arguing the line should be moved.  No, we don't have an artificial boost/fall based on hangovers and road trips that are longer than others.  But we do have ratings changes based on events that occur besides the obvious - when players get demoted, when managers get tossed (I think?), when players don't get playing time...why do these changes take place and a temporary ratings change can't take place when you're playing home games?

This game does an amazing job of replicating real life.  Home-field advantage is, IMO, the one major difference between HBD and MLB (besides one actually being real).  I feel its a significant missing part.
No, and here's why;

The game is based on a sim engine running actual ratings against each other, random events generated, and using the law of large numbers, generating wins and losses.

In your scenario (and using a sample number), shift that generation of random events so that the home team wins 2% more of the time, and the away team loses 2% more of the time.

Run both scenarios 10000 times, and a 90-72 team will still be 90-72 in both scenarios. The home w/l record and away w/l record will be different, but the total outcome is the same.

Basically, you are asking for a change so it feels "real". It's a BS and meaningless change. I'd rather the focus be on improvements that get the thumbs up in the suggestion forum.
9/22/2010 12:25 PM
Yes, I am for making the game as "real" as reasonably possible.  Implementing this would have an impact on trying to get the better seed for playoffs.

Thank you for pointing out that there's a suggestion forum.  Somehow I missed that entirely.
9/22/2010 12:44 PM
No problem.

Still wouldn't make a difference. Using my scenario, a 50-31 home team becomes a 51-30 home team. A 49-32 home team becomes a 50-31 home team. Team 1 still makes the playoffs on a tiebreaker by one game (and I think it's 3rd tiebreaker, or something like that)

You're changing nothing but optics.

9/22/2010 12:59 PM
I think he means that having HFA once in the playoffs (not as a matter fo getting there) would mean more.

And this after your 12:25 post seemed so well thought out.....
9/22/2010 1:02 PM
Remember, this is all math, so each tweak like this has a balance.

+2% to home team = -2% to away team
+3% to home team = -3% to away team.

Plug in any number, and the net = 0. You're not changing the overall record, no matter how good or bad the team is.
9/22/2010 1:05 PM
Posted by iain on 9/22/2010 1:02:00 PM (view original):
I think he means that having HFA once in the playoffs (not as a matter fo getting there) would mean more.

And this after your 12:25 post seemed so well thought out.....
Pffff.

Ok...you build a team. You go 112-50, and are 2 games behind the division leader.

You go into the playoffs as 5th seed, and play the 69-93 division winner as the 4th seed.

No. Bad idea.
9/22/2010 1:07 PM
I agree.  I just wanted to clarify, since you totally missed burnsey's point in your initial response.
9/22/2010 1:13 PM
Which is sooooo unlike me.
9/22/2010 1:54 PM
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