Is Fox/WIS done working on HD? Topic

Posted by kujayhawk on 9/6/2011 6:04:00 PM (view original):
Seriously?  That post wasn't dripping with enough sarcasm to be noticed even if folks were suffering from the aftermath of end of summer?

I suppose I need to post in the forums more often.  Since I rarely post, I might be perceived as being somebody who truly believed that the engine calling too many timeouts at the end of games was the only thing remaining to be fixed.  I figured folks would assume that person doesn't exist, but the replies suggest otherwise.

Apologies for the post above; it was meant to be tongue in cheek and obviously wasn't taken that way.
we need a trollface smiley just for these situations...
9/6/2011 6:38 PM
I'll turn kujay's sarcasm to a real question.  What are the changes that everyone is clamoring for?
9/6/2011 10:58 PM
Posted by namshub on 9/6/2011 10:58:00 PM (view original):
I'll turn kujay's sarcasm to a real question.  What are the changes that everyone is clamoring for?
Agreed...I love the game as is...what do people want done differently?  The only things I've read are non-gameplay related issues, jobs, tourney seeding, tourney credentials....this game is fantastic as is.  Just because the worlds aren't chock full doesn't mean that the game needs improving, it suggests that their marketing sucks, and it has for years....FOX has done nothing with WIS, so why would that all of a sudden change?
9/7/2011 12:14 AM
I'm pretty sure most coaches still think recruit generation at D1 is untenable...
9/7/2011 3:14 AM
Posted by dahsdebater on 9/7/2011 3:14:00 AM (view original):
I'm pretty sure most coaches still think recruit generation at D1 is untenable...
This.  The mid/low major conferences are completely dead/broken.  That's probably the biggest overall issue with the game.
9/7/2011 3:17 AM
latest maintenance appears to have slowed the operation of the site - you can count a few beats as you move between teams and between some screens
9/7/2011 7:55 AM
Posted by metsmax on 9/7/2011 7:55:00 AM (view original):
latest maintenance appears to have slowed the operation of the site - you can count a few beats as you move between teams and between some screens
I have noticed this
9/7/2011 9:08 AM
If others see the same "pause that refreshes" that I am seeing, I would encourage folks to submit tickets so whoever handled the maintenance becomes aware of the effect
9/7/2011 9:23 AM
Recruit generation, prestige, and HCA - in my opinion - are the three biggest issues with the game.  I do think that actual gameplay itself is doing pretty OK these days. 
9/7/2011 10:00 AM
Here is what I would like to here. M2M defense, have the ability to assign a player to guard a specific player on the opponent's team; this is how real life defense works. Currently, it could end up being a guessing game as the team facing M2M switch SG to SF to avoid the shutdown defender at the SG position while the M2M team has to guess whether the opponent will do the switch.
9/7/2011 10:08 AM
Posted by tianyi7886 on 9/7/2011 10:08:00 AM (view original):
Here is what I would like to here. M2M defense, have the ability to assign a player to guard a specific player on the opponent's team; this is how real life defense works. Currently, it could end up being a guessing game as the team facing M2M switch SG to SF to avoid the shutdown defender at the SG position while the M2M team has to guess whether the opponent will do the switch.
I think that IF they decide to do this, they need to either make height matter, or make limits on how many positions away a player can guard somebody.  I think otherwise, with defense set up the way it is in the engine, it would be too easy to neutralize low post players, by putting a G with good ATH/DE and a 40+ point edge in SPD and forcing tons of TOs.

I don't like the idea in general anyway, I think it would make it more realistic, but I don't think it is good for HD.  Ultimately I think that it gives too much advantage to defenses though - in real life the offensive coach can counter, by changing up his substitution plan, or shifting distribution to a player being guarded by a weaker defender, none of which is really an option here.

I agree with jslotman, recruit generation and prestige are probably the biggest things that need addressing.
9/7/2011 11:51 AM
Posted by jslotman on 9/7/2011 10:00:00 AM (view original):
Recruit generation, prestige, and HCA - in my opinion - are the three biggest issues with the game.  I do think that actual gameplay itself is doing pretty OK these days. 
job hirings and firing (high d1) logic, preseason tournaments...
9/7/2011 12:12 PM
Posted by anadeau24 on 9/7/2011 11:51:00 AM (view original):
Posted by tianyi7886 on 9/7/2011 10:08:00 AM (view original):
Here is what I would like to here. M2M defense, have the ability to assign a player to guard a specific player on the opponent's team; this is how real life defense works. Currently, it could end up being a guessing game as the team facing M2M switch SG to SF to avoid the shutdown defender at the SG position while the M2M team has to guess whether the opponent will do the switch.
I think that IF they decide to do this, they need to either make height matter, or make limits on how many positions away a player can guard somebody.  I think otherwise, with defense set up the way it is in the engine, it would be too easy to neutralize low post players, by putting a G with good ATH/DE and a 40+ point edge in SPD and forcing tons of TOs.

I don't like the idea in general anyway, I think it would make it more realistic, but I don't think it is good for HD.  Ultimately I think that it gives too much advantage to defenses though - in real life the offensive coach can counter, by changing up his substitution plan, or shifting distribution to a player being guarded by a weaker defender, none of which is really an option here.

I agree with jslotman, recruit generation and prestige are probably the biggest things that need addressing.
Make defensive rebounding based on the assignment. So if you have a pg guarding a C, that means he's positioned inside and the team will suffer a huge rebounding disadvantage. There is a team in Naismith doing the all guard team with the goal of forcing tons of t/o. Team is doing well, but have yet to make it really deep into the NT. 
9/7/2011 12:15 PM
Posted by anadeau24 on 9/7/2011 11:51:00 AM (view original):
Posted by tianyi7886 on 9/7/2011 10:08:00 AM (view original):
Here is what I would like to here. M2M defense, have the ability to assign a player to guard a specific player on the opponent's team; this is how real life defense works. Currently, it could end up being a guessing game as the team facing M2M switch SG to SF to avoid the shutdown defender at the SG position while the M2M team has to guess whether the opponent will do the switch.
I think that IF they decide to do this, they need to either make height matter, or make limits on how many positions away a player can guard somebody.  I think otherwise, with defense set up the way it is in the engine, it would be too easy to neutralize low post players, by putting a G with good ATH/DE and a 40+ point edge in SPD and forcing tons of TOs.

I don't like the idea in general anyway, I think it would make it more realistic, but I don't think it is good for HD.  Ultimately I think that it gives too much advantage to defenses though - in real life the offensive coach can counter, by changing up his substitution plan, or shifting distribution to a player being guarded by a weaker defender, none of which is really an option here.

I agree with jslotman, recruit generation and prestige are probably the biggest things that need addressing.
Height does matter indirectly as it is already reflected in ones ratings.
9/7/2011 12:16 PM
I posted this a while back... 
I agree, as I saw a few point out, that the way prestige is calculated is old. It needs to be changed and it wouldn't be that difficult of a change to make. I have stated in the past, but will throw it out again my idea for changing prestige:

Create a formula that is a moving baseline prestige that takes into account a 'baseline' (since WIS is clearly dead set on keeping that, i.e. Duke has an A+ for this portion) and make that a small portion of a teams prestige. Use a moving average of the teams last 10-20 years of the teams success in that world, to finish off the moving baseline. This moving baseline value could then be used to calculate the yearly prestige that is shown on the team pages. This would allow a coach to create a 'gonzaga' by staying put and succeeding, and if they left the school could still be solid.

I'll touch on jobs as well since prestige affects those. Use this moving baseline prestige to start job hiring process, but as the job process moves on slowly move towards the old baseline prestige (that we have now, which would likely be lower in all circumstances when this occured) so that good schools that a coach has built up than left don't get axed by simmy for a few seasons.
9/7/2011 12:19 PM
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Is Fox/WIS done working on HD? Topic

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