On a smart phone so I'm not quoting all the replies... Whoever called me on 4-5ppg on 70ppg avg as 15%, yeah I can't imagine what I was thinking. The percentage points make more sense anyway, about a 10% discrepency, which is still pretty large IMO considering that is avg - thus worst case deviation is likely much higher.
Kmason - I am not suggesting the fg gap is unfair to anyone in particular. The issue is a critical part of the success of this game is that the core sim engine feels realistic. I suppose this is an opinion, but I think most people strongly agree. It's almost by definition of a "basketball simulation" that the game simulation itself is, well, simulating real basketball :)
The second issue I raised has nothing to do with the current levels but is more of a general complaint about the numerous issues that have seen radical adjustment - this is not the kind of game to be making radical adjustments like increasing the fg% of bigs by a quarter. I feel a clear pattern has emerged here and that is a bigger concern to me that any single issue. Fatigue at the new engine release was a bombshell - the downside of low fatigue at least changed by a factor of two, and IMO significantly more. You can't take a game that relies on a stable sim engine and take something as core as fatigue and have a several fold increase in penalties! And of course there was the foul increase that radically increased fouls for pressing teams. The biggest complaint today may be d1 recruit generation, which has the exact same issue - overcompensation.
On the positive side, I don't feel any of these radical changes were in the wrong direction (thankfully!) but often the overcorrection leave us worse off than we started.