this is how I've envisoned sim recruiting working:
Let's use lower rated D1 sims as an example.
The sims divvy up a block of players at each position.
Assume that block is the #100-#150 rated at each position.
The sims with the C prestige may take the players closer to #100 and the sims with the D- prestige end up targeting the recruits in the #140-150 range.
Each sim is given a set amount of resources corresponding to the number of open spots they have. The sim then divides those resources out amongst several recruits and are assigned an amount of effort they put into each recruit. To better illustrate I've broken that "effort of resouces" points out into recruiting tools available to human coaches.
priority effort scout home campus misc
# 1: 150 15 15 15 20min & start
# 2: 125 12 12 12 15min
# 3: 75 8 8 8
# 4: 50 5 5 5
# 5: 25 2 2 2
# 6: 10 1 1 1
Those applied resources, combined with the prestige, translate into the degree of difficulty to out-recruit a sim for a given recruit.
The sims top 4 recruits come from that #100-150 block and show up as considering the sim, while #5-6 come from below that block and there wasn't sufficient recruiting effort made so they don't show up on the initial sim consider list.
Using FSS we see that #1 & #2 are listed as being a priority for the sim. #3-4 show up as having some interest but are keeping their options open.
Once a human coach surpasses the recruiting effort of the sim, and signs one of the recruits, there is no secondary sim recruiting.
By the time signings began human coaches may put in more effort than the sim did and may end up with sim recruit #1, #3 and #4. The sim signs #2.
Shortly after the signings began the recruits begin to lower there mimimums for considering a school.
At that time, if #5-6 have not been recruited by a human coach, they will begin to consider the sim that put in the mimimal initial effort.
11/22/2010 5:45 PM (edited)