The RL NCAA D1 assist leader the past few years (09-10 was a bit of an anomaly unless there was some rule change): 6.4, 7.8, 8.0, 8.8, 8.4, 8.1, 8.4, 8.3, 7.7
I don't even mind the upper bound of 6apg so much (although anything more than a 1 year history of RL shows that is way too low), but I really don't like the unadvertised change moving the bound from 9ish to 6ish in the sim without any clarification. The lack of upside variance is sort of disgusting too. In the first 5 games this year, not one pg has more than 29 assists and this is the part of the schedule where many elite teams are crushing cupcakes. Not 1 across D1, D2, and D3. Just 4 seasons ago a guy finished his CAREER with an average of 6.2apg and now not one player in any div can even beat his career average in a sample of 5 games. I had a pg a few seasons back that regularly had 5 game samples of over 55+ assists (11+apg).
Again I'm not calling for a return of those days although the numbers I quoted seemed to show the old sim was hitting the top end bounds of the past 10 RL years much better than the current engine is. But I would like a little clarification on what or why the adjustment was made, what the role is of assists in the current sim, and the effect of the PA ratings, and why there is no variance anymore.
11/20/2010 2:52 AM (edited)