Posted by cburton23 on 8/4/2011 4:59:00 PM (view original):
Posted by isack24 on 8/4/2011 4:54:00 PM (view original):
I've never had a kid go inel in 50+ seasons.  It's not like I'm winning a bunch of national championships or anything, but I average somewhere between S16/2nd round exit.  

This isn't necessarily relevant to randomness, but it's not like you can't avoid inels.  
really isack?  Is it not enough to put 8 minutes into a kid that has held a 2.8 for his first year.  The whole susystem is random and thats not ok if the rest of the system runs on logic.
The whole system isn't random. It is a relatively predictable system that contains random elements.
8/4/2011 9:27 PM
Posted by rainey on 8/4/2011 5:53:00 PM (view original):
I try to only recruit kids with a 3.0+.  Now, sometimes I just take the best available, but it's easier to build a better team with smarter kids.  Some coaches don't even look at GPA.
I'm not saying that I don't look at GPA at all, but I couldn't even fathom setting out to build a program where I only recruited kids at 3.0 and above.
8/4/2011 9:28 PM
Posted by cburton23 on 8/4/2011 6:27:00 PM (view original):
Posted by dahsdebater on 8/4/2011 5:41:00 PM (view original):
There are certain aspects of coaching in this game that make a big difference, and practice planning is one of them, but is a certain aspect of that plan is 100% random then the entire plan is obsolete.

This is really BS and you know it.  But if you believe that your practice plans are "obsolete" go ahead and stop setting them...
You miss the point, I am saying that if all other parts of practice plans make sense via logic, but this one part does not then what is the point.
And I don't think all other parts make logical sense. I don't think that it makes logical sense that I have lots of players who I can put major minutes into conditioning and have no improvement in stamina. Lots of examples like this. It's not all straight logic. (And even the improvement isn't linear like it used to be, so even that's not strictly logical and is impact by other factors.)
8/4/2011 9:30 PM
I understand what you mean girt, my only point is that because GPA is a part of practice plan it should follow that it would work the same as the other categories.  If I put 3 minutes into PE it wont go down.  So why should it be that increasing SH minutes makes it go down?  If GPA is going to be random, then it should not be a part of the practice plan.
8/4/2011 9:57 PM
Posted by girt25 on 8/4/2011 9:28:00 PM (view original):
Posted by rainey on 8/4/2011 5:53:00 PM (view original):
I try to only recruit kids with a 3.0+.  Now, sometimes I just take the best available, but it's easier to build a better team with smarter kids.  Some coaches don't even look at GPA.
I'm not saying that I don't look at GPA at all, but I couldn't even fathom setting out to build a program where I only recruited kids at 3.0 and above.
Agree 100%.  If you're only recruiting guys with a 3.0+ GPA, you're letting ALOT of quality players go by.  To each his own and maybe this is a personal "challenge" that Rainey is doing, but I'm with Daalter/Girt on this one.  I couldn't even begin to think about building a high quality team when one of the first things I look at in a recruit is his GPA.  In fact, to be perfectly honest, I don't even look at a player's GPA.  Never . Doesn't matter to me.  I couldn't possibly care less.  If he's a quality player, I try to recruit him whether he's dumber than a bucket of hair or not.

Oh, and I'm in total agreement with CBurton on this one, for what it's worth.  In fact, it wouldn't break my heart at all to just see that part of the game eliminated.  As far as the "realism" part of Study Hall as it relates to the game, does anyone really think that kids go to Study hall for 2 or 4 minutes?  That's barely enough time to sit down and crack open a book.  Just do away with it.  Leave the High School GPA part of it in the game so we know which players will take longer to pick up the offense and defense (which is a whole separate issue.  I think it's stupid that nearly EVERY player can get to the A/A+ range by the time they are seniors.  "Real life", some kids just don't EVER get it.  You want realism in the game?  Put a cap on a kid's IQ potential, just like his ratings.  That would also create some variance between teams instead of a senior automatically getting up to the A range just by giving him enough minutes.  But that's a rant for another thread), but leave the college GPA part out of the game.  My two cents....
8/4/2011 11:47 PM (edited)
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