F = 50%, D = 65%, C = 75%...A= 95%

so a  freshman with a 90 REB rating and F/F in IQ is viewed on a par with a guy with a 47 rating and A/A IQ's?
9/23/2011 3:18 PM
Posted by metsmax on 9/23/2011 2:15:00 PM (view original):
agree with you z - I was responding to the OP - I dont think those numbers are right - but I have not ever tried to put it in numbers, because even if I knew the exact numbers I am not sure what I would do differently
Ok - and Iguana brought up a great point too, that doesn't seem right at all. I think some ratings are more affected by IQ than others. But I don't think 50% is correct and I think it might almost be a bonus to some stats too, think of it as a decision making skill - just because you make bad decisions doesn't mean you forgot how to dribble the rock, etc.
9/23/2011 3:54 PM
Posted by zsap on 9/23/2011 2:23:00 PM (view original):
Posted by tianyi7886 on 9/23/2011 11:29:00 AM (view original):
My guess is that IQ is a multiplier for the ratings, such as F = 50%, D = 65%, C = 75%...A= 95%, with the multiplier being multiplied to your players rating times fatigue. 
This is exactly what I use in my formulas to rate my players.
what do you use that calculation for? 

I can imagine using a calculation like that for some depth chart/playing time purposes, but as others say, I would be surprised that it is literally correct - it would imply that a team where every player rating is 70 with an A IQ would (usually) beat a team where every player rating is 95 but IQ is D....maybe so - heck if I know
9/23/2011 5:25 PM
Posted by zhawks on 9/23/2011 3:54:00 PM (view original):
Posted by metsmax on 9/23/2011 2:15:00 PM (view original):
agree with you z - I was responding to the OP - I dont think those numbers are right - but I have not ever tried to put it in numbers, because even if I knew the exact numbers I am not sure what I would do differently
Ok - and Iguana brought up a great point too, that doesn't seem right at all. I think some ratings are more affected by IQ than others. But I don't think 50% is correct and I think it might almost be a bonus to some stats too, think of it as a decision making skill - just because you make bad decisions doesn't mean you forgot how to dribble the rock, etc.
Sounds like you are talking about Scoop Jardine...
9/23/2011 9:29 PM
Free Throws. I'd bet donuts that IQ has nuttin to do with'em.
9/24/2011 3:33 AM
IQ would seem to deal with how well a person can operate and a given scheme. My player is an A- in the Triangle but a D- in motion. He can still get out there and play motion because he has the same physical attributes in either system. He would be more effective in the Triangle (shooting %, Asst/to) but he should have more turnovers or a lower fg% running the Motion. I doubt RB, as jenningss said FT%, have anything to do with IQ. Even on D a guy can still steal the ball... maybe he fouls a bit more with a lower IQ but he should still be able to steal, block shots and have good defensive possessions. 
9/24/2011 9:32 AM
Posted by metsmax on 9/23/2011 5:25:00 PM (view original):
Posted by zsap on 9/23/2011 2:23:00 PM (view original):
Posted by tianyi7886 on 9/23/2011 11:29:00 AM (view original):
My guess is that IQ is a multiplier for the ratings, such as F = 50%, D = 65%, C = 75%...A= 95%, with the multiplier being multiplied to your players rating times fatigue. 
This is exactly what I use in my formulas to rate my players.
what do you use that calculation for? 

I can imagine using a calculation like that for some depth chart/playing time purposes, but as others say, I would be surprised that it is literally correct - it would imply that a team where every player rating is 70 with an A IQ would (usually) beat a team where every player rating is 95 but IQ is D....maybe so - heck if I know
Well basically, I come up with a Core rating for each player based on position, weighting ratings for each position. After I come up with the Core Rating I multiply that by the % of the grade letter to get a COREIQ rating. I then do the same for a defensive rating I made and multiply that by IQ. I then average the COREIQ offensive and defensive rating to get an overall rating. I actually asked this kind've question before when I was starting these spreadsheets.

http://whatifsports.com/forums/Posts.aspx?TopicID=438527&ThreadID=9455223#l_9455223
9/24/2011 11:48 AM
Posted by zhawks on 9/23/2011 11:01:00 AM (view original):
Posted by Trentonjoe on 9/23/2011 10:44:00 AM (view original):
More than a little, less than a lot.

Although, good players can overcome low IQ.  My 4 star PG recruit at Princeton started game 1 with a D- in our offense and had 8 assists.
How many turnovers to go with those dimes? I would consider the season's Assist to Turnover ratio as a much better picture then total number of assists. That said its still a very small sample size of only one season... which is one reason why I don't think IQ has ever been quantified.
Just a little followup.

My 4 star PG is now 20 games into the season.  He is averaging   4.3 Assists and 0.9 turnovers in about  16 minutes per game.

I play a pretty tough schedule, I think my SOS is in the high 30's.

His OFF IQ started at a D- and is now a C+.

He really has only had one game with more than 2 turnovers and that was against a top 10 team where he didn't have a rating advantage.

What I have noticed is he picks up fouls in bunches.  He has fouled out of 2 games and picked up 4 in 5 others.




10/14/2011 10:16 AM
Joe, without looking, I'm guessing that you give him little to no distro. Is that correct?

Guys with very little distro have way, way better assist:to ratio than guys asked to score.

(In real life it doesn't really work like that; most of the top assist guys are double digit scorers as well.) 
10/14/2011 3:47 PM
This post has a rating of , which is below the default threshold.
Yeah, I don't care what a guy's bh and/or pa and/or iq are ... if you give them no distro, their to's will be low.
10/15/2011 1:40 PM
I think IQs are most important in determining turnovers, FG%, fouls etc.  I suspect there are some situations where the average IQ of the players on the floor matters too (determining when to take a shot, which leads to FG%, and when to make a pass to a certain player, which leads to turnovers or the lack thereof).  IQs probably have very little impact on rebounding and FT shooting %.  I strongly doubt that IQs are used to adjust player ratings across the board: an 80 SPD player is not going to fall to 60 SPD just because his IQ is D.  I suspect where it is used in the engine is at the decision making points in the code (to shoot or pass?...when to go for a steal?...etc.).  It probably factors in to the FG% of your opponent too.  My M2M teams with high DEF ratings, good relative SPD and ATH and high IQs (B+ or better for all 5 starters) and tend to hold opponents to lower FG% than ones whose IQs are a bit lower on DEF.
10/15/2011 2:24 PM
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