Recruiting players for your scheme Topic

Just having a great D rating doesn't mean that the D will be good, there is a lot more that goes into it.
9/1/2011 9:48 AM
Where's swamphawk22?  You know, the world's foremost expert on recruiting for a scheme?  Someone send out the Swamp signal. 
9/1/2011 10:24 AM
Posted by jslotman on 9/1/2011 10:24:00 AM (view original):
Where's swamphawk22?  You know, the world's foremost expert on recruiting for a scheme?  Someone send out the Swamp signal. 
Oh no... please don't.
9/1/2011 10:47 AM
Posted by zhawks on 9/1/2011 9:48:00 AM (view original):
Just having a great D rating doesn't mean that the D will be good, there is a lot more that goes into it.
I know there is more to great D than the rating. You factor in the ATH the SPD and the IQ is probably more important than all the other stats into creating a great defensive player. What I'm researching I guess is, for any particular scheme, what attributes are best to have a great scheme. Is D more important for the MTM? Is stamina most important for the FCP? Is IQ most important for zone? As I watch successful teams in WIS I notice common characteristics within their teams. They have players with high marks in the same skill sets. I'm really just wanting to hear what different people's experiences have been with this. 
9/1/2011 5:35 PM
Posted by zhawks on 9/1/2011 10:47:00 AM (view original):
Posted by jslotman on 9/1/2011 10:24:00 AM (view original):
Where's swamphawk22?  You know, the world's foremost expert on recruiting for a scheme?  Someone send out the Swamp signal. 
Oh no... please don't.
This exchange literally made me laugh out loud.
9/1/2011 11:02 PM
I've been running nutting but zone for awhile now. Yeah, you need good DEF combined with speed for perimeter defense. I still haven't got the interior figured out though. You need the DEF, and BLK is good, but it seems ATH affects the offense more than the defense. Maybe SPD is more important for bigs on defense than I think? 

As far as hiding a low DEF guy it has helped realizing that the engine doesn't average all the defensive ratings. Instead, say running a 2-3, the engine decides it's a 50% chance of which guard is defending. If a 3-2, then it's a 33% of which guard or SF defending the shot. In practice what this means is if you have 2 excellent defensive guards it can be better to just let those 2 defend the perimeter rather than run a 3-2 with a bad defensive SF. I don't have a clue if this is true but I'm going with it! 
9/1/2011 11:50 PM
Posted by jenningss on 9/1/2011 11:50:00 PM (view original):
I've been running nutting but zone for awhile now. Yeah, you need good DEF combined with speed for perimeter defense. I still haven't got the interior figured out though. You need the DEF, and BLK is good, but it seems ATH affects the offense more than the defense. Maybe SPD is more important for bigs on defense than I think? 

As far as hiding a low DEF guy it has helped realizing that the engine doesn't average all the defensive ratings. Instead, say running a 2-3, the engine decides it's a 50% chance of which guard is defending. If a 3-2, then it's a 33% of which guard or SF defending the shot. In practice what this means is if you have 2 excellent defensive guards it can be better to just let those 2 defend the perimeter rather than run a 3-2 with a bad defensive SF. I don't have a clue if this is true but I'm going with it! 
I think that's true regardless of whether the engine averages or randomly picks under the hood.
9/2/2011 8:29 AM
Well what about MTM? Let's say I'm DT an opponent guard... what is the likelihood the other guard will help vs the SF or even the PF or C? I have also noticed when I DT that my guys with lower IQ's (B on down) so far tend to foul a whole lot more... It's good when I play a team that has terrible FT% but that's about it. 
9/2/2011 8:50 AM
Posted by rednation58 on 9/1/2011 5:35:00 PM (view original):
Posted by zhawks on 9/1/2011 9:48:00 AM (view original):
Just having a great D rating doesn't mean that the D will be good, there is a lot more that goes into it.
I know there is more to great D than the rating. You factor in the ATH the SPD and the IQ is probably more important than all the other stats into creating a great defensive player. What I'm researching I guess is, for any particular scheme, what attributes are best to have a great scheme. Is D more important for the MTM? Is stamina most important for the FCP? Is IQ most important for zone? As I watch successful teams in WIS I notice common characteristics within their teams. They have players with high marks in the same skill sets. I'm really just wanting to hear what different people's experiences have been with this. 
If you are asking which is most important? Or is said rating more important for a specific set?

Yes I would say D is much more important in M2M, but you have to remember if the kid is not quick or fast enough to stay with his guy he still can get beat. I've always held that IQ is very important to FCP, once you hit the high B+/A- IQs the team really starts picking it up, however that does come with a disadvantage as well as at lower IQs there are many fouls.

For Zone I think it is much more even across the board stats wise, you can hide a bad defender if you need to, if the other players D ratings are high, having good blocking bigs is important as well. I think that you can make up for a lower D rating with good SPD and ATH in a zone, whereas in the FCP is you have a slow kid you aren't going to make that up with a high defensive rating. 

It's a balancing act, that's for sure, especially at the lower divisions. You are going to have to recruit players that compliment each other well. 
9/2/2011 11:31 AM
Also after looking at your team you should look a bit more for rebounding in recruiting - especially if you ever plan on running a zone. 
9/2/2011 11:36 AM
Posted by girt25 on 9/1/2011 11:02:00 PM (view original):
Posted by zhawks on 9/1/2011 10:47:00 AM (view original):
Posted by jslotman on 9/1/2011 10:24:00 AM (view original):
Where's swamphawk22?  You know, the world's foremost expert on recruiting for a scheme?  Someone send out the Swamp signal. 
Oh no... please don't.
This exchange literally made me laugh out loud.
He's having a swamp like season as well

http://wisjournal.com/hd/TeamProfile/Roster.aspx?tid=7240
9/2/2011 11:47 AM
Posted by zhawks on 9/2/2011 11:47:00 AM (view original):
Posted by girt25 on 9/1/2011 11:02:00 PM (view original):
Posted by zhawks on 9/1/2011 10:47:00 AM (view original):
Posted by jslotman on 9/1/2011 10:24:00 AM (view original):
Where's swamphawk22?  You know, the world's foremost expert on recruiting for a scheme?  Someone send out the Swamp signal. 
Oh no... please don't.
This exchange literally made me laugh out loud.
He's having a swamp like season as well

http://wisjournal.com/hd/TeamProfile/Roster.aspx?tid=7240
How far the nonmighty have fallen...
9/2/2011 11:51 AM
No I don't plan on running a zone and I do need more rebounding, I just want to know what's the art of putting together a good defense particularly MTM ... I had a lot of guys leave last year and will have the same this season because I got stuck with a walk on. If I'm reading your response correctly the answer is I'm asking both questions.
9/2/2011 12:00 PM
I dont disagree with what has been said, but I think one can get lost in the details of all this.  The top priority is to get the best players you can get.  Also important to get lots of the best players you can get.  Now, it is good if they complement your system and each other, but if you have a choice between a kid who is overall better (I dont mean raw ratings aggregate, I mean a better player) but does not quite fit your need that season or your scheme, you are usually better off with lots of good basketball players rather than guys who are not all that good but fit your system

What does that mean?  Sort the recruits, look for guys who fit, but also always watch who is near you and is a good player even if he isnt optimized for you - put 8 or 9 good players together and you can win.
9/2/2011 1:41 PM
Posted by fd343ny on 9/2/2011 1:41:00 PM (view original):
I dont disagree with what has been said, but I think one can get lost in the details of all this.  The top priority is to get the best players you can get.  Also important to get lots of the best players you can get.  Now, it is good if they complement your system and each other, but if you have a choice between a kid who is overall better (I dont mean raw ratings aggregate, I mean a better player) but does not quite fit your need that season or your scheme, you are usually better off with lots of good basketball players rather than guys who are not all that good but fit your system

What does that mean?  Sort the recruits, look for guys who fit, but also always watch who is near you and is a good player even if he isnt optimized for you - put 8 or 9 good players together and you can win.
I mostly agree with you, especially at the D1 level. But you still do have to recruit for need and players that fit sometimes.
9/2/2011 4:06 PM
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Recruiting players for your scheme Topic

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